
Realistic, immersive, breathtaking. WARNO is the ultimate World War III battle simulator from the masters of strategy, Eugen Systems. A Cold War turns decisively hot as you command hundreds of units on a beautiful and brutal battlefield. Outsmart, outfight, and lead your forces to total victory.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 606 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Оптимизация игры, мое почтение Решительно понятно почему, после Wargame Red Dragon они решили ввести систему дивизий, но точно игре на пользу не пошло Для игры из России необходимо будет пользоваться связкой Warp 1.1.1.1 и запрета (На рекомендацию игры для меня не повлияло)
Micro managing a entire division on a map that's 50+ square kilometers isn't fun, it's just annoying. Especially since enemy AI can micro manage their division down to the very unit, to the extent that the enemy basically works as a giant mega intelligent hive mind. Terrible if you want Cold War gone hot. Amazing if you want a game where you can fight Skynet.
这个游戏最大的错误就是坚持更新
你把炮弄得那么难玩干嘛,119的tos打完一轮跟个呆子一样罚站半天别人炮反直接炸飞,那我tos出出来是干嘛的,一次性火力吗,去年冒出来个断箭你还被吓打折了这么快就忘了?(虽然隔壁pte也大改的不认识了),神人工作室去给里根当坐骑去吧
除了欧根的土豆服务器,非常好玩 欧根小时候在欧根星和人打架被打晕了,结果突然被断开了踢出了对局,被欧根星接管了还不能重连,一下子把对面全部打了一顿
Eugen created the best RTS games I've ever played. Wargame, and now Warno. Definitely an excellent game if you are the type to enjoy strategy and the thrill of military victory. 8.5/10 for me. My main gripe with this game is that I find it way too restricting to limit deck building within a single division. I hope that Eugen would implement a "Division Creation" feature that would allow me to create my own army, select my own flag and insignia, and choose uniform and colors. With this... it would become as close to perfect as I can imagine... 9.5/10 with the expanded division creation features. Highly recommended.
Just starting to get into it, so far fun and challenging. But be warned, AI assets are used, including AI voices. Dialogue in the tutorial is so poorly written in some ways I hope an AI wrote it. So recommended in theory but not recommended in steam so hopefully Eugen Systems will put more effort into human polish.
The game feels heavily unbalanced. Soviet units are just flat-out better—one T-72 can easily take on two Abrams, which makes no sense from a gameplay or balance perspective. On top of that, Soviet equipment is often cheaper while still being more effective, which only makes the imbalance worse. The unit system also feels like a downgrade. Compared to WGRD, not being able to build an open deck removes a lot of flexibility and creativity in how you set up your forces. It ends up feeling restrictive rather than strategic. Then there’s the whole “historical accuracy” claim. It’s hard to take that seriously when they’re planning a Latin America DLC that seems more driven by modern politics than the Cold War setting the game is supposed to focus on. It just doesn’t line up with what the game is trying to be. Overall, the game has potential, but between the balance issues, restrictive systems, and inconsistent direction, it’s more frustrating than fun right now.
Der Warschauer-Pakt hat mehr Truppen als Epstein Kinder abgeschleppt hat Deutsche Panzer sind schlechter als release Cyperpunk Deine Panzer haben schlechtere Zielgenauichkeit als jemand mit 8 Bier intus Sowjetischer Hubschrauber schlagen dich wie dein Alkoholischer Stiefvater Alles in allem sehr realistisch
Just play red dragon. They screwed a lot up with this game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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