
Built from the ground up for VR, Warpin: Creation takes you to the midimensions that lie in the warpstreams between our world and others. Recruited by an unknown great one, your combat skills are all that stand between life's premise and the ultimate unraveling of reality.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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如果你对这个游戏感兴趣,不妨先看看我的视频(video): http://v.youku.com/v_show/id_XMTgwNTgzOTU1Mg==.html 玩了10关后的体验。从最初的好奇,到最后的乏味。这游戏有一些糖衣炮弹,败絮其中 为什么这么说。它有很多优点,但更多的是缺点,抢先体验毕竟还有补救的余地 他优点有:武器的多样性,还能插宝石升级.包括系统,技能系统,这些都很出色,当我进游戏的时候看到这些教程 我是很兴奋的,当时我觉得,哇,这游戏真的很有意思.这么多复杂的配套措施. 但是当我开始玩几关的时候,我才发现这游戏的致命弱点,就是游戏性,感觉他就不是一个好游戏 之前所有的优点在游戏开始后显得苍白无力,首先说一下他的机制.在一个超大的地图上,怪物会从红色水晶无限刷 你要做的就是把全部水晶打破.这样就过关了.问题也来了.怪物首先蠢的可以.他只会循着路径找你.而且基本是来不及找你的 你要做的就是瞬移到水晶边上,挥动你的装备,打碎就可以了.很是无聊.后期我升级了远程的宝石.简直就是无聊的屠杀! 唯一出彩的关卡是第五关.攻击一个塔的,卧槽了.难道这么设计不行吗?搭配自己的装备和组合去攻击电脑的城堡和守卫 总比每一关无聊的瞬移找水晶来的有趣吧? 说了这么多,这游戏最多28元.给好评是因为没有中评,至少他是有亮眼的地方的.而且还在抢先体验模式.还有机会改 总体来说这个游戏更多的是失望! 每天都会录制VR游戏视频,喜欢的话可以订阅哦 steam毕竟是一个要花钱的平台,所以我希望用我的视频让大家能更好的了解每一个游戏 最后,祝大家游戏愉快哦~
I bought it, NO relationship to the DEV, and Id buy it again. Its not a ♥♥♥♥♥♥♥ wave shooter, it has depth, large levels, better than many Ive bought, long story short, it was less than the cost of 3 long island ice teas, and I had that much fun in the first 30mins I played. I know I probably sound like the devs GF or something I assure u Im not, (300 lbs white guy here) but if u got $20 to spend I suggest giving it a shot. I bought on a whim cuz I desperately needed new VR CONTENT Im jonesin man. Anywho its a great base. One thing Id like to say is my inventory thing does not all fit in my fov. And its super annoying AT TIMES. Battles are abit sword wiggily ATM. I suggest something that makes u have to swing maybe velocity sensing. Still very early into it. I love it so far im sure it may even be as cool as vanishing relems, it definitely has the potential.. For me it scratched an itch that aint been scratched for a month. ITS FAR FROM PERFECT BUT I SPOKE WITHTHE DEV ON REDDIT LAST NIGHT AND HE SEEMS VERY ACTIVE AND WANTING TO HEAR FROM YOU TOO AND DEDICATED TO MAKING IT A GREAT EXP FOR US. so for me I WONT be refunding it I got maybe and Hr into it so far and still feel new to the game. THATS A GREAT SIGN FOR ME. Im tired of paying $15 for 8min of VR.
Combat literally means wiggling the controller as fast as possible. Absolute garbage at this point. Dont bother!
I have been looking for a more fleshed out RPG with sword and board combat after having played Vanishing Realms and the description of this game was promising, however, in the end this game is simply bad and doesn't make fun to play through. 1. Disappointing melee combat: this game makes the same major mistake some other VR games are doing, you feel like swinging around a stick that floats through all enemies. Even haptic feedback is worse than in most games. 2. False advertising: while you do have a sword and shield at your disposal, in the end the sword is actually used to shoot out projectiles. The game is more like a shooter than a sword fighting game. 3. Active VR combat? Another lie: you are simply teleporting around and actually don't have to move your own body that much. Just aim with your sword (how ridiculousis that!) and shoot your enemies. With your sword. 4. Bad animation: the enemies move hilariously bad. Most of the enemies I've met only had 1 (one!) single attack animation. Of course melee combat won't be exciting that way. 5. Bad sound mixing: there are some sounds that are way too loud, others are the opposite. Very jarring experience. Voice acting sometimes sounds like it is coming from a poor synthesizer, while it was much higher quality in the intro. The core gameplay is flawed. It looks more like to me the developer here did put more effort into the quantity of loot and upgrades (mostly cosmetic and just increases some arbitrary numbers) rather than trying to actually make the core gameplay work and be fun at the same time. I don't recommend this game to anyone. We have so many good VR games right now that are more polished, nailed the core gameplay and are simply fun. Don't bother with this one.
I like this game because it's not only about shooting or whacking things as hard as you can (at least so far it's not). As a woman, I like being able to navigate the maze "midimension" things and how the flaw strategies change the game. The first couple of levels feel too easy, but after that it picks up. There's definitely a challenge to navigating the second act and the fortress place at the end was pretty tough to fight thru. I was fine with the combat. Once I made it to Act II and things started shooting, it felt much more active. And I like the idea of others comments for velocity, but it's not like I want to be going all out in my loft trying to swing impossibly hard at things. I swung my sword just fine (and I wasn't compelled to play it like a Wii cheat). This may be TMI, but what I liked most was the overall vibe of the game. The space of it all seems sort of magical and beautiful at the same time. Finding my way thru the levels felt a lot like puzzle solving and it was entertaining and fun in addition to the fighting.
Great game for the price! I've enjoyed it a lot so far. I think this game is one of the better titles on the vive market right now in terms of depth and replay value. A lot of games I've played so far haven't been able to capture my attention for more than 20 minutes (hover junkers) or have felt more like demos of the vive tech. I've only got like an hour of gameplay, but so far Warpin has been very engaging. The game is stable and I haven't seen any FPS drops yet. Outside of that, I've noticed the UI doesn't fit the view entirely and is a shifted to the right by what looks like a few pixels. There are light clipping issues as well. Overall I think this is well worth the money for an early access VR title.
《技术:创造》是一款动作冒险类的游戏,游戏适配于HTC Vive。玩家在世界边缘的夹缝中穿梭,打败怪物,收集道具,升级武器,最后成功离开这个世界。 整体玩法上,游戏将PRG动作游戏的玩法与迷宫结合了起来,玩家在游戏中手持重剑,一边击杀包围过来的敌人一边在各个空间里穿梭。 迷宫基本上没有规律可循,只能凭借一次次的尝试来寻得路线;而动作游戏的玩法则更加糟糕,击杀怪物的时候毫无打击感。但好在游戏设置了武器升级系统,每击杀一只小怪都会掉落一些道具用于武器的升级,尽管不知道最后会提升到一个什么样的高度,但至少是可玩性的一种体现。 游戏目前的水准与价格不符,在未作出改进之前,希望玩家们谨慎购买。 http://www.83830.com/game/201611/184446047.shtml
Abandonware.
Fantastic concept. It's a little rough around the edges since it's still in early access, but I can picture a fully polished version of this game as being the sort of thing that people got into VR for. It's kind of a mix between an action game and a puzzle solver. Visuals are beautiful. Voice Acting is good. Audio effects are crap, but I'm hoping that's one of the things that gets improved with future updates.
Abandoned early access.
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