
Lead a samurai invasion into the mysterious island of Awaji! Recruit, promote, and upgrade your warriors while navigating the ancient world of feudal Japan. Use samurai weapons and strategies to conquer the entire island and become Warlord!
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Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best UK #41, worst DE #90 · 8 markets collected
About

Warlord: Awaji is the second entry in a series of immersive strategy games created by Darkmatter Games. Step into the shoes of a legendary samurai warlord, given special command and orders from the Emperor to conquer an entire island and save a regime teetering on the edge of collapse.
A unique combination of first-person strategy elements places Warlord: Awaji in a genre of its own. Immersive strategy, pioneered by Darkmatter Games, fixes the player in the shoes of their character, while presenting them with complex strategic gameplay. Lead an army, construct your camp, conquer villages and forts, and disrupt dynamic enemy forces in a sprawling open world–entirely from this immersive strategy perspective. Turn the tide of battle by engaging directly in the action yourself, fighting alongside your own hand picked warriors fully in real time.
The world of Warlord: Awaji is a sprawling island created using real heightmap data of its eponymous location, replete with dozens of temples and shrines from real life. Travel the roads cautiously and keep your eyes on the treelines, as civilian convoys and roaming warrior bands criss-cross the open world in real time. The local clans will react aggressively to your exploits, so choose your actions carefully. Strategically target strongpoints to weaken enemy quick-reaction forces. Capture rival clans' shrines to boost your spiritual aura and harm theirs. Work with esoteric warrior monks to curse your enemies and coordinate powerful coalition attacks.
Your warriors are your most important weapon. Recruit and maintain a powerful retinue of samurai. Use conquered land to promote leaders and expand your army's capacity while organizing its battle formation in any way you like using an intuitive drag-and-drop menu. Each individual has a unique name and gains experience over time through heroic action. Give your best warriors advanced weapons and armor to boost their lethality in combat. Form diverse groups of melee, ranged, and cavalry troops. Mix and match to find the best army composition and crush the opposition.
Construct a samurai war camp anywhere in the open world. Pitch tents and provide your troops with a variety of needs, including sleep, rest, and sustenance. Put up screens and fences to establish a perimeter. Set guards to keep watch in the dark hours of the night. At any time, you may pack up and relocate your camp, allowing for complex strategic maneuvers. Decide where and when to set up your base, and which direction to move in as you explore the vast open world.
All of the weapons, armor, structures, names, and gameplay elements are inspired directly from extant literary, iconographic, and archeological sources. Darkmatter Games, with the help of world leading experts on samurai warfare, has painstakingly recreated the 14th century world of medieval Japan in unrivaled detail. Historical authenticity is the core element of the Warlord franchise. Prepare to experience the visceral world of the samurai like never before seen.
Add-ons
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Engagement
Reviews
Themes across 251 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love the game but PLEASE brother put a "Are you sure you'd like to load?" confirmation box when you click load. I've like half my play time because I'm learning to use a vertical mouse and accidentally clicking it when I'm changing my options 100 times as a new player. Thank you in advance!!
[i]We have[/i] Mount & Blade [i]at home.[/i] The game presents you with one continuous map overlayed with fog-of-war, which is removed as you march around. Each of your little [i]bushi[/i] has stats and can have gear attached in an extremely easy-to-use army management menu. In-between battles you can build and place an army camp to satisfy the needs of your dudes, but without all the survival grind. Also, the camp can just be packed up and placed back down anywhere with a single click, so once you get it the way you like you don't have to bother rebuilding unless you want to. Combat is simple but fun, with single-button attacking and blocking, as well as a block-attack stab to switch things up. Horses and ranged weapons are unlockable as you fight your way south, wherein you encounter bigger settlements with more interconnectivity and patrols. You can also just burn everything down and massacre everyone. It's great.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Czech, Japanese*, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil, French +1 more
Hours played at review time, across 251 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Same weaknesses and problems of the previous title, less "cool factor". Refunded after the first hour of gameplay
good game very fun recommend if like sandbox game 👍
This is really really fun. Feels different enough and evolved enough form Britannia that it is definitely worth a try.
