
Step into the world of galactic combat in "WarOS", a Chinese sci-fi game! It creates its own structure, integrating the core gameplay of RTS with the details, plot and growth system of RPG, simplifying complex micro-manipulation, and making the game experience both fun and exhilarating.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to WarOS, a sci-fi interstellar war-themed real-time strategy game (RTS) from China's The7 Studio. As the spiritual sequel to the domestic RTS classic "Live OR Dead", we have poured 28 years of hard work and passion into it, and will lead players into an unprecedented post-Earth cosmic battlefield to experience unprecedented strategic depth and rich storylines.
【Game Background】The story of "WarOS" is set in the post-Earth era, a world with highly developed technology but also ravaged by war. The conflict between humans and artificial intelligence finally ended in an unexpected way, and the surviving humans had to find a new home. You will play the role of a pioneer who is recruited to participate in the planet transformation plan. Under the vast starry sky, you will lead your team to face unknown challenges and moral choices.
【Featured Content】Eight planetary battlefields : From Mercury to Neptune, each planetary orbit is a unique battle scene, with exclusive space fortresses, resource points and building facilities.
Five major resources : Quick Water, Earth Coin, APU, All-round Printing Materials and Tritium Tanks. These are the key elements to rebuild civilization. Players need to reasonably allocate and collect resources to ensure the smooth development of the star station.
40+ Hero Characters: Each hero has his or her own unique storyline and special skills. Choosing the right hero to join the team for different situations can give you an advantage in the battle.
Nearly 20 functional buildings : There are nearly 20 different building modules in the game, which are responsible for the security defense, mobility, production efficiency and auxiliary support of the star station. Proper planning and construction of these facilities are crucial to ensuring the stable operation of the satellite station.
Diversified equipment system : A variety of weapons and equipment including tanks, drones, mechas and warships, each with its own unique uses and performance characteristics. Tanks are the main ground units, drones carry out air-to-ground attacks, mechas are good at street fighting and indoor combat, and battleships dominate the space battlefield.
