
Use the radio to give commands to the soldiers on the battlefield. Keep track of the situation based on their voice reports only. Lead US platoons to clash with Vietcong in a realistic, innovative approach to the RTS genre. Make hard choices in a narrative driven experience, and face the outcome.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In Radio Commander: Vietnam ‘64, the player assumes the role of an American military commander in service with the U.S. Army during the Vietnam War. The objective is to coordinate military operations conducted between 1965 and 1968, managing complex tactical decisions while carrying the significant responsibility inherent to command.
Unlike traditional real-time strategy games, where the player observes the battlefield from an omniscient perspective, Radio Commander presents a more grounded approach. Situation reports are received exclusively through dramatic radio transmissions from troops engaged in combat on the ground. The only operational interface is a strategic map, used to track unit movements and record information through tokens and notes.
9 main campaign missions (each mission can be completed in several different ways),
9 animated briefings,
15 unit types, including infantry, evacuation helicopters, gunships, field artillery, aerial reconnaissance, M113 armored personnel carriers, and napalm-carrying F4 Phantom jets (each unit is described by a unique set of statistics and communicates with the commander using a distinct voice),
over 200 dialogue blocks used to construct radio messages,
over 600 story dialogues between units and the commander.
Radio Commander offers a unique experience, very different from classic real-time strategy games. It represents a bold attempt to redefine the genre, as the player is involved in a decision-making process that is far more realistic than those portrayed by casual RTS titles. Situation reports can be requested, troops’ communications can be listened to, evacuation helicopters can be dispatched, and napalm strikes can be ordered. The objective is to defeat an invisible enemy through decisions based solely on the received information.
The game presents the story of soldiers and their commander, trapped in the middle of a bloody, chaotic, and morally ambiguous Vietnam conflict. The narrative addresses difficult topics involving civilians caught in the theater of action, covert CIA operations, and cynical political pressure. Uneasy situations often depicted in cult classics such as Platoon, Full Metal Jacket, or Apocalypse Now are reflected, representing experiences that occurred daily for personnel serving in Vietnam and illustrating how difficult it was to make the right decisions during combat engagements with the Vietcong.
The fate of the soldiers is shaped by the decisions made throughout the campaign. Choices directly impact the course of the game and contribute to defining the viewpoint of the commander. The experience raises challenging questions regarding the righteousness of certain actions, the value of human life, and the destructive power of propaganda and stereotypes.
Radio Commander is not a conventional action game. The commander operates from a tent using only a radio and a map. Gameplay consists of observing the map and carefully listening to incoming reports. Decisions influence the lives of numerous individuals. Just like in reality, there are no elaborate graphics or animations to depict battlefield events. The experience relies entirely on imagination, listening skills, and strategic reasoning, resulting in a much deeper level of immersion than standard real-time strategy titles.
Command is exercised over infantry, air cavalry, field artillery, and powerful air support units. Jungle-burning napalm strikes and devastating bombing runs can be ordered. Each action requires careful consideration of the potential risks, including the possibility of friendly casualties. The experience raises questions about whether the ends truly justify the means.
Beneath the narrative surface, a deep and complex simulation operates continuously. Each unit is defined by a unique set of statistics. Morale, supplies, and stamina must be managed, with all factors affecting confrontations with the enemy, hostile terrain, and extreme Vietnamese climate conditions. Unexpected situations may arise, such as helicopters running out of fuel and being forced to land in the jungle, requiring difficult choices between rescue operations and further endangerment of troops.
Units are portrayed as fully developed characters rather than simple map pawns, each with distinct voices, personalities, strengths, and weaknesses. Mutual trust is essential: soldiers rely on command decisions, while success depends on their execution of orders. The game features hundreds of original dialogues and scenarios. Previously completed missions can be replayed to alter decisions and encounter new events.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is really good but when you quit it plays an ad, this makes me unreasonably angry, I should not get a ♥♥♥♥♥♥♥ ad ANYWHERE in a game I paid Twenty dollars for.
Amazing concept, dull execution. Being blind and relying only on radio reports is immersive at first. The map UI is clean, base atmosphere is cool, and the Vietnam vibe is strong. But gameplay quickly turns into ask for position, confirm combat, fast-forward, repeat. Strategy feels shallow, just stack units and spam artillery/helicopters. Voice acting sounds stitched together, voice recognition didn’t work for me, and some bugs break immersion. Respect for the idea. The core gameplay just isn’t deep enough to carry it. https://howlongtobeat.com/user/mentalmynx/reviews/u-69329/1
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Polish, Russian, Spanish - Latin America, Simplified Chinese, German, Turkish*languages with full audio support
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏真给我气笑了。 我明明让部队在山头待着别动,结果这帮玩意儿反复问我要不要下山,跟被人忽悠瘸了似的,慌慌张张来问我。我骂了八百遍让他们停、听指挥,全当耳旁风。 最后更绝,直接不听命令冲上去跟敌人干嗨了,一头扎进埋伏圈直接团灭,当场给我干失败。 我算是真明白了,为什么当兵的必须服从指挥,这帮不听指挥的货,真能把人活活气死。
垃圾游戏,让剧情推着走的傻逼。a排被狙击手压制,剧情让他待在那里不能动就不能动,指挥官都不能动他,我是指挥官还是剧情策划是指挥官,硬要我撤出e排,我tm没被进攻的时候可以一起撤剧情硬不让一起撤,留个a排在那里,狙击手是剧情安排休一发现位置凝固汽油弹炸了6次炸不死纯无敌,就是给a排不能撤安排合理性,而就任务性质和可行性本身一起撤本来就是个可选择可是剧情不让,然后e排撤之后越共直接派迫击炮炸a排,直接强行剧情杀,游戏结束,剧情通关。通关的成就叫 意料之外,有些战斗就是不公平的。我只能说剧情策划的能力和正常人相比较人生确实不太公平。补充一点撤离那里卡bug卡了我20分钟撤不了,而且地图信息情报太少,意味不明,战斗简报的作用不是给情报而是剧情补充。
一款本应该很不错的游戏,偏偏被一系列BUG给毁了,还有糟糕的中文翻译 首先是BUG,最新版本已经不能关收音机了(怀疑是减少BUG用的),然后会出现单位卡住不动的情况,第八关还会有离谱的火炮打不了任何人的情况…… 然后就是那中文翻译,一个Atlas就有巨人、Atlas(不翻译)和地图册三种叫法,Dragon One居然有龙一号和潜龙一号两种叫法,最后面点题的片段完全就是机翻翻译 实际上这游戏其实在剧情和细节方面还是有用心的地方的,但这游戏偏偏因为技术力不足和糟糕的中文翻译,让这款游戏玩起来实际糟糕 而且这游戏可拓展内容太少了……真的很少那种……第六关太折磨人了,玩到这关真觉得没有人类了……
Amazing idea but a weak execution. The game offers you a lot but you can't do much. This kind of restriction in a creative work just dampens you.
The game is buggy. After finishing the first mission, I quit the game and continued the second day. Guess what? In the second mission, I can't do activate the radio, can't start the timer, can't continue the game, the game locked me out.
the trees stopped speaking vietnamese.
Cant play missions after closing game, other players on forums having same issue. Doesnt look like anyones grtting much help.
虽然底子和想法很好,但bug实在太多了很难想写推荐的评价,引导差,中文翻译很烂怀疑是机翻,完全没校对的样子。
Players by region
Where this game's players are, estimated from review languages.
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