
Become the ultimate shapeshifter in this hack n’ slash ARPG with action-based combat. Transform seamlessly and customize both your human and beast powers as you level up, find new gear and DNA-strands. Venture out solo or in co-op to uncover the secrets sealed inside a legendary city.
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About

Coridden is an old-school hack n’ slash action RPG with innovative shapeshifting mechanics. Engage in intense action-based combat and transform seamlessly between human and one