So where do i begin? Long time supporter, big time enthusiast? So yeah this may be a biased review but also one that reflects my appreciation to the dev for his efforts to make a genuinely fun and interesting game. I got Warlord Britannia (dev's previous game) early in it's development and saw it grow and become something genuinely well thought out and interesting. Sure there were bugs and optimisation issues but when the dev said he was gona deliver on his roadmap for updates and eventual completion of the game i held my breath as so many devs don't deliver. Well this guy did and although people grumbled about unresolved issues he delivered exactly what he said he would, when he said he would and i respect that. Warlord Britannia was this devs first project I believe and I was impressed and wanted to see more. Cue Warlord Awaji! I enjoyed the last game because I liked Roman history and the same is the case with this game. I feel he does a good job to capture Japanese culture and history with the many shrines, temple, estates etc. Also when I took an estate where the warrior in command had survived the assault, I was presented with the 'capture window' where I could decide the fate of survivors...I could either leave him to die (very dishonourable), order his execution (fairly dishonourable) or allow him to commit 'seppuku' in the traditional way. I like to be an honourable conqueror so I allowed it and watched him stab his guts. I like to say it's the little touches in a game that make it fun or interesting and this is one of those touches. In Japan it was considered an honourable and decent way to conduct yourself by committing suicide first, by stabbing themselves in the stomach (where the Japanese believed the soul resides), and lastly chopping his head off (to make it a relatively quick death). It was all very brutal and very civilised at the same time! Anyway I digress, but this sums up my experience of the game. Living the Japanese warlord life to some extent. I think more needs to be added to create greater immersion but it's not lacking either really. I have some minor gripes like why don't we seem to have upkeep and a flow of supplies/money from settlements like in Britannia...could have missed that but I don't think so. Only seem to have gotten things after taking a place, which seems a bit 'lacking' and doesn't allow you to manage resources/settlements in the same way which is disappointing honestly. They don't seem to mind that I have just taken their home and killed a bunch of guys (again, unlike Britannia where people would rise up if you didn't manage the settlements properly). The only consequence of this is with the clan you're taking it from and if you conduct yourself honourably you even gain rep with the clan which is puzzling to me. It's like yeah i let that guy commit suicide honourably but I still want to to violently take all your stuff and you're happy about it? Even in Japan of the period that doesn't totally make sense. In medieval Japan skullduggery and deceit were commonplace (particularly during the Sengoku Jidai of the 16th c.) and there doesn't seem to be much of that here. Although admittedly this is in a slightly earlier period where things were a lil different but still, i'd like to be able to deploy Shinobi or other agents to maintain order and sow dissent as would have been the case in reality (see Shogun TW: Rise of the Samurai for a similar time period). Other than these minor gripes I've enjoyed organising the army, it's done in a way that I feel is quite consistent and the way you put your camp together is also interesting as the Japanese are to this day a well ordered and organised people. This is reflected in many things like the camp where everyone needs a place to sit, sleep and eat. When you're guys increase in rank and titles they require luxuries like green tea, writing tools and better food/sleep arrangements (like a fancy lacquered table for food or a nice woven mat in a snug fancy tent). You can give your guys armour and weapons but again you get these thru conquest only which again is a lil puzzling. You should be able to trade/manufacture these things but as far as I'm aware you can't. In Britannia to improve a soldiers armour, you paid for it and this made sense, here, none of that as far as I could see. But again this is relatively minor and a choice the dev has possibly made for a reason. There are things that actually help in a big way like the fast travel to checkpoints and camp, wow it makes a difference! Although marching a lot seems to increase XP which also provides some reason to do it, but having the choice is pretty satisfying. You don't seem to be able to gather resources either which was an often tedious, yet necessary activity all the same. But the resources you use in camp does seem to equate to the thing your building. So a simple mat to sleep on will require much of what you would actually need to make that object (simplified of course). I also appreciated to ability to refund and clear the whole camp to start again (necessary when your force grows). You don't lose resources and you can build a larger camp from scratch quite easily. I think it's fair to say i'm a fan with a critical eye and whilst I've mentioned some negative points, I can honestly say the positives outweigh much of this. Whether it be flinging blood off of your blade after a successful fight or surveying your army to make it mightier and surveying your conquests on this pretty large map (only conquered northern tip as of writing). All I ask is some more management and admin like a real Japanese warlord would have done or even retainers you can assign to administer. Overall I'm glad the dev has come bk fighting with this new addition to the Warlord series and what an addition. A time and place I enjoy in history and done in a way that I feel is consistent with the culture. Keep adding to this and tweaking and I'm sure I can give a 10/10 in the future ;) Graphics: Lovely and picturesque, very Japanese. No more fussball looking soldiers...these guys look like inflatable mannequins with balloon heads (love it honestly :D) Some stuttering issues at dawn and one or two other minor graphical weirdness 7/10 Sound/Music: As satisfying as the last game with that Japanese flavour 8/10 Gameplay: The tutorial guides you well and quickly on how to to do things, other tutorials as you gain a bow for example. Building isn't too bad and quite easy to get down. Some immersion improvements as mentioned above (like more economy management etc.) but army management is quite easy and I like that you can use the board to make your own formations, nice! 8/10 Overall: I would recommend this to lovers of warfare, history and Japan. there are some nice nods to the culture and you can tell this has been researched too. I'm definitely gona plow some more time into this and hope for some additions and improvements. Good job dev, another decent game! 8/10 EDIT: Since writing this the dev has updated the game to make the trading dimension a bit more noticeable, still lacking but a start all the same! We need the ability to do trades from where you are rather than having to physically go, which is how I think you're supposed to do it. But not a massive issue really! Good stuff dev!
还我大战场 还得优化 比前作轻松倒是
This is a genuinely great game. I cannot put down in text how good this game is. 13 outa ten game
Это очень проработанная стратегия и в плане механик и схожестью с реальными вещами в японской армии
Наконец то, кто то сделал по настоящему историческую игру в сеттинге феодальной Японии
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