
Step into the world of galactic combat in "WarOS", a Chinese sci-fi game! It creates its own structure, integrating the core gameplay of RTS with the details, plot and growth system of RPG, simplifying complex micro-manipulation, and making the game experience both fun and exhilarating.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to WarOS, a sci-fi interstellar war-themed real-time strategy game (RTS) from China's The7 Studio. As the spiritual sequel to the domestic RTS classic "Live OR Dead", we have poured 28 years of hard work and passion into it, and will lead players into an unprecedented post-Earth cosmic battlefield to experience unprecedented strategic depth and rich storylines.
【Game Background】The story of "WarOS" is set in the post-Earth era, a world with highly developed technology but also ravaged by war. The conflict between humans and artificial intelligence finally ended in an unexpected way, and the surviving humans had to find a new home. You will play the role of a pioneer who is recruited to participate in the planet transformation plan. Under the vast starry sky, you will lead your team to face unknown challenges and moral choices.
【Featured Content】Eight planetary battlefields : From Mercury to Neptune, each planetary orbit is a unique battle scene, with exclusive space fortresses, resource points and building facilities.
Five major resources : Quick Water, Earth Coin, APU, All-round Printing Materials and Tritium Tanks. These are the key elements to rebuild civilization. Players need to reasonably allocate and collect resources to ensure the smooth development of the star station.
40+ Hero Characters: Each hero has his or her own unique storyline and special skills. Choosing the right hero to join the team for different situations can give you an advantage in the battle.
Nearly 20 functional buildings : There are nearly 20 different building modules in the game, which are responsible for the security defense, mobility, production efficiency and auxiliary support of the star station. Proper planning and construction of these facilities are crucial to ensuring the stable operation of the satellite station.
Diversified equipment system : A variety of weapons and equipment including tanks, drones, mechas and warships, each with its own unique uses and performance characteristics. Tanks are the main ground units, drones carry out air-to-ground attacks, mechas are good at street fighting and indoor combat, and battleships dominate the space battlefield.
【Core Gameplay】As a star station captain, you need to plan and build an efficient space base and command combat troops to fight for strategic locations. Ensure your advantage in the interstellar war by collecting rare resources, hiring elite crew members, customizing and strengthening your equipment, and even calling in reinforcements at critical moments.
【Game Objective】Follow the development of the plot and gradually grow into a true interstellar leader. Develop your strategy, assemble a powerful team, lead the battle, and complete a series of missions to defeat your enemies. Every victory will unlock new technology and equipment to help you cope with more severe challenges.
The starry sea is vast and boundless, and unknown risks and challenges lurk within it. Are you ready for this adventure across the sea of stars? Join "WarOS" and experience unprecedented Star Wars passion!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, German, Spanish - Spain, Russian, Japanese, Polish, Korean, Italian, Danish, Ukrainian +16 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
周末放学试着玩了一下我哥库存里的这个游戏,虽然他是个rts高手,但是这是我第一次接触这种类型的游戏,第一感受就是难,对于没接触过的玩家很难上手,很多机制要慢慢理解才明白。怎么样合理安装装备,怎么合理派遣军队,避免同一站位,要分配多少单位来做什么,这些都要想。从第三关开始非常硬核,要攻也要守,还有资源分配,一局要30分钟以上,对于小白很容易劝退。不过游戏里的给同一种族编队阿,我哥说现在更新上来了也比较好,还有ui和字幕也都改善了一下,快捷键自定义很棒,但是不能手动调节音量有点不方便。
This is a sci-fi themed RTS game with an exceptionally grand universe! Each resource serves a unique purpose: Water is essential for recruiting crew members, Power caps your basic construction capacity, Processing Power fuels equipment manufacturing, Printing Materials are needed for constructing space stations, while Earth Credits serve as universal currency to hire mercenaries. As the commander of a star station, take command and experience the thrill of space warfare!
I undoubtedly saw this game in the store, I have seen similar RTS games before, so I want to buy and play, at the beginning of the first level there is a plot to explain, after pressing the esc key found that it is not broadcast, and there is no way to carry out related operations, click the right box to continue the plot, but also experience the interstellar wars in outer space, the feeling of mobilizing troops is really good, that is, I feel sorry for my soldiers who died in the battle, very good, recommended to buy.
