
'Warm Snow' is a Rogue-like action game with a background set in a dark fantasy world, where the eerie 'Warm Snow' holds sway. You will play as the Warrior 'Bi-an' on a crusade against the Five Great Clans, in order to save a world teetering on the brink of destruction.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese*, Traditional Chinese, Russian, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 67 reviews with recorded playtime.
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like almost everything about this game: the art style, the theme, the combat. But it has one major flaw: the meta-progression. This is a rogue-lite, which makes meta progression very important. It's horribly slow to upgrade. That alone ruins an otherwise amazing game.
Personally don't understand the praise for this game. It's not bad, but it isn't very good either. The biggest issue is the lack of variety in how you actually play. The deity you pray to at the start of the game has a decent impact, but beyond that you don't actually have to change your playstyle or plan based on what items and skills you get. Most of the item effects have a decent level of complexity, but they mostly just boil down to "when X condition is met, do X% more damage" or "When you do X attack, add this effect or more damage". There are combos you can do but it all just boils down to doing lots of extra damage and occasionally adding statuses that mostly just do more damage if you can get the right combination of items. Not to mention that unlike many other roguelites, you don't get procedurally generated areas to explore, it's linear and identical every time. There are some branching paths you can take with different mini-bosses in the middle of each area, but the variety is quite low. The other is that most of the enemies are complete fodder due to poor balancing. Once you have a decent build going most enemies get immediately destroyed like a knife through a wet tissue. You don't really need to actively engage with it if you have a decent build. Despite the game having quite a bit of meta-progression with upgrades you can unlock over time, I was able to beat the final boss (of the main game, not DLC which I also beat) while playing rather sloppily on one of my first runs just because my build was so busted. While it was somewhat satisfying getting those builds, the actual gameplay became pretty monotonous. The game does still have good qualities. It has a decently interesting story, good art and effects, it controls very well and the boss fights are generally well designed, flashy and fun. Overall though I can't recommend it.
Great build variety, but very monotonous enemies. The boss fights are cool though.
无聊玩一玩。还是不错的,时间不长。主要,不用耽误太多时间
难度曲线不平衡,萌新开荒极度坐牢,等局外成长肝起来以后角色性能成长容错高了才稍微好点.后面高难加开局debuff差的情况下居然导致序章是最难的,每个小地图必定刷出来的多倍加强和一堆buff在身的小精英堪比一场关底boss战没绷住,前期吃屎中期开始数值又崩坏的过快,连关底boss基本都是开场白没说完就被秒了毫无体验.原版几个职业总体玩法大同小异一个模子刻出来的,尤其高难情况下圣物选择永远就那几个强势的,不强势的圣物开局都被按死在序章了.职业对应圣物和武器平衡的一塌糊涂,夸张到只是把职业专武和圣物换了强势圣物伤害数值能拉开上万倍相差好几位数字.最搞心态的是DLC加了网游里骗氪大头的符文系统,好词条你就去肝吧.实在受不了改了魂量一直抽符文,抽了一个多小时接近上万个传说加秘宝品质符文都没出一个词条毕业的,这相当于正常游戏5w+小时的收获量居然没出货.这概率一肝一个不吱声,单机游戏这样搞纯恶心玩家增加大量垃圾游玩时长.
2年前买完这个游戏,中途停过一段时间没玩,后面在今年断断续续打完了全成就,看着评测基本上有骂的也有赞的,本人就以一个普通玩家的角度来说一下这个游戏的优缺点吧,说的不对的地方希望各位看官海涵。 剧情:人上人。第一次玩,一口气玩到真结局的时候那种破局的感觉还是很让人回味无穷的,网上都有视频解说,在此不剧透了,总体来说到达及格线以上。但是鉴于暖雪是肉鸽游戏,重复通关会让人觉得枯燥。只想爽一路杀杀杀的SKIP党可以忽略掉剧情。 操作难度跟指引:NPC。这游戏操作键位不难,指引也清晰,打成就的话隐藏怪跟着攻略走就能打到了。主要是背板跑位反应闪避小怪跟BOSS的技能,BOSS多死个几次打过了也挺有成就感不是? 游戏爽度:夯爆——拉完了。这个可就有的掰扯了,这是个看发牌员的游戏,因而导致欧非也因人而异,武器毕业+圣物毕业,给的技能也是顶级的话,你打的这一局就是爽局,反之,你那一局就是拉完了。评论全在吐槽圣物跟武器的构筑问题,在我看来这个反而是其次,因为后面开局会给你自选一个圣物,基本脸不黑的话到后面打最终BOSS都是可以过的。但是有一个重要的点没人提到,你打到终业以后,你想要打高难度通关跟全成就是要刷残响跟当局武器的词条的,残响如果想毕业,没个50到100把的通关是不可能的(纯数学期望下)。这完全就逼迫玩家投入更多时间来刷残响,然后分解材料抽残响(什么死循环),这就拉长了玩家的游戏时间。游戏就变成了纯粹的重复工作,爽度体验直线下降。当然,你纯粹想挑战自己(自虐受苦)的话,可以选全派系14职业挑战最高难度混沌断点无残响24红一命通关来发个视频@我,我会去给你一键三连的。 综上总结:这是一个值得一玩的游戏,如果你是想体验一下肉鸽玩法的新玩家或者剧情党,建议打折入;重度收集癖强迫症患者及动作类苦手,玻璃心玩家谨慎入。
my snow is warm
逆天的肉鸽。刚开始玩的时候基本必卡猪之章,死个几次点了几个天赋就随便砍了。然后打高难的时候怪物的血量涨得飞起,但是玩家的上限就摆在那,圣物就只能带四个,去掉你要玩的流派一些核心的必需的圣物,自由度就没多少了,造成的结果就是严重刮痧。我还记得我打狂雪难度的时候只有武器没刷到最高级,我打到龟之章的时候已经一小时二十分了,实在是太刮了,更别说还要躲技能。最后说下狗屎dlc,几乎一样的套路刚开始玩的时候必卡关,但是点天赋所需要的时间大大拉长,清明值更是史中史,挨打要掉,进地图要掉,有些boss还有控制技能,还没有提示,吃到又要掉大血还有清明值。更离谱的是dlc里打过第一个boss之后小怪的血量涨得离谱,你会发现你的伤害会非常刮,然后清明值就又要开始掉,恶性循环。综合本体给个一般,dlc拉完了
好玩
太好玩了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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