
Realistic, immersive, breathtaking. WARNO is the ultimate World War III battle simulator from the masters of strategy, Eugen Systems. A Cold War turns decisively hot as you command hundreds of units on a beautiful and brutal battlefield. Outsmart, outfight, and lead your forces to total victory.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 610 reviews with recorded playtime.
Reviews
Themes across 607 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
更新后,防空是没用的,战斗机是看风景的,直升机是创飞地面的,mod是不能用的
I just used three howitzers to cure some entrenched communists of communism. EDIT: Okay, I've got some more time into the game now, and I've gotta say that this is easily one of my favorite games. Absolutely incredible. Long before TW:40k was announced people swore up and down it was impossible to have such a game because Total War doesn't lend itself to modern warfare. My description for how it could play was this. And the developers did such a great job proving the point. I wish I had found the game sooner, but I'm glad I have it now. Will be dumping a crazy amount of hours into this with my friends. :)
It's 2026, and the pathfinding in this game is still absolute dogwater. Playing single player and ordered a large group of units to cross a bridge? Better roll the dice to see whether the Fr████ code will work this time or if your units will form a massive, intractable traffic jam for no reason at all! Maybe they're just trying to simulate how their farmers behave in the street in front of a public building when government subsidies are cut by 0.01%. I would suggest that the team work nights and weekends until the game is functional, but I'm sure Fr████ labor laws forbid employers from making their shiftless employees do their jobs. Fr████ can't possibly be a real place. Hard pass.
Lazy ass devs, the only reason this game has a player base is because Eugen is the only guys that make this genre of games. The devs break stuff and never fix it. They have no idea how to balance the game and just slap on an untested fix and call it a day. Example, fixing the bomb drop patterns, the fix was making the bombing patterns worse. CLU Mortar on 76y was op, lets nerf to the point that it's ♥♥♥♥♥♥♥ useless. And this arty rework, regardless of whether you agree on if the concept behind the rework is good or not. It is an objective fact that it was halfassed. Uniform setup stats across the board, every mortar, spg etc has the same setup time. Did they rebalance the units with this new mechanic in mind? No. Did they add any QOL for the arty? No. Did they fix the bug where towed arty wont load into transports? No, in fact they added a new bug where if you queue an attack move (rightclick) SPA will just sit there frozen. Over a year for a setup time to be copy pasted and a change in firing arcs. This game has issue built up for years that will never get fixed because they are lazy as ♥♥♥♥, and the only reason they get away with it is because there is no competent competitor. Planes still will not drop bombs, reinforcement paths are still braindead, and they copy and paste everyting, arty, small arms, all will have the same stats, the CATFAE is literally a reskinned Buratino, same stats, same sound, if you zoom in on it shooting, will see it is literally firing the buratino rockets that are the same size as the vehicle and just pop into existiance at the bow. I still play this game only because there is no alternative. As soon as someone can make a semidecent competitor I'd instantly jump ship.
Es kommt einfach kein Spaß auf. Man muss ne taubstumme Armee mit durchschnittlichen 60er IQ vor grotesken Fehlern beschützen. Besonders lustig ist der "Position halten" Befehl, dann fahren selbst AA Einheiten direkt aus der Deckung ins völlig offensichtliche Feindfeuer. Großartig!
我打了80个小时的将军模式,好玩!但是AI有点呆,战术战斗的话,AI又太强了
The balance has progessivly gotten worse. I've never been one for the multiplayer scene, so my issues mostly stand for the army general campaigns. As Nato I feel like I'm just fighting Nato but red and more numerous. The gameplay has been "balanced" into a homogenous slurry. I feel like when the campaigns first released there was a more assymetric feeling to the battles, where as Nato on the defensive you had to rely on elasticity and ambushes, mustering your forces for decisive counters. Now it just feels like I'm smashing a horde of blue icons against a bunch of red ones constantly. Also the arti rebalance is the worst but everyone talks about that. It doesn't help the frustration that in having to balance Nato forces against Soviet forces they had to make a pretend version of the Red Army to be competative. I think if the Devs had some balls they'd do the reverse, what if war were declared, so to speak, and the Soviet shortcomings actually cause real problems, the shock of their attack sees them take large swathes of ground, but after Nato gets their ♥♥♥♥ together they are forced onto the backfoot and have to try and do more with less. Maybe give the Soviets access to the fortifications from SD2? Anyway, TLDR, like so many games, the devs have made slop in the endless pursuit of balance. Also AI art is lazy and low effort, especially for the pricetag, but I guess thats why its slop.
Można zrzucać napalm na ruskich podludzi.
The server connection has been absolute ♥♥♥♥ for weeks, and they simply aren't doing anything about it.
requires account creation despite being sold on steam
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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