游戏有点《生死之间》的味道,整体玩起来还是颇为爽快,机甲战斗爽,可还是有一些不足之处,例如ui设计不合理,单位ai很差,经常打空气等。但游戏同样有一些显著的优点,像是游戏快捷键可以自定义的人性化设计,同类型的部队可以跟随行动的便利化设置。此外游戏难度的下降也算是照顾到了一些非硬核玩家的需求,可见制作方对于玩家的意见还是非常重视的,希望游戏能够在一次次改进中涅槃重生,变得更加完美。
游戏是个好游戏,类似于红警这样的RTS游戏越来越少了。就是为什么不能调分辨率和窗口模式。游戏内的教程非常的详细,让入手的萌新玩着也很舒服。但是字幕念的太慢了,且无法关闭希望能改进一下。期待正式完整版能修复且做出更多的战役。更新了同类型部队跟随的功能很棒,这样子就可以分编小队伍去骚扰和突袭,也可以很好的应对敌人,射击被阻挡的优化提示也很友好,不用再担心未生效的问题。
挺喜欢这种外太空题材的RTS,有点以前玩星际的感觉哈哈,游戏前期引导的还是不错,操作对比那些RTS神作什么帝国时代,魔兽争霸3简单了很多。有种看科幻电影外天空大战一样。有别于传统RTS固定主基地的做法,没想到该作移动主基地车都能跟着,这点倒是有点像红警了,比较自由灵活。前面两个章节可以很好的引导新手入坑了解大致应该怎么操作,第三章开始就我感觉会稍微有些难度,可能好久没玩RTS有点不习惯了哈哈,然后还有一个我感觉问题,就是游戏速度偏慢,不知道是不是那里可以选择游戏速度没找到还是其实可以选择的,不过整体来说游戏还不错,前面bug也都慢慢的修复完善了,更新也挺频繁,期待正式版的上架。
17关怎么过啊。打了四次也就推到了一层的68%。这个也太难了
有种小时候玩红色警戒的感觉,都是建造部署兵力在战场上运筹帷幄的战争策略游戏,但感觉群星战场的科幻背景更吸引人一些,未来人类仅仅需要快水就能解决饱食度的问题,建造也是用的3D打印技术直接打印出来,完美符合我对未来世界的幻想。
[h2] 《生死之间》的精神续作《群星战场WarOS》[/h2] 谁还记得一个叫生死之间2的游戏?对我来说这是国产rts巅峰之作,论画面玩法,此游戏在我心中的地位和星际1红警是持平的。当年国产有几个游戏,铁甲风暴,生死之间2,自由与荣誉等,这个是最有灵性的一个,给我带来的冲击感只有后来玩家园,才被超越。此游戏延续了《生死之间2》的风格,巨大且自由移动的空间站基地,自由的搭配等等,《群星战场WarOS》同样选择了将空间站建设与改装作为游戏的核心玩法。玩家可以使用数十种星站模块来打造自己的太空要塞,随心所欲地DIY战斗武器、工程装备,大型机甲与巨型战舰。但与《生死之间2》不同的是,因为建模精度迭代与技术升级的关系,《群星战场WarOS》的建设玩法不再是过去简单的配件叠叠乐,而是要求玩家从射程、抛物线、动力系统等多维度精细设计星舰,操作性与策略深度远超《生死之间2》。 [h2] 化繁为简,传统与创新并存[/h2] 相较于传统的红警、星际等RTS游戏,群星战场WarOS与时俱进的做出了不少简化,弱化了手速和微操,转而强调宏观策略与单位组合的RPG化设计。“每个单位都进行了装备化、技能化的设计,建造也进行了道具化设计,点一下道具就能建造一个建筑,总之通过全面的RPG化,深化了战斗的多样性,让游戏变得更简单、更易于理解。” [h2] 持续更新,诚意满满[/h2] 自发售以来,游戏进行了大量的更新和优化,解决了早期最初快捷键无法自定义修改、游戏难度过高、平衡性差、引导性不足、游戏UI和菜单UI过于简陋、单位移动的不流畅等问题均,展现了开发团队的诚意。这是一款承载28年开发情怀的作品,在现如今RTS整体没落的年代,群星战场WarOS让我找到了最初那份早已被遗忘的美好!
游戏整体来说还是给人一种宏伟壮观的星际作战的感觉。 ui可以自由缩放,但有时候点小兵的时候会误操作,建议增加一个锁定按钮。毕竟不是一直要调整对吧。 npc的头像太卡通,建议手动画几个写实类的。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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