【Core Gameplay】As a star station captain, you need to plan and build an efficient space base and command combat troops to fight for strategic locations. Ensure your advantage in the interstellar war by collecting rare resources, hiring elite crew members, customizing and strengthening your equipment, and even calling in reinforcements at critical moments.
【Game Objective】Follow the development of the plot and gradually grow into a true interstellar leader. Develop your strategy, assemble a powerful team, lead the battle, and complete a series of missions to defeat your enemies. Every victory will unlock new technology and equipment to help you cope with more severe challenges.
The starry sea is vast and boundless, and unknown risks and challenges lurk within it. Are you ready for this adventure across the sea of stars? Join "WarOS" and experience unprecedented Star Wars passion!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, German, Spanish - Spain, Russian, Japanese, Polish, Korean, Italian, Danish, Ukrainian +16 more
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏是个好游戏,类似于红警这样的RTS游戏越来越少了。就是为什么不能调分辨率和窗口模式。游戏内的教程非常的详细,让入手的萌新玩着也很舒服。但是字幕念的太慢了,且无法关闭希望能改进一下。期待正式完整版能修复且做出更多的战役。更新了同类型部队跟随的功能很棒,这样子就可以分编小队伍去骚扰和突袭,也可以很好的应对敌人,射击被阻挡的优化提示也很友好,不用再担心未生效的问题。
I undoubtedly saw this game in the store, I have seen similar RTS games before, so I want to buy and play, at the beginning of the first level there is a plot to explain, after pressing the esc key found that it is not broadcast, and there is no way to carry out related operations, click the right box to continue the plot, but also experience the interstellar wars in outer space, the feeling of mobilizing troops is really good, that is, I feel sorry for my soldiers who died in the battle, very good, recommended to buy.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一开始是从小黑盒上分享的原画认识到这款游戏的,没想到在国内还有人肯下力气做科幻题材的rts类型.实际体验下来,我认为自更喜欢类红警,但还是要支持这款可圈可点的作品,希望他真的能带头复兴rts、说实话前期有些枯燥,而且ai辅助的对话不能跳过,我明白这是一款相对硬核的游戏,即使它是简化过的。作者肯定不希望跳过教学,但听完整段语音实在没有必要,中途退出重开了一次还被迫再听一遍,这让我通关的时间大大增加了(该说不说rts本来就是杀时间利器),前几关还比较简单,后面就难度高了要认真规划资源、但是能玩到这样设定完善的科幻世界观游戏,已经很满足了,明天继续努力
有种小时候玩红色警戒的感觉,都是建造部署兵力在战场上运筹帷幄的战争策略游戏,但感觉群星战场的科幻背景更吸引人一些,未来人类仅仅需要快水就能解决饱食度的问题,建造也是用的3D打印技术直接打印出来,完美符合我对未来世界的幻想。
