
In a world ravaged by war and dominated by magic, you must rise up to face the Chaos hordes. Playing solo or with up to four players in local or online co-op, choose a hero from four character classes and prepare for epic battles wielding some of the most powerful artefacts of the Old World.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
“Keep your eyes on this one, because it’s one quality Action RPG” – Entertainment Buddha
In a world ravaged by war and dominated by magic, you are the last hope for the Empire of Man against the Chaos hordes. Playing solo or with up to 4 in local or online co-op, choose a hero from 5 character classes with unique and complementary skills, and prepare for epic battles wielding some of the most powerful artefacts of the Old World.
• THE FIRST HACK AND SLASH set in the Warhammer Fantasy world, told through an all-new story written by Mike Lee (a Black Library author) and featuring a soundtrack composed by Chance Thomas.
• FEROCIOUS BATTLES: from the sewers of Nuln to the ruined streets of Praag, fight your way through monster hordes using over 180 different powers. Activate your bloodlust, a devastating skill, to escape the most perilous situations.
• 5 CHARACTER CLASSES, each with unique skills and customisation: a soldier of the Empire who can take heavy damage, a Dwarf specialised in melee combat, a High Elf who deals ranged damage by manipulating magic, a Wood Elf who lays deadly traps and wields the bow like no other, or a versatile Dwarf Engineer who can blow off steam, literally!
• AN XXL BESTIARY with over 70 monsters aligned with the Chaos Gods and unique bosses. Battle Nurgle's minions, Khorne's spawn and waves of other vile creatures!
• OPTIMIZED FOR CO-OP: solo or with up to 4 players, local or online, the class synergy and interface have been designed for co-op. Combine different skills and powers to create even more devastating effects.
• HIGH REPLAY VALUE: Story mode, a boss rush mode, countless dungeons and regular updates offer a rich and varied gaming experience. And with 10 difficulty levels, you can find the right challenge to test your abilities.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−95% | 6.5Kreviews | 58% | — | $157.8K |
| $19.99 | 4.1Kratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game. If you like Diablo you will like this. Story is engaging as well.
Полный ♥♥♥♥♥♥, а не игра.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 25 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America, Japanese, Polish, Portuguese - Brazil +1 more
| $1.49−95% |
| 296ratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Удобный кооператив
hope you didn't pay more than three bucks for this uninspired buggy hunk of junk
Warhammer: Chaosbane — 9/10 Chaosbane isn't going to reinvent the Action RPG genre—and honestly, it doesn't need to. If you've played Diablo, Path of Exile, Grim Dawn, or pretty much any other ARPG in existence, you're going to know what you're getting into with Warhammer: Chaosbane. You kill things, collect increasingly ridiculous amounts of loot, kill more things, get stronger, and then return to kill those things again—but this time, you're slightly more qualified to kill them. And you know what? It's a damn good time. Gameplay — 9.5/10 This is where Chaosbane really shines. The gameplay is solid, responsive, and genuinely entertaining. Combat feels good, abilities have weight behind them, and each class plays differently enough that starting a new character doesn't feel like you're simply replaying the same game with a different hat. And yes, the game is grindy. But... it's an ARPG. That's kind of the point. If I wanted to kill one enemy, get one piece of loot, and immediately retire with a full pension, I wouldn't be playing an ARPG. Chaosbane understands the basic ARPG formula and executes it well. There's something satisfying about watching your character gradually become an absolute monster while the enemies that once gave you trouble turn into glorified loot piñatas. Classes & Replayability — 9/10 One of the biggest strengths of Chaosbane is the class variety. The classes aren't simply different versions of the same character. They play substantially differently, which gives the game a surprising amount of replayability considering its relatively short campaign. Even better, the characters are individually voiced throughout the game, which gives each class more personality and makes replaying the campaign feel more worthwhile. This is especially important for me because I'm a big fan of games that let you play through the experience solo. And Chaosbane gets a huge thumbs-up from me for that. Single Player — 10/10 This deserves its own category because, for me, it's a massive selling point. Chaosbane can be played as a single-player experience, and that's a huge reason I enjoyed it as much as I did. I'm a big fan of Diablo II for the same reason. Sometimes I don't want to coordinate with three other people, worry about someone's internet connection, or listen to someone explain why their build is "actually meta" while they're lying face-down in a pile of demons. Sometimes I just want to sit down, play my character, kill things, collect loot, and enjoy the game at my own pace. Chaosbane lets me do exactly that. Graphics — 9/10 The graphics hold up very well. Chaosbane isn't necessarily pushing the boundaries of what modern gaming hardware can accomplish, but it looks good, and more importantly, it looks like Warhammer. The environments, enemies, armor, weapons, effects, and