
Step into the world of galactic combat in "WarOS", a Chinese sci-fi game! It creates its own structure, integrating the core gameplay of RTS with the details, plot and growth system of RPG, simplifying complex micro-manipulation, and making the game experience both fun and exhilarating.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to WarOS, a sci-fi interstellar war-themed real-time strategy game (RTS) from China's The7 Studio. As the spiritual sequel to the domestic RTS classic "Live OR Dead", we have poured 28 years of hard work and passion into it, and will lead players into an unprecedented post-Earth cosmic battlefield to experience unprecedented strategic depth and rich storylines.
【Game Background】The story of "WarOS" is set in the post-Earth era, a world with highly developed technology but also ravaged by war. The conflict between humans and artificial intelligence finally ended in an unexpected way, and the surviving humans had to find a new home. You will play the role of a pioneer who is recruited to participate in the planet transformation plan. Under the vast starry sky, you will lead your team to face unknown challenges and moral choices.
【Featured Content】Eight planetary battlefields : From Mercury to Neptune, each planetary orbit is a unique battle scene, with exclusive space fortresses, resource points and building facilities.
Five major resources : Quick Water, Earth Coin, APU, All-round Printing Materials and Tritium Tanks. These are the key elements to rebuild civilization. Players need to reasonably allocate and collect resources to ensure the smooth development of the star station.
40+ Hero Characters: Each hero has his or her own unique storyline and special skills. Choosing the right hero to join the team for different situations can give you an advantage in the battle.
Nearly 20 functional buildings : There are nearly 20 different building modules in the game, which are responsible for the security defense, mobility, production efficiency and auxiliary support of the star station. Proper planning and construction of these facilities are crucial to ensuring the stable operation of the satellite station.
Diversified equipment system : A variety of weapons and equipment including tanks, drones, mechas and warships, each with its own unique uses and performance characteristics. Tanks are the main ground units, drones carry out air-to-ground attacks, mechas are good at street fighting and indoor combat, and battleships dominate the space battlefield.
【Core Gameplay】As a star station captain, you need to plan and build an efficient space base and command combat troops to fight for strategic locations. Ensure your advantage in the interstellar war by collecting rare resources, hiring elite crew members, customizing and strengthening your equipment, and even calling in reinforcements at critical moments.
【Game Objective】Follow the development of the plot and gradually grow into a true interstellar leader. Develop your strategy, assemble a powerful team, lead the battle, and complete a series of missions to defeat your enemies. Every victory will unlock new technology and equipment to help you cope with more severe challenges.
The starry sea is vast and boundless, and unknown risks and challenges lurk within it. Are you ready for this adventure across the sea of stars? Join "WarOS" and experience unprecedented Star Wars passion!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, German, Spanish - Spain, Russian, Japanese, Polish, Korean, Italian, Danish, Ukrainian +16 more
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] 《生死之间》的精神续作《群星战场WarOS》[/h2] 谁还记得一个叫生死之间2的游戏?对我来说这是国产rts巅峰之作,论画面玩法,此游戏在我心中的地位和星际1红警是持平的。当年国产有几个游戏,铁甲风暴,生死之间2,自由与荣誉等,这个是最有灵性的一个,给我带来的冲击感只有后来玩家园,才被超越。此游戏延续了《生死之间2》的风格,巨大且自由移动的空间站基地,自由的搭配等等,《群星战场WarOS》同样选择了将空间站建设与改装作为游戏的核心玩法。玩家可以使用数十种星站模块来打造自己的太空要塞,随心所欲地DIY战斗武器、工程装备,大型机甲与巨型战舰。但与《生死之间2》不同的是,因为建模精度迭代与技术升级的关系,《群星战场WarOS》的建设玩法不再是过去简单的配件叠叠乐,而是要求玩家从射程、抛物线、动力系统等多维度精细设计星舰,操作性与策略深度远超《生死之间2》。 [h2] 化繁为简,传统与创新并存[/h2] 相较于传统的红警、星际等RTS游戏,群星战场WarOS与时俱进的做出了不少简化,弱化了手速和微操,转而强调宏观策略与单位组合的RPG化设计。“每个单位都进行了装备化、技能化的设计,建造也进行了道具化设计,点一下道具就能建造一个建筑,总之通过全面的RPG化,深化了战斗的多样性,让游戏变得更简单、更易于理解。” [h2] 持续更新,诚意满满[/h2] 自发售以来,游戏进行了大量的更新和优化,解决了早期最初快捷键无法自定义修改、游戏难度过高、平衡性差、引导性不足、游戏UI和菜单UI过于简陋、单位移动的不流畅等问题均,展现了开发团队的诚意。这是一款承载28年开发情怀的作品,在现如今RTS整体没落的年代,群星战场WarOS让我找到了最初那份早已被遗忘的美好!
