
"Sin and Love" is a dark narrative roguelike game with a background set in a fantastical version of the Tang Dynasty. You will play as a princess from the ‘Stone’ Kingdom, who has been poisoned and rises from the ashes.
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About
Embark on a journey of vengeance as you uncover the secrets lurking in the shadows of history. Get ready for an epic adventure filled with twists and surprises, where every choice can lead to glory or despair!

751 CE: The ‘Stone’ Kingdom falls. Its princess dies from poison.
756 CE: The An-Shi Rebellion erupts, the An Lushan Rebellion shatters Tang glory, unraveling a saga that bends history itself.
You are the princess from the ‘Stone’ Kingdom.
The Princess needs no mercy—only her blade. Rise, fight, evolve—and rewrite your fate.

VISUALS: Porcelain-inspired UI, haunting BGM that hijacks your pulse
STORY: Morally complex narratives where Chinese folklore bleeds into reality
WORLD: Under the cursed moon, the rules shift with the tides:
Full moon? Demons run wild.
New moon? Humanity’s darkness takes form.
Survive blood rituals in sunless pits, or lose yourself in Chang’an’s ghostly markets—no two runs play the same!

Your choice: Trick demons as a cursed puppeteer?
Mend a ghost’s broken past… or exploit it?
Ancient rituals stir—blood as currency, souls as stakes.
Choices rewrite destiny, puzzles hide deadly secrets, and absurd tales stitch the web of your doom—or glory.

Your destination: The Underworld’s rivers, The golden streets of ancient China, Your fallen homeland’s ruins. Slaughter all who dare stand in your way!
Merge with historical figures to inherit their unique powers. Activate elemental formations to reshape your rebirth.
Smart combos mean unstoppable dominance.

3 weapons, seamless switching
100+ relics and offerings, endless synergies
New soul fragments to unlock, every run a fresh gamble
15 Spirit Characters deliver fresh moves every fight—never hit repeat.
100+ elemental skills across 5 schools let you craft combos that feel alive
Every battle is a symphony of slaughter—fast, fluid, and fiercely satisfying.
No grind, all thrill—explore infinite builds, master the chaos.
The moon rises. The drums begin. The stage is set.
Wield your sword to open a world of endless possibility.
Will you be a pawn in the mirror’s game… or wield its power to rewrite your own ending?
Sin and Love—where death is just the first act of your godlike revenge.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
为文笔优美的文案,和画风美丽的角色立绘给的好评,其它都很糟糕。 关于被指责“极端动保白左”,还是要替开发组说个话,确实一部分药材取法不当,比如现实中穿山甲就被重点宣传保护,禁止入药;还有黑熊胆汁的取法也上过新闻。 还有“爱猫”,可能因为制作组小吧,《苏丹的游戏》里面是爱猫集大成,怎么不骂他们?不是很理解一部分人对猫狗的极端恨意,尤其是猫(可能和女生捆绑很重,恨女的一般恨猫) 尤其是制作组的态度很诡异,就算是全女工作室又没关系,急匆匆地说自己大部分都是男性成员(里面的女生员工应该很难过吧),很膈应人,是女是男很重要吗?潜意识觉得全女开发组就是很丢人的事情吗? 文案宣发做的很好,吸引的却大部分是女玩家,群聊又说是ip宣发的任务罢了,没必要讨好女玩家,无须在意。 不谈女角色战斗服为什么总要露肉,主要是女主局内真的很丑,那身衣服露腿很难看啊,跟牛蛙一样……(虽然星星小狗说就要露,不可以向她们低头) 非常两面三刀的宣发组,以为表现出排斥女玩家就可以收获男玩家好感,只是没想到有男玩家需要你恨才行,你不能表现出他们想象中任何“女性才有的气质“,比如热爱小动物(爱猫男、爱猫女),呼吁禁止虐待动物(那你一定是白左了)、善良。 设定吐槽—— 看立绘、角色小传宣传盲买的。仔细一想,石国公主复仇长安,看起来很像匈奴公主找霍去病报仇。我可以接受,不一样的视角看起来也有点意思,可能有人骂歪屁股。 李白保留公主魂魄,他的立场一下就尴尬了……我都担心他被骂汉奸。
没有评论说的那么烂,但是在游戏性和表达方面确实没那么好。 优点在于美术和音乐,初上手真的非常惊艳,基础战斗手感,包括平A闪避处决这一类动作都还不错,敌人判定范围也非常清晰。按理说体验不会差。但是几轮玩下来,发现剧情越来越往快手复仇短剧上面靠,一边是细腻的内在化叙事设定,一边是粗暴无脑的情绪宣泄文本,非常割裂,而且与肉鸽玩法也极其不搭。玩法方面内容真的比较缺,三四个小时下来就见底了,后续只能靠堆难度刷刷刷。只能说艺术表达方面有高度,但是不纯粹;下沉市场方面有讨好,但是不诚心。最后呈现出来一个非常拧巴的状态。 希望继续加油!
和宣传相差甚远,瞧不起玩家
整体一般。各个属性技能平衡性不好,感觉还是不成熟就匆忙上线。游戏中各种选项不知道对应什么属性加成,非要打个谜语流程,还浪费时间,这个真的很无语。美术风格很明显,我觉得挺好的,也是这个游戏最高分的地方了。故事非常的简单。一句话就是女主被渣男害死,国破家亡,回来冤魂索命。总得来说可玩性一般。不是非常推荐原价购买。不值这个价格,如果打个2-3折就差不多。
大粪一坨建议改名 西域:石之舞
不太推荐,除非你喜欢那个肉腿和那里面的戏剧,可以说女主与界面那个天差地别,打法玩多了真无聊
不推荐开发组疑似跑路了,2026年制作组连公告都没有
并没有网上吹得那么好的 唐彩绘的美术风格 抽象加诡谲 喜欢的自然喜欢 但是身边百分之九十的人不喜欢 整体游戏性在肉鸽游戏里只能说中规中矩 各个武器和属性的构筑其实差异化并不大 牌库检测 好几次身上数万灵石D不处想要的构筑也是司空见惯了 其实单论游戏体验 真的只能说一般 从三月demo开始 人物受击反馈就弱 现在依然是这个情况 打击手感也是稀碎 游戏内被大量过场动画占据 需要人物频繁交互 不能说游戏差到不行 只是不到好评的标准 想购入我只能说等打折
不好玩
不足之处还有很多,通关一次就不想打开了,剧情没做完,战斗系统有用的组合就几个,感觉还是LOWLOW的,价格偏高,优点只剩下美术,音乐和文化了,游戏性非常不足
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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