overall visual design do a great job capturing the Warhammer atmosphere. There's enough insanity on screen that you never really forget what universe you're playing in. And that's important because this could have easily been a generic ARPG with a Warhammer logo slapped on it. Thankfully, it isn't. Warhammer Atmosphere — 9.5/10 This might actually be one of the game's strongest accomplishments. Chaosbane does a great job translating the Warhammer universe into an ARPG format. The world feels appropriately dark, violent, ridiculous, and over-the-top. There's a certain satisfaction that comes from running around murdering hordes of enemies while surrounded by the kind of gothic fantasy architecture that makes you think, "Yep. This place definitely has a plague." If you're already a Warhammer fan, there's a lot here to enjoy. Maps & Environments — 6/10 This is probably where one of my bigger criticisms comes in. The maps can get repetitive. There are only so many different environments and layouts before you start recognizing the same basic structures. It didn't bother me enough to ruin the experience, but I can absolutely understand why it would bother other players. At times, it does give the impression that the developers found a handful of map templates and thought: "Yep. That'll do." Then copied and pasted them. It's not a game-breaking issue, especially considering the game's length, but it's definitely noticeable. Enemy Variety — 7/10 Enemy variety is another area where Chaosbane is somewhat average. The enemies aren't necessarily bad, but there aren't enough different types to keep things feeling completely fresh throughout the entire experience. You eventually start seeing the same enemies repeatedly, and while different variations and encounters help, I would have liked to see a little more creativity here. That said, the relatively short campaign works in the game's favor. By the time the repetition becomes a major issue, you're already approaching the end of a chapter or of the main experience. So while I think this is a legitimate weakness, it never became a deal-breaker for me. Story — 7.5/10 The story is... Okay. And I don't mean that as an insult. It's not terrible. It's not going to keep you awake at night contemplating the philosophical implications of your character's journey either. It's a perfectly serviceable Warhammer story that gives you a reason to go from point A to point B and murder approximately 47,000 things along the way. The story does its job. And honestly, for an ARPG, that's enough for me. I'm here primarily for the combat, loot, builds, and progression—not to win a literary award. Replayability — 9/10 This is where Chaosbane gets more interesting. The campaign itself isn't particularly long, but the different classes provide a strong reason to play again. Because the classes feel substantially different, you're not simply repeating the exact same gameplay experience. A character that relies heavily on melee combat feels completely different from one built around ranged attacks, magic, or other abilities. Combine that with loot, character progression, builds, and the inherent grind of an ARPG, and there's plenty of reason to come back. Overall — 9/10 Warhammer: Chaosbane isn't innovative. It doesn't revolutionize the ARPG genre. It doesn't walk into the room, kick POE/Diablo off the throne, and announce itself as the new king. It simply takes a proven formula, puts it inside the Warhammer universe, and executes it really well. And sometimes that's exactly what I want. The gameplay is fun, the combat feels solid, the classes are meaningfully different, the graphics look good, and the Warhammer atmosphere is extremely well done. The repetitive maps and somewhat limited enemy variety are legitimate criticisms, and the story is nothing groundbreaking. But those weaknesses are balanced out by the game's relatively short campaign, strong class differentiation, replayability, and—most importantly for me—the ability to enjoy the game as a single-player experience. If you're looking for the next big evolution of the ARPG genre, this probably isn't it. But if you're looking for a fun, straightforward, loot-driven ARPG set in the Warhammer universe, Chaosbane is absolutely worth playing. Not perfect. Not innovative. Just really damn fun. And at the end of the day, that's what I'm looking for in a game.
багованы квесты в сетевой игре, по метке стоим, активности нет
Unfun masochistic game. I bought it to play with friend. Just play something like minecraft dungeon or darksiders genesis.
[b] Dans un monde pseudo héroic fantasy, vous incarnez un elfe qui va chasser un gros méchant.[/b] [b] Les points forts:[/b] - L'esprit Diablo like, - Le doublage en anglais, [b] Les axes d'amélioration:[/b] - Le scenario trop convenu, - Trop répétitif, trop peu de monstres différents, décors peu variés, - Des graphismes pas "ouf" malgré le pack 4K, - Aucune difficulté, vous allez rouler sur le jeu... En conclusion, Warhammer: Chaosbane n'est pas un mauvais Diablo like, ni même un mauvais jeu en général, mais il n'a vraiment rien d'exceptionnel. Si vous le trouvez comme moi en maxi promo, alors vous passerez quelques heures dessus, mais l'oublierez vite.
ganhei esse jogo do meu amigo bruubs é mt bao é o diablo do warhammer ✌
This is a good game. Deserves better than mixed. Co-op auto-follow function alone makes it better
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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