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About
Trianguluv is a fast-paced arcade game where precision means everything. Chase the perfect run in a game that’s easy to learn but hard to master
Easy to learn, hard to master
Tight, responsive controls
Minimalist visuals
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Trianguluv" ist ein kleines Geschicklichkeitsspiel. Das Grundprinzip ist denkbar einfach. Aus einer Top-Down-Perspektive müssen wir in zahlreichen Leveln oder Screens unser Schiff zum Ausgang bewegen. Und das möglichst ohne an Wände oder andere Hindernisse zu stoßen. Eine Erschwernis ist sicher die Steuerung, denn unser Schiff ist mit etwas altertümlich wirkenden Tank-Controls zu bewegen. Das heißt, mit den seitlichen Steuertasten bewegen wir uns nicht zur Seite, sondern drehen uns nur in die entsprechende Richtung. Nach kurzer Zeit hat man sich allerdings an die Steuerung gewöhnt und sie ist auch die wesentliche Herausforderung des Spiels. Dieses Prinzip ist im Kern uralt und ähnliche Steuerungsmethoden fanden sich schon in Spielhallen-Hits der 1980er Jahre. Hier kommt noch hinzu daß man Passagen hat, die perfektes Timing erfordern. So gibt es Hindernisse, die sich bewegen oder kreisförmige Schranken mit nur einer Öffnung in eine Richtung, die sich drehen, wenn wir über den entsprechenden Schalter fliegen. Dann müssen wir sehr genau und zügig in diesen Kreis hineinfliegen und ihn im richtigen Moment auch wieder verlassen. Das kann ziemlich herausfordernd und manchmal auch frustrierend sein. Das Leveldesign ist durchaus kreativ und abwechslungsreich. Allerdings ist der Schwierigkeitsgrad stark wechselnd. Manche Level sind recht einfach, andere verlangen eine nahezu absurde Präzision. Die Musik wirkt generisch und nervig. Die Grafik ist sehr simpel, paßt aber zum Spielprinzip. Insgesamt ist das Spielchen sicher nicht herausragend, aber ein ganz netter und immer wieder auch herausfordernder kleiner Zeitvertreib. [h1]Wertung:[/h1] 6/10 Atmosphäre -/10 Story 6/10 Grafik 3/10 Sound 6/10 Spielmechanik 6/10 Balancing 6/10 Spielspass [h1]Fazit:[/h1] Fordernde Präzision durch Nostalgie-Steuerung. [h1][b]6/10 Gesamtwertung
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Fly around in your triangle shaped ship with controls borrowed from "Asteroids". Avoid some obstacles and try to get to the next stage. I'll pass. [/h1]
[h1] BGMは良曲 [/h1] 三角形の機体を決められたゴール地点まで移動させるゲーム。 十字キーの左右で機体の角度調整 Aボタンで機体の向いている方向に機体が進む。 ボタンを押す長さで速度を調節 速度は自動減少せず、速度を落とすボタンは無い。 進行方向と逆方向に進む事で速度を相殺させれば速度が落とせる。 操作方法はシンプルだが制御が難しい。 通路が狭いケースも多く、難易度は高め。 壁や障害物に一度でも触れればクラッシュ。 中間地点等は無く、ステージの最初からやり直し。 中盤のステージからは操作する機体が2機に増えて 同時や交互に操作するステージがメインになる。 当然片方がクラッシュすれば最初からやり直し。 一応ボス戦があり、2度目のボスを倒せばクリア。 さらにこのゲームには2周目があり、従来のステージに 重力 時間制限 燃料制限 障害物の増加 これらの要素が追加され、更に難易度が上がる。 全実績解除には2周目をクリアする必要がある。 値段は安く実績とトレカに対応。 一応バグ等無くクリアできたのでおすすめにしますが 常に集中力を要求されるゲーム性なので、 はっきりと好き嫌いが分かれるゲームだと思います。
⠀
Парни выручайте, не хватает 7000 очков для профиля Dying Light, закидайте наградами пожалуйста.