[h1]《群星战场WarOS》简评[/h1] 《群星战场WarOS》这款星际战争科幻题材的国产即时战略游戏,作为1997年发行的国产经典即时战略游戏《生死之间》的精神续作,或许在操作手感、UI页面等方面有着些许瑕疵,但是其也很好的把一个后地球时代的动荡、星际战争场景以及宇宙残酷战场展示给玩家。作为指挥官的玩家,我来,我见,我征服!“我的目标是星辰大海”,须记住,星辰大海不只是为了适应生存下去,更是为了征服开阔壮大。 科幻题材,那必须要有一个好的设定,尤其是星际战争,往往都离不开壮烈、恢弘。有的星战是开疆扩土,有的星战是绝地求生,有的星战是百族争霸,有的星战是背井离乡。很不幸的是,本作这部后地球时代的星际战场,选择了一场悲壮的背景。人类和人工智能的战争,虽然结束了,但是幸存的人类也不得不成为开拓者(说难听点就是流浪者)离开地球,寻找新的家园。玩家则是被征召成为其中的医院,需要在浩瀚的星辰大海中,带领自己的团队,面对未知、克服困境,开辟出一条生路。 其实游戏的玩法很多数即时战略游戏差不多,以星站(可以理解为大型的星际航母)这个(部分关卡)可移动的基地为核心,采集各类资源,建造各种建筑,招募各位英雄,增加兵种数量,升级军队装备……最终目的,守住基地,摧毁敌人,完成目标,通过关卡。 不得不说,本作的画面看着不是那么的现代化的高画质,但是这种复古的味道不但不让人觉得反感,反而给本作这款星战科幻题材带来了人类文明的沉重和厚实,有点回归当年玩“星际争霸”那般,至少个人觉得很有感觉。 再来看本作的即时战略设计,全程都围绕着星际展开。星站基地、空中战舰、飞行战机、运输飞行器、陆地机甲、火炮战车……各种星际类的战争兵器,在星空之中展开对垒,敌我双方炮火全力倾泻的战争场面,很科幻,贼带感,超级爽,很符合本人对星战的理解。其实如果游戏制作得规模再大一些,战场在广阔一些,再加上那种开放式的战役模式的话,国产简化版的《群星》说不定就有了。其实个人觉得,制作组的视野还是局限了,格局还是小了点,战场还只限制在了太阳系。咱胆子再大一些,梦想想再远一点,不说弄不出《战锤40K》的大世界观,至少把以太阳系为中心,称霸银河系不是梦,这不就有无数个大战役可以打了,甚至直接一张大地图,百个势力参战,更完美了。 再回归本作即时战略,玩法方面其实没有问题的,很经典的即时战略操作,但是一些细节还是有些瑕疵。例如,整个UI场景页面个人觉得有些乱,确实制作组想把所有的内容都整合在一个页面的想法很好,但也导致了页面混乱、操作不便;操作手感,个人觉得有点不灵敏,反应有点滞后;没有把3D立体空间利用得当,太空的场景是3D的没有问题,但是玩家的操作其实是2D的水平面,这一点其实又回归到传统的即时战略游戏,无非把地面变成了天空,本质没有变化。 当然,最大的一个问题,慢,按道理都科幻题材高文明时代了,无论是什么单位,移动的速度都很慢,同样的一段距离,其它游戏一分钟的路程,这个游戏感觉要两三分钟,这就很不科幻了,这也导致游戏的整个进程显得有些墨迹,画面看着很爽,指挥战斗很爽,但是部队是支“老爷兵”就又有些不爽了。 最后,《群星战场WarOS》作为一款国产经典玩法的即时战略游戏,在众多国产游戏里,制作绝对不差,而且还是很少见的即时战略游戏,个人觉得可以支持一下。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
生死之间正统续作,不过小时候我没玩过,只在大众软件上看过攻略。 剧情还挺吸引我的,而且一股子只有90年代国产科幻才有的味道,适合中国宝宝体质的科幻。 战斗还有点别扭,单位不够鲜明,有时候不知道谁在打谁,主打一个茫然,单位区分度还要再弄弄。 UI也太不直观了,但几次更新制作组也明显听取意见在改,看看正式版。 但无论如何国产rts必须捧场,希望铁甲风暴、傲世三国这些IP都能复活。
什么玩意儿阿,爆炸效果像20年前的游戏 糙的没边了,动画可以不做,你用ai是什么意思?甚至NPC头像都是AI 就这还卖138,把情怀玩家当猪宰把
[h1]经典正统续作[/h1] 《生死之间》是由北京立地公司鹰翔软件制作组于1997年开发的国产即时战略游戏,该作受《命令与征服》启发,以人类与火星人在土卫二星球的能源争夺为背景展开。 而在第二年10月份,鹰翔软件推出了《生死之间2:末日传说》,游戏的背景设定在比世纪人类与智能计算机“梦想“爆发的太阳系战争。 如今25年5月,7块工作室,推出了《生死之间》的精神续作《群星战场warOS》,倾注了工作室28年的心血与激情,本作将带领我们踏入一个前所未见的宇宙战场,我们将体验到全新的策略规划以及丰富的故事情节。 [h1]多种体系,多种规划[/h1] 《群星战场warOS》作为经典的rts科幻题材策略模拟游戏,我们将扮演一位被征召参与星球改造计划的开拓者,在浩瀚的星空之下,带领我们的团队面临未知的挑战,开阔出一个个星球战场。 游戏以八大行星战场为主体,每一个星球的轨道都有单独的场景设计,专属的太空要塞种种建筑设施。资源以快水,地球币,apu,打印材料,氚罐五大资源为主,我们将通过这些资源建造行星站。 可供选择的游戏角色,多达40种,每位角色都有独特的剧情与技能,不同场景选择不同的角色,会有出乎意料的效果,更方便战斗。装备体系同样成熟,有多种武器装备,对应作用不同,地面作战单位以战车为主,空中作战单位以无人机为主,近身战斗以机甲为主,而宇宙太空战斗,这是以星际战舰为主。 游戏相较而言比较硬核,有着大量物理碰撞体积,视觉效果比前两部老作更好,所以要求策略规划配置更高,需要在一定的布局下,考虑到碰撞的影响。游戏整体战斗情况下模板化,可以更直观的反映战斗,同时也方便进行搭配建造。游戏各个太空站建造细节相当不错,科技感拉满,割裂感并不强,虽然视觉效果不是很佳,但是场景和模型设计,非常有震撼感。 游戏获得资源方法也不一样,不是传统的固定地点获取资源,而是使用打捞机,对战场进行打捞,通过战场残骸获取随机升级板块,随机性比较高,搭配也就多种,比较耐玩。 [h1]总结[/h1] 因为rts游戏的上手难度非常高,而且耗费时间极长,系统构建极其复杂,所以对新手玩家而言非常劝退,但是本作为了新玩家适应,将游戏机制进行简化,让游戏以策略操纵为主,通过多种搭建,最后取得胜利。游戏的画风虽然很现代化,但因为构建的场景比较庞大,有些细节就显得比较粗糙,但是不粗糙一点细节,风扇就可以狂哮了,游戏流程较长,感兴趣的玩家可以慢慢体验,同时希望官方能精简一下文本,让游戏流程不那么漫长,不至于让一些没耐心的玩家劝退。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
谁买谁脑残 各种卡船 卡模型 飞机不会动 那个垃圾脑残弄的游戏 坑死人
AI是傻逼吗?4台蜻蜓,全选就送了一趟,然后都没反应的,不点就不送,运送机甲要一个个点才送过去,兵投过去,直接送人头了
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