
Step into the world of galactic combat in "WarOS", a Chinese sci-fi game! It creates its own structure, integrating the core gameplay of RTS with the details, plot and growth system of RPG, simplifying complex micro-manipulation, and making the game experience both fun and exhilarating.
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About
Welcome to WarOS, a sci-fi interstellar war-themed real-time strategy game (RTS) from China's The7 Studio. As the spiritual sequel to the domestic RTS classic "Live OR Dead", we have poured 28 years of hard work and passion into it, and will lead players into an unprecedented post-Earth cosmic battlefield to experience unprecedented strategic depth and rich storylines.
【Game Background】The story of "WarOS" is set in the post-Earth era, a world with highly developed technology but also ravaged by war. The conflict between humans and artificial intelligence finally ended in an unexpected way, and the surviving humans had to find a new home. You will play the role of a pioneer who is recruited to participate in the planet transformation plan. Under the vast starry sky, you will lead your team to face unknown challenges and moral choices.
【Featured Content】Eight planetary battlefields : From Mercury to Neptune, each planetary orbit is a unique battle scene, with exclusive space fortresses, resource points and building facilities.
Five major resources : Quick Water, Earth Coin, APU, All-round Printing Materials and Tritium Tanks. These are the key elements to rebuild civilization. Players need to reasonably allocate and collect resources to ensure the smooth development of the star station.
40+ Hero Characters: Each hero has his or her own unique storyline and special skills. Choosing the right hero to join the team for different situations can give you an advantage in the battle.
Nearly 20 functional buildings : There are nearly 20 different building modules in the game, which are responsible for the security defense, mobility, production efficiency and auxiliary support of the star station. Proper planning and construction of these facilities are crucial to ensuring the stable operation of the satellite station.
Diversified equipment system : A variety of weapons and equipment including tanks, drones, mechas and warships, each with its own unique uses and performance characteristics. Tanks are the main ground units, drones carry out air-to-ground attacks, mechas are good at street fighting and indoor combat, and battleships dominate the space battlefield.
【Core Gameplay】As a star station captain, you need to plan and build an efficient space base and command combat troops to fight for strategic locations. Ensure your advantage in the interstellar war by collecting rare resources, hiring elite crew members, customizing and strengthening your equipment, and even calling in reinforcements at critical moments.
【Game Objective】Follow the development of the plot and gradually grow into a true interstellar leader. Develop your strategy, assemble a powerful team, lead the battle, and complete a series of missions to defeat your enemies. Every victory will unlock new technology and equipment to help you cope with more severe challenges.
The starry sea is vast and boundless, and unknown risks and challenges lurk within it. Are you ready for this adventure across the sea of stars? Join "WarOS" and experience unprecedented Star Wars passion!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, German, Spanish - Spain, Russian, Japanese, Polish, Korean, Italian, Danish, Ukrainian +16 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This "early access" build feels more like a highschool project with SEVERAL ISSUES that made me stop playing not even 10 minutes in. The voices made me cringe so hard I couldn't proceed further. CONS: - UI is unintuitive with unclear direction. - Dialogue, potentially uses AI, contains so much bloat that doesnt make sense even if you were trying to make a backstory for the characters. - Character art is unfitting for the genre and style of the sci-fi theme of the game. - AI voices which irks me as it their tone/style do not match the game setting/environment at all. - No option sliders for audio?? You just toggle that specific option for BGM, voices, sfx, etc ON or OFF. - It's just plain AI slop. PROS: - Literally only thing would be the design of the buildings and the units you control. Not the unit's AI portraits.
An RTS game with the theme of interstellar war, features highly distinctive fighter designs, along with a unique loading interface and unit overview. Fans of War Machines should not miss it. Currently in Early Access (EA), the game has the following issues: Enemy and allied units are not easily distinguishable. The build/recruitment process could benefit from a progress bar. The fighter's shooting animation is too long. The UI needs further optimization. Hopefully, these aspects will be improved in future updates.
Полная херня. Неудобное управление, отвратительный интерфейс, ужасная озвучка сделанная с помощью ИИ. Вообще мне кажется всю игру делали с помощью чата GPT, но у них хвататет наглости просить полную стоимость за этот кусок мусора. Да, багов нет, да, игра работает, но все в ней вызвает отторжение и скуку.