游戏整体来说还是给人一种宏伟壮观的星际作战的感觉。 ui可以自由缩放,但有时候点小兵的时候会误操作,建议增加一个锁定按钮。毕竟不是一直要调整对吧。 npc的头像太卡通,建议手动画几个写实类的。
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏有点《生死之间》的味道,整体玩起来还是颇为爽快,机甲战斗爽,可还是有一些不足之处,例如ui设计不合理,单位ai很差,经常打空气等。但游戏同样有一些显著的优点,像是游戏快捷键可以自定义的人性化设计,同类型的部队可以跟随行动的便利化设置。此外游戏难度的下降也算是照顾到了一些非硬核玩家的需求,可见制作方对于玩家的意见还是非常重视的,希望游戏能够在一次次改进中涅槃重生,变得更加完美。
GIVE SPACEM !!!! 毕竟EA所以只是浅尝了一下。 毕竟只是1个钟头的尝试没接触更多的实际内容,但是目前这相当九十年代的UI和初章剧情真的让我有点冒汗,甚至就连WarOS 的Logo都这么符合二三十年前的审美。 不得不说,生死之间2当初惊艳的移动平台,在现在era 1出镜了的情况下,warOS似乎又有了些不妙的感觉,就像当初面对星际的时候。 打磨游戏内容是必须的,表面功夫也得搞好啊!
据说本作是生死之间2制作人姚震老师最新的精神续作,记忆犹新,生死之间2至今仍卡在第十一关,不难看出生死之间2的影子,但仍有许多创新,包括我看他们之前说的头像ui和交互的设计,在最新的版本中也已做了提高。未来可期
This is a sci-fi themed RTS game with an exceptionally grand universe! Each resource serves a unique purpose: Water is essential for recruiting crew members, Power caps your basic construction capacity, Processing Power fuels equipment manufacturing, Printing Materials are needed for constructing space stations, while Earth Credits serve as universal currency to hire mercenaries. As the commander of a star station, take command and experience the thrill of space warfare!
《生死之间》是一款发布于1997年的RTS游戏,也是中国古早时期最初出名的RTS游戏之一,而《生死之间2》更是凭借独特的太空题材与更为精细化玩法,赢得了不错的口碑,(但事实上就算是二代,也不能在X64的系统上运行,也就是说只能支持到XP系统。)游戏当时受到红色警戒影响很大,而我本身就是红警的牢玩家,自然对这游戏有所耳闻。 [h3] 新?旧? [/h3] 因为一些特殊的原因,游戏没有叫做《生死之间3.,但实际上毫无疑问的是,《群星战场WarOS 》确实是一部正统续作,在尽量保留了RTS常规玩法的同时,对游戏系统做出了大刀阔斧的革新。 [h3]更适合宝宝的游戏体系[/h3] 要知道的是,就算是红色警戒这种其实的单位机制已经很简化的RTS来说,其学习的时间成本也就只是算得上”还可以“,而后续一些新的RTS的上手难度却是夸张,通过建立复杂的系统来提升可玩性,而这也是为何RTS逐渐没落的原因之一,操作难度太大,需要操作的时间过长,对于现在的玩家来说十分劝退,而《群星战场WarOS 》则是从游戏机制上对此做出了简化,试图将策略取胜的爽感还给玩家。而游戏确实也做到了,简化的兵种和技能设计让玩家需要在策略上考虑过多,而不是单纯的爆兵取胜。 [h3]你真得试一试[/h3] 毫无疑问,游戏是好玩的,但有些小问题急需优化,第一个是游戏虽然有一些类似于RPG的设计,但就我个人而言,我是不希望游戏的战役里的剧情内容过于冗长,感觉这俩中部戏小伙子写的剧本还是有点科班了……但这其实无伤大雅,就目前看来,游戏需要的是狠狠的更新,期待创意工坊(参考ra3pve玩法)
游戏目前没有PVP模式,更加专注于PVE的单机模式,非常适合独狼玩家。相较于其他经典的RTS,游戏相对硬核,游戏引导这方面较弱,对于RTS新手小白来说有点不友好,保留RTS经典操作方式,右键拖拽地图等。不像星际争霸2等经典IP那样依赖固定矿点采集,而是由“垃圾佬”打捞战场残骸获得随机升级模块,资源系统更多的随机性而非固定化。但游戏的美术风格有点简陋,期待后续更新能带来更多的惊喜。最后作为一个RTS游戏(如星际争霸2、红警2、傲世三国等)的老玩家来说,不得不佩服开发者姚震老师的魄力,在这RTS游戏日益衰落的市场,还能推出这款新的RTS游戏。
Nie, dziękuję. Dziwne sterowanie, tłumaczenie na PL jeszcze bardziej nie zrozumiałe niż angielskie. Nie wiadomo o co w tej grze chodzi. Nie podeszła mi.
17关怎么过啊。打了四次也就推到了一层的68%。这个也太难了
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