Trianguluv is an unabashed ripoff of Asteroids (1980)/SpaceWar! (from 1962) but with a twist, as the developer added a little narrative plot to the game. This plot is revealed as you progress through various puzzle levels, which consist of negotiating maze like levels filled with traps and other gizmos... so some effort has gone into this, all of which is wasted with an extremely low quality technical implementation. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The game features extremely lazy, minimalist "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying background music, you'll need to alt+tab out and stop the music using the Windows sound mixer. This is obviously not okay and it's unclear why the developers chose not to include this basic feature. The very poor quality of this game puts it squarely on-par with ancient 1990's Flash/Java games, and given it's 2023 (and this was released not so far back in 2017), gamers and the industry expect and deserve better than this kind of low effort shovelware. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Trianguluv has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for defeating the first "boss", trivial to achieve, but less than 3 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 3 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother to played the game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Trianguluv is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
💋
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Trianguluv is a minimalist arcade-style platformer developed and published by Bohdan Taraba that transforms simple mechanics into a fast and highly skill-focused experience built around movement precision, reflexes, and momentum. At first glance the game appears extremely simple, featuring geometric visuals and straightforward controls, but beneath that minimalist presentation lies a surprisingly demanding challenge that rewards patience, timing, and mechanical mastery. Rather than relying on story-driven progression or complex gameplay systems, the game focuses entirely on creating an intense arcade loop where success depends purely on player skill. The gameplay revolves around controlling a small triangular shape through dangerous obstacle-filled environments while maintaining control at high speeds. Levels are built around narrow pathways, sudden turns, traps, and environmental hazards that require quick reactions and precise movement. The mechanics are easy to understand almost immediately, but the game gradually increases the difficulty in ways that demand concentration and repeated practice. Every mistake feels significant because even small errors can instantly end a run or force players to restart difficult sections. One of the game’s greatest strengths is its responsive control system. Movement feels smooth, immediate, and highly accurate, which is essential for a game so heavily dependent on precision. Players quickly develop a rhythm while drifting around obstacles and navigating increasingly dangerous stages. The tight controls help reduce frustration because failures almost always feel tied to player performance rather than unreliable mechanics. This strong responsiveness creates a satisfying sense of fairness even during the most difficult sequences. Speed plays an important role throughout the experience. The game constantly pushes players to react quickly while maintaining momentum through complex level layouts. Once players become comfortable with the mechanics, the gameplay develops a rhythmic flow where movement begins to feel instinctive rather than deliberate. Successfully navigating difficult sections without breaking momentum creates a rewarding sense of mastery that becomes one of the game’s most addictive qualities. Visually, Trianguluv embraces a clean and abstract style built around glowing geometric environments and minimalistic sci-fi aesthetics. The presentation intentionally avoids unnecessary visual clutter, allowing players to focus entirely on movement and obstacle avoidance. Bright neon effects and sharp geometric shapes create an arcade-like atmosphere that feels modern while still recalling older reflex-based games. The visual simplicity works strongly in the game’s favor because readability remains clear even during fast-paced gameplay. The soundtrack also contributes heavily to the overall atmosphere. Electronic music and energetic sound design help reinforce the game’s pacing and rhythmic gameplay structure. The music blends naturally with the movement mechanics, creating moments where gameplay and soundtrack almost feel synchronized. Combined with the minimalist visual design, the audio helps create a focused and immersive arcade experience that encourages players to keep retrying difficult sections. One of the most impressive aspects of Trianguluv is how much intensity it creates using extremely simple mechanics. There are no complicated systems, elaborate narratives, or large amounts of content distracting from the core gameplay. Instead, the challenge emerges entirely from movement precision and increasingly demanding level design. Narrow passages, sudden hazards, and split-second timing requirements constantly push players toward improvement through repetition and practice. Replayability comes primarily from skill mastery rather than unlockable progression systems. Every failed attempt teaches players something about level patterns, movement timing, or positioning, encouraging repeated runs in pursuit of cleaner performance. This arcade-inspired structure gives the game strong replay value for players who enjoy improving through repetition and chasing perfect execution. However, the same simplicity that makes the game effective may also limit its appeal for some audiences. Players looking for narrative content, gameplay variety, or deep progression systems may find the experience too narrow in scope. The game is almost entirely focused on precision movement, meaning enjoyment depends heavily on whether players appreciate high-difficulty arcade gameplay. The difficulty itself can also become frustrating during later stages. The game expects fast reactions and near-perfect execution in certain sections, leaving little room for mistakes. Repeated failure is part of the intended experience, but players who dislike trial-and-error progression may find the challenge exhausting over time. Despite its relatively small scale, Trianguluv succeeds because it remains completely focused on delivering polished and satisfying arcade gameplay. It understands its core mechanics clearly and builds the entire experience around movement precision and momentum without unnecessary distractions. That clarity of design helps the game stand out among many indie platformers that attempt to do too much at once. Trianguluv ultimately feels like a modern interpretation of classic reflex-based arcade games, combining minimalist visuals, electronic music, and demanding movement challenges into a focused and rewarding experience. Players who enjoy fast-paced precision platformers and skill-based arcade gameplay will likely find it both challenging and surprisingly addictive. Rating: 7/10
(Эмо стих) Я Я рукопись, истерзанная Вами, Я последнее полено остывшего костра. Брошенный в шредер зализывал раны, В пепел рассыпа'лся от стоп и до рта. Я отвратная попса, Я скол на стенке ванны. Ты напевала меня, ломая уста, Цеплялась за меня, вскрывая раны. Я капля крови в океане, Я кирпич стены Берлинской. Мной застывали твои шрамы, Я падал, монетой оседая в миске. Я актёр немой закрытой драмы, Я усопший воин в списке. Открывая публике изъяны, Возвышал сгуститься риски. Я шорох в тёмной роще, Я зверь, каких придётся поискать. Но если рассказать чуть проще, Я снова там же, выходи гулять. Я купюра в пачке с наименьшим номиналом, Тебе меня не хватит на бутылку водки. На меня не сложишь цену, но я отдамся даром Душной камере высотки. Я свет фар в трёх километрах от окна, Я исчезну, повернув за холм. Я самый чистый мир, но имя мне война, Я солнышко, что оседлало шторм. Я бесполезность, тщетность бытия, Я смысл жизни, я в бутылке ром. Я любимые в детстве места, Я Стикс, я лодка, я Харон. Я в промежутке от нуля до сотни, Я отрицателен в другой системе измерений. Я принимаю сигналы и стоны, Я отдаю молчание в промежутках без пения. Я Человек, я тварь дрожащая, Щелкаю взгляды как семечки. Я то, чем себя я выращивал, Я плетеная детская фенечка. Я слово, я, тащемта, Всего лишь созвездие-перечень Пришедших, ушедших, и, скажем так, Я алкогольное опьянение. Я шаг и последующая остановка, Я укол и я ломка. Кусай меня, я щенячия холка. Но Не меняй меня Только.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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