因为是国产游戏,所以我给了赞。但是我觉得游戏还需要很长时间改进。游戏的构想很好,但是游戏节奏感非常差。 .游戏有很出色的设定。游戏构想和游戏引擎设计都很好。RPG元素浓厚。可惜对角色没有什么培养,希望能加点角色养成类的内容最好。 我觉得需要改进的地方。 1.增援的灯塔,无论是升级还是召唤兵种都没有提示,以至于选项在但是实际上点了没用。 2.游戏的操作与控制也需要在游玩早期加入关卡,不然明明第一关空间站可以移动,但是后面几关就不能动了,也没有提示。 3.作为RTS,单位的射击,反应,移动都做得不太好,移动总是卡住,单位射击因为有地形显得复杂,但判定有点问题,我选择的单位总是不攻击我要求攻击的目标,明明机炮的战车和敌人挨着,就是不射击。导弹和迫击炮也飞来飞去,就挺莫名其妙的。 4.单位的血条是有的但是在战斗中显得很不明显,明明背景颜色是太空很黑,但是血条从绿到红也都是深色。就很不好观察。 5.游戏单位缺少打击感,就比如爆炸,炸是炸了,但是总感觉和别的RTS游戏比缺少点什么,看着很不真实。 6.空间站的单元爆炸的特效表现,真心建议学学ERO ONE。
I heard that Between Life and Death is a spiritual sequel crafted by one of China's earliest RTS development teams. The gameplay focuses on unlocking new technologies and equipment through progressing story levels. However, the tutorial feels a bit tedious. The excessive text and mandatory voiceovers can make the experience somewhat dry. Thankfully, the core content of the game is quite engaging. The game blends a rich Chinese sci-fi style with an interstellar warfare setting, immediately immersing you in a world of cutting-edge technology and intense, adrenaline-pumping combat. The first two levels are relatively simple, and you can clear them even without a precise strategy. But by the third level, the difficulty ramps up significantly. Resource management becomes crucial—if you run out of resources, you’ll find yourself stuck. All in all, I’m enjoying the game so far and plan to dive deeper into some guides for a more thorough exploration.
Seems that the AI (Path finding) needs to be improved urgently. Generally, a game with great potential.
这个游戏特别像我早年玩的一个叫《生死之间》的RTS游戏,后来才发现,真就是原制作人的新品,我都快50了,估计制作人应该快60了吧,买这个游戏一方面算是还了当年玩盗版的遗憾,再就是这游戏真的挺有意思,相对完整的世界观设定,别具一格的战斗体系设计,在有限资源下有诚意的制作质量,价格小贵,不过这本来就是一群只有老玩家才懂得情怀,敬逝去的青春。
[h1] 咱们的目标!是星辰大海!——和钱![/h1] [h2] 推荐指数:★★★★★★★☆☆☆ [/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 《群星战场warOS》是一款较为硬核的RTS游戏,其最大的亮点或许就是游戏介绍中的那段"由中国初代RTS创作者打造"的头衔。提到国产RTS的开山之作《生死之间》,可能认出这个名字的人多半都已步入中年。现如今RTS日渐式微,一年能有一部都算难得。既要突破创新又要考研玩家对战场的及时应变能力与资源管理能力,还得把上手难度做到尽量轻,这种让设计师血压爆炸的设计难题,或许就是如今诸多RTS经典IP迟迟不见续作的根本原因之一。 那么这部《群星战场》的表现究竟如何呢?剧情方面也可以明显看到近年来国产优秀科幻电影的影子。故事发生于遥远的未来,因为AI高度发展站在了人类的对立面从而引发了战争。最终人类只能前往了外太空寻找新的家园。我们作为名一心只想赚大钱的开拓者探索外星,却逐渐发现了更大的威胁。这样的内容乍一听或略显老套,但随着剧情推进越来越多的伏笔开始显现与各式各样的人物相遇给予了本作叙事一种悬疑公路片的味道。 [h2]作为一款RTS,它的根本玩法怎么样?[/h2] 简单总结下来就是好,但有待改进。老实说建造星站(基地)的过程确实很爽,最酷的还是这个可以移动老家的设定(个别关卡内有效),有些时候想着和敌人爆了就开着星站跑去骑脸,看着甲板上的机甲与战车在极限距离对轰真的很燃。但是整个游戏的节奏突出一个慢,首先不仅游戏内的对话都无法逐句跳过,甚至每次开游戏时放出的开头动画更是要完全看完才能进入游戏。加上配音老师们的语速属实有些慢,以及有些乱的引导让前期的游玩体验实在有些干巴且混乱。 而聊到战斗单位,有些时候关卡开始时会在星站自带的甲板上就部署着,需要起重机的搬运才能进入陆战环节,但无论是起重机也好,还是战车单位也好,都没有体现出应该有的速度感,往往在还没起重机还没部署成功就会挨打。 比较折磨还是每次完成灯塔占领的任务之后总会安排一条只能并行两个单位的窄道来前往下个区域,同时本作中对于物理系统是有着比较严格的设定,也就后面的单位可能会被前面的挡住无法前进,就连火力也可能被友方拦截。直接给我干到北京三环,这还是国内吗? 如果单位阵亡了可以用灯塔发送SOS信号派遣不同的部队,这方面的设计确实很好,即取代了传统兵营又能让单位们快速进入战斗。但整个过程也有点不理想。首先玩家需要支付雇佣费,然后灯塔进入冷却倒计时。最无语的是冷却结束后还要看到援军慢悠悠的从天上飘下来落地了才能进行下一波雇佣。 但以上的种种问题都暗藏解法。起重机的速度慢就多整几台一次性搬运多个单位来形成大军压境。道路狭窄难以让大部队通过,那么就让起重机运几台战车到敌方背面形成两面包夹芝士!增援速度太慢,但大部分敌人其实并不会主动出击,慢慢发育也完全来得及。这些设计与其说是缺陷,更像是制作组在逼着玩家动脑筋,虽然这样的作法也让游戏的策略性有些局限。 说了这么多不难看出游戏的核心玩法并没有本质缺陷,我个人感觉问题在于拖沓的节奏拉长了玩家的时间成本从而引发的急躁,适当的调快单位的速度或者在游戏中加入倍速系统等简单调整,就能得到改善。 [h2]总结:[/h2] 这是一款值得体验的作品。机甲对轰、战车对射,战机环绕战场上方攻击地面单位的场面还是很帅的,同时悬疑公路片般的故事也挺有意思,在关卡设计上也具有一定的战术深度。不过,整体游戏节奏偏慢,无法跳过如同焊死的开场动画和人物对话,让游戏过程有时令人如坐针毡。好在目前还是处在EA版本,这些问题其实也不算大,游戏整体处在一个及格的水平线上,期待后续的更新能够加强体验。 [quote][h3]鉴赏员测评配置:[/h3] CPU:Intel Core i9-12900K GPU:NVIDIA GeForce RTX 4080 SUPER 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
玩过红警星际war3等,这是我玩过的第一款咱们中国人自己做的RTS游戏,支持一波,不输外国大厂。 最近更新了一次变化还挺大的,节奏加快了,操控更舒适了,不过还有一定的提升空间,期待一下!
本作是一款科幻题材的国产RTS游戏,是曾经国产RTS经典《生死之间》的精神续作,认识在1997年发行的国产RTS《生死之间》这部作品的人现在应该已经有四十岁了。在本作中,玩家作为星站船长,需要规划并建造高效的太空基地,指挥战斗部队争夺战略要地。通过收集稀有资源、雇佣精英船员、定制强化装备,甚至是在关键时刻呼叫援军,来确保你在星际战争中的优势地位。 游戏的背景设定在后地球时代,在这个时代,人类与人工智能进行了大战,而在战斗过后的不知道多少年,我们的主角苏醒了,作为一名被征召参与星球改造计划的开拓者,主角需要面对游戏中的种种挑战并进行发展。 作为一款科幻题材的RTS游戏,不得不说本作还是很有味道的,以星站为基地,有着包括战车、无人机、机甲和战舰在内的多种武器装备,并且对这些单位做了很好的区分,比如战车为主力地面单位,无人机执行空中对地攻击,机甲擅长巷战及室内战斗,而战舰则主宰太空战场。 但是游戏还是有一些缺点的,比如刚进入游戏时的“新手引导”,在这部分需要玩家看完动画才能进入游戏,而且还不能跳过,搭配上游戏中缓慢的语速,可以说有点折磨人了,虽说我知道新手动画引导是为了让玩家能够充分了解游戏,语速慢是为了让玩家能有时间消化,但是想要介绍RTS的种种系统着实需要花费一定的时间,而作者为了不让这部分显得实在太冗余就基本只介绍了基础部分,但是有没有可能新手只介绍这一点点内容可能不太够,而老手根本不需要介绍。 总的来说,《群星战场warOS》算是一部还可以的国产RTS游戏,作为《生死之间》的精神续作,我可以说它没有丢份,但是RTS受众终究是小众,而且本作的游戏体验也算得上是有点硬核。推荐喜欢RTS的玩家体验一下。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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