
Step into the world of galactic combat in "WarOS", a Chinese sci-fi game! It creates its own structure, integrating the core gameplay of RTS with the details, plot and growth system of RPG, simplifying complex micro-manipulation, and making the game experience both fun and exhilarating.
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About
Welcome to WarOS, a sci-fi interstellar war-themed real-time strategy game (RTS) from China's The7 Studio. As the spiritual sequel to the domestic RTS classic "Live OR Dead", we have poured 28 years of hard work and passion into it, and will lead players into an unprecedented post-Earth cosmic battlefield to experience unprecedented strategic depth and rich storylines.
【Game Background】The story of "WarOS" is set in the post-Earth era, a world with highly developed technology but also ravaged by war. The conflict between humans and artificial intelligence finally ended in an unexpected way, and the surviving humans had to find a new home. You will play the role of a pioneer who is recruited to participate in the planet transformation plan. Under the vast starry sky, you will lead your team to face unknown challenges and moral choices.
【Featured Content】Eight planetary battlefields : From Mercury to Neptune, each planetary orbit is a unique battle scene, with exclusive space fortresses, resource points and building facilities.
Five major resources : Quick Water, Earth Coin, APU, All-round Printing Materials and Tritium Tanks. These are the key elements to rebuild civilization. Players need to reasonably allocate and collect resources to ensure the smooth development of the star station.
40+ Hero Characters: Each hero has his or her own unique storyline and special skills. Choosing the right hero to join the team for different situations can give you an advantage in the battle.
Nearly 20 functional buildings : There are nearly 20 different building modules in the game, which are responsible for the security defense, mobility, production efficiency and auxiliary support of the star station. Proper planning and construction of these facilities are crucial to ensuring the stable operation of the satellite station.
Diversified equipment system : A variety of weapons and equipment including tanks, drones, mechas and warships, each with its own unique uses and performance characteristics. Tanks are the main ground units, drones carry out air-to-ground attacks, mechas are good at street fighting and indoor combat, and battleships dominate the space battlefield.
【Core Gameplay】As a star station captain, you need to plan and build an efficient space base and command combat troops to fight for strategic locations. Ensure your advantage in the interstellar war by collecting rare resources, hiring elite crew members, customizing and strengthening your equipment, and even calling in reinforcements at critical moments.
【Game Objective】Follow the development of the plot and gradually grow into a true interstellar leader. Develop your strategy, assemble a powerful team, lead the battle, and complete a series of missions to defeat your enemies. Every victory will unlock new technology and equipment to help you cope with more severe challenges.
The starry sea is vast and boundless, and unknown risks and challenges lurk within it. Are you ready for this adventure across the sea of stars? Join "WarOS" and experience unprecedented Star Wars passion!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, German, Spanish - Spain, Russian, Japanese, Polish, Korean, Italian, Danish, Ukrainian +16 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
浩瀚的星空,星球之下。一款主打星空的RTS。题外话:(我是在B站偶然间刷到的这么一款星战RTS游戏,了解了下那时候他们的作品:生死之间,这让我回忆起小时候,我沉浸在魔兽和红警等RTS游戏的时代,造人(单位)一起克服重重困难,完成任务。 星战太空RTS完美继承了那时候的RTS精髓,在教程的指引下,你将在星空上翱翔,UI,界面做的还不错,清晰可见。不要被开头频繁的文字对话劝退了,开头只是教你如何生存之道。待类似于“新手教程”过后,你将充分体验这款RTS带来的魅力。虽然每关有点长,资源有点分散,待正式可以稍微减少点每关时长,或者压缩精简点文字,可以让那些没耐心的不觉得枯燥,而沉浸下去。在浩瀚的星空下你排“兵”布阵,在浩瀚的星空称王称霸!希望快点出PVP,我等不及战场再次称王称霸!
游戏目前没有PVP模式,更加专注于PVE的单机模式,非常适合独狼玩家。相较于其他经典的RTS,游戏相对硬核,游戏引导这方面较弱,对于RTS新手小白来说有点不友好,保留RTS经典操作方式,右键拖拽地图等。不像星际争霸2等经典IP那样依赖固定矿点采集,而是由“垃圾佬”打捞战场残骸获得随机升级模块,资源系统更多的随机性而非固定化。但游戏的美术风格有点简陋,期待后续更新能带来更多的惊喜。最后作为一个RTS游戏(如星际争霸2、红警2、傲世三国等)的老玩家来说,不得不佩服开发者姚震老师的魄力,在这RTS游戏日益衰落的市场,还能推出这款新的RTS游戏。
早年rts游戏只玩过war3和SC这种重视对战的游戏,很少玩过waros这种类型的星际RTS。不像war3一样,waros入手门槛比较低,RTS新人也能轻松游玩,打不过?爆兵就完事了,要么就偷偷勾引对面到自己的固定火力覆盖范围,基本就能推倒70%的固定关卡了。游戏前几个章节是教学关卡,这点比大多数的RTS人性的多,大多RTS游戏基本0教程。目前游戏的教程方面希望能加个一键跳过按钮,重复游玩的话还是蛮烦的,此外希望游戏尽快能更新出PVP模式。
NOT RECOMMENDED [olist] [*] Unresponsive developers in Steam discussions. [*] No settings for graphics. [*] Other available settings very limited. [*] Damn annoying sounds and repetitive sound on every hover or click on U.I. elements. [*] Voice acting not good. [*] Some text are extremely small, regardless of the U.I. scaling option. It is not linked/affected by the U.I. scaling. Some text are unreadable. It's white text with a light blue "shadow". [*] Attaching items does not seem to be working very well. [*] Base movement "feels" strange. [*] Too much happening on screen at the same time, e.g. instructions, tasks, rewards, and the tutorial graphics are all at the same time and the add then combat for good measure. It's a visual mess. [/olist] More issues could be added further along the game but I'll just keep this as short as possible. The images and videos on the Steam page made me exited to purchase the game, but my first impressions was not satisfactory. I will decide if I will spend more time on this but I lean towards a refund.
[h1]《群星战场WarOS》简评[/h1] 《群星战场WarOS》这款星际战争科幻题材的国产即时战略游戏,作为1997年发行的国产经典即时战略游戏《生死之间》的精神续作,或许在操作手感、UI页面等方面有着些许瑕疵,但是其也很好的把一个后地球时代的动荡、星际战争场景以及宇宙残酷战场展示给玩家。作为指挥官的玩家,我来,我见,我征服!“我的目标是星辰大海”,须记住,星辰大海不只是为了适应生存下去,更是为了征服开阔壮大。 科幻题材,那必须要有一个好的设定,尤其是星际战争,往往都离不开壮烈、恢弘。有的星战是开疆扩土,有的星战是绝地求生,有的星战是百族争霸,有的星战是背井离乡。很不幸的是,本作这部后地球时代的星际战场,选择了一场悲壮的背景。人类和人工智能的战争,虽然结束了,但是幸存的人类也不得不成为开拓者(说难听点就是流浪者)离开地球,寻找新的家园。玩家则是被征召成为其中的医院,需要在浩瀚的星辰大海中,带领自己的团队,面对未知、克服困境,开辟出一条生路。 其实游戏的玩法很多数即时战略游戏差不多,以星站(可以理解为大型的星际航母)这个(部分关卡)可移动的基地为核心,采集各类资源,建造各种建筑,招募各位英雄,增加兵种数量,升级军队装备……最终目的,守住基地,摧毁敌人,完成目标,通过关卡。 不得不说,本作的画面看着不是那么的现代化的高画质,但是这种复古的味道不但不让人觉得反感,反而给本作这款星战科幻题材带来了人类文明的沉重和厚实,有点回归当年玩“星际争霸”那般,至少个人觉得很有感觉。 再来看本作的即时战略设计,全程都围绕着星际展开。星站基地、空中战舰、飞行战机、运输飞行器、陆地机甲、火炮战车……各种星际类的战争兵器,在星空之中展开对垒,敌我双方炮火全力倾泻的战争场面,很科幻,贼带感,超级爽,很符合本人对星战的理解。其实如果游戏制作得规模再大一些,战场在广阔一些,再加上那种开放式的战役模式的话,国产简化版的《群星》说不定就有了。其实个人觉得,制作组的视野还是局限了,格局还是小了点,战场还只限制在了太阳系。咱胆子再大一些,梦想想再远一点,不说弄不出《战锤40K》的大世界观,至少把以太阳系为中心,称霸银河系不是梦,这不就有无数个大战役可以打了,甚至直接一张大地图,百个势力参战,更完美了。 再回归本作即时战略,玩法方面其实没有问题的,很经典的即时战略操作,但是一些细节还是有些瑕疵。例如,整个UI场景页面个人觉得有些乱,确实制作组想把所有的内容都整合在一个页面的想法很好,但也导致了页面混乱、操作不便;操作手感,个人觉得有点不灵敏,反应有点滞后;没有把3D立体空间利用得当,太空的场景是3D的没有问题,但是玩家的操作其实是2D的水平面,这一点其实又回归到传统的即时战略游戏,无非把地面变成了天空,本质没有变化。 当然,最大的一个问题,慢,按道理都科幻题材高文明时代了,无论是什么单位,移动的速度都很慢,同样的一段距离,其它游戏一分钟的路程,这个游戏感觉要两三分钟,这就很不科幻了,这也导致游戏的整个进程显得有些墨迹,画面看着很爽,指挥战斗很爽,但是部队是支“老爷兵”就又有些不爽了。 最后,《群星战场WarOS》作为一款国产经典玩法的即时战略游戏,在众多国产游戏里,制作绝对不差,而且还是很少见的即时战略游戏,个人觉得可以支持一下。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
游戏引导做的很不友好,玩的晕头转向,求教 小型防御塔 应该建在哪里啊,一直摆不下去,谢谢
AI是傻逼吗?4台蜻蜓,全选就送了一趟,然后都没反应的,不点就不送,运送机甲要一个个点才送过去,兵投过去,直接送人头了
[h1]经典正统续作[/h1] 《生死之间》是由北京立地公司鹰翔软件制作组于1997年开发的国产即时战略游戏,该作受《命令与征服》启发,以人类与火星人在土卫二星球的能源争夺为背景展开。 而在第二年10月份,鹰翔软件推出了《生死之间2:末日传说》,游戏的背景设定在比世纪人类与智能计算机“梦想“爆发的太阳系战争。 如今25年5月,7块工作室,推出了《生死之间》的精神续作《群星战场warOS》,倾注了工作室28年的心血与激情,本作将带领我们踏入一个前所未见的宇宙战场,我们将体验到全新的策略规划以及丰富的故事情节。 [h1]多种体系,多种规划[/h1] 《群星战场warOS》作为经典的rts科幻题材策略模拟游戏,我们将扮演一位被征召参与星球改造计划的开拓者,在浩瀚的星空之下,带领我们的团队面临未知的挑战,开阔出一个个星球战场。 游戏以八大行星战场为主体,每一个星球的轨道都有单独的场景设计,专属的太空要塞种种建筑设施。资源以快水,地球币,apu,打印材料,氚罐五大资源为主,我们将通过这些资源建造行星站。 可供选择的游戏角色,多达40种,每位角色都有独特的剧情与技能,不同场景选择不同的角色,会有出乎意料的效果,更方便战斗。装备体系同样成熟,有多种武器装备,对应作用不同,地面作战单位以战车为主,空中作战单位以无人机为主,近身战斗以机甲为主,而宇宙太空战斗,这是以星际战舰为主。 游戏相较而言比较硬核,有着大量物理碰撞体积,视觉效果比前两部老作更好,所以要求策略规划配置更高,需要在一定的布局下,考虑到碰撞的影响。游戏整体战斗情况下模板化,可以更直观的反映战斗,同时也方便进行搭配建造。游戏各个太空站建造细节相当不错,科技感拉满,割裂感并不强,虽然视觉效果不是很佳,但是场景和模型设计,非常有震撼感。 游戏获得资源方法也不一样,不是传统的固定地点获取资源,而是使用打捞机,对战场进行打捞,通过战场残骸获取随机升级板块,随机性比较高,搭配也就多种,比较耐玩。 [h1]总结[/h1] 因为rts游戏的上手难度非常高,而且耗费时间极长,系统构建极其复杂,所以对新手玩家而言非常劝退,但是本作为了新玩家适应,将游戏机制进行简化,让游戏以策略操纵为主,通过多种搭建,最后取得胜利。游戏的画风虽然很现代化,但因为构建的场景比较庞大,有些细节就显得比较粗糙,但是不粗糙一点细节,风扇就可以狂哮了,游戏流程较长,感兴趣的玩家可以慢慢体验,同时希望官方能精简一下文本,让游戏流程不那么漫长,不至于让一些没耐心的玩家劝退。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
生死之间正统续作,不过小时候我没玩过,只在大众软件上看过攻略。 剧情还挺吸引我的,而且一股子只有90年代国产科幻才有的味道,适合中国宝宝体质的科幻。 战斗还有点别扭,单位不够鲜明,有时候不知道谁在打谁,主打一个茫然,单位区分度还要再弄弄。 UI也太不直观了,但几次更新制作组也明显听取意见在改,看看正式版。 但无论如何国产rts必须捧场,希望铁甲风暴、傲世三国这些IP都能复活。
谁买谁脑残 各种卡船 卡模型 飞机不会动 那个垃圾脑残弄的游戏 坑死人
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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