
Legal Dungeon is a game about organizing Police Investigation Documents. The player must review and provide an Investigation Verdict on reports ranging from petty theft to murder, in eight different criminal cases. Weigh the value of people’s lives to unlock all the collectables.
Modeled estimate, not a reported figure. How we estimate →
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Stats
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 593reviews | 78% | — | $120.3K |
| $9.99 | 34ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
환불 신청 해놓은줄 알았는데 안해서 환불기간 지나서 도전과제라도 깰까 하고 억지로 하려고 했는데 진짜 존나하기싫어서 때려침 이 개발자 게임은 "그나마" 할거면 미제사건만 하는게 맞음 replica는 한지 오래되서 잘 기억이안나는데 그때 당시에 느꼈던게 굉장히 별것도 아닌 누구나 다 할법한 사회비판 이야기 하면서 자기가 다 아는사람인양 가르치려고 든다는 느낌을 받았던건 기억이 남 이게임도 비슷한데 이건 재미까지 없다 그냥 라오어2가 왜 욕먹는지랑 비슷하다고 보면 됨 내가 선택할수 없는 외길을 가라고 만들어놓고 거길 걸어갔더니 안좋은 선택을 했다고 벌을주면서 자 이건 나쁜거야!!!!! 라고 하면 그게 무슨 본인 철학이 담긴 메세지임 심지어 그 메세지마저 별 깊이가 없다면 "길거리에 쓰레기를 버리지 마세요" 라고 써붙여놓은 팻말하고 뭐가다름 아니지 다르네 왜냐면 이게임은 돈주고 사야하니까
警察キャリアとして現場の指揮をとり、いくつかの事件の起訴不起訴を決定していくゲーム。 はじめはただ法令にのっとって「正解」を出していけばいいと思っていたのですが、それでは簡単すぎるわけで、法的に正しくとも起訴件数が減れば警察での評価が落ちて途中退場。では起訴しまくればいいかといえば、それも無罪判決→検察からの評価ダウンなので、いかに辻褄を合わせバランスをとって、主人公にとっての「正解」を出すか、というところが面白みなのでしょう。 そうするなかで、主人公が何を考え、何をしているかという伏せられたバックストーリーを推測していくのは、同じ作者の「未解決事件」に共通するスタイルだと感じました。 「俺は出世はいい」というベテラン刑事がいい味出してます。 基本的に、それまでの積み重ねが後半に影響していくため、効率的に進めるならバッドエンド回収を優先していったほうがいいかもです。ただ、そうするとエンディング12・13の驚きが薄れるのが悩みどころ……
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese
| $4.99−50% |
| 18ratings |
| 78% |
| — |
| not modelled |
| $4.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
新しいゲーム体験でした。 途中分かりづらいワードを探すときに総当たり戦になってしまうのは私の推理力の弱さ。 配信者目線の意見になってしまいますが、ゲーム配信する際はかなり配信者力を試されるゲームかなと思いました。 ぜひ「未解決時間はおわらせないといけないから」の前にプレイしてほしいです。
非常有意思的玩法和我一向喜欢的单纯叙事和卷宗判案的枯燥但爽的味道。能做到这样的推理游戏本身就是独树一帜了,更不要说是独立小成本了。 但是为什么还是暂时差评,因为并不推荐给所有人: 1.信息逻辑必须要和作者同频,这个是很多差评都提到的通病了。 2.我个人来说最难受的是,游戏非得把法庭辩论量化成HP血量攻击。这个结果就是,比如总共三个challenge,我只是在陈述结果,事实上来讲,1是“否”,2、3是“是”,但这本质上并不足以定罪,但是以这个玩法逻辑,结果就是“我”给嫌疑人定了罪?和我预期的处理方式大相径庭,玩起来还是难受的。所以其实游戏设置了这么多线路结局,本质上并不是玩家想要进行的那条路,显得冗余。 3.很多人提到“说教味很浓”,我觉得不如说是“理想主义渗透地略尬了”。我是自动忽略这些强行说教的,所以是否能接受这一点,见仁见智了。 我个人还是会继续玩下去的,虽然带着很难打出真结局的焦虑。游戏的切入点还是很好的,即使是对于经常穿梭于各种刑侦案件的悬疑爱好者,有一个真正对于法律术语的科普路径,还是很有意思的——当然前提是大家都愿意在期待放松的游戏时间里花大量时间静下心来好好看卷宗和术语说明——这又涉及到很多人提到的另一个缺点,游戏性差、太枯燥。不过我个人倒是很喜欢这类lol 总体来说,喜欢纯文本客观叙事推理的,可以找一个安静的下午沉浸玩。如果对于以上任一点觉得难以接受的,还是谨慎点开。
I liked the idea of it, but I don't know if it wasn't executed properly, or mistranslated or both. It's too tedious and unenjoyable
総合的には体験としては文句なく面白い。 詰まると同じ部分を繰り返しプレイする事になるので、 画面遷移が遅い、分岐ポイントまで長いなどは気になる。 頭のいい人ならあまり気にならないかも。 ゲーム内に補助機能があるのだが、存在を説明されない上に ヒントでもなくいきなり答えを出してしまうので、あまりうまいやり方ではない気がする。
미제사건은 끝내야 하니까를 재밌게 플레이했어서 구매했는데 너무 기대를 많이 한 듯 나쁘지는 않은데 정말 난이도가 심각함 추리게임 정도도 아니고 그냥 스토리가 어떻게 될 지 예지하는 것 같음 하고 싶으면 할인할 때 사는 걸 추천~
추리게임이 아님
? In which universe is the plaintiff of a criminal case a normal citizen?
It is really enjoyable, but the translation makes the story confusing. Gameplay makes up for it though. Very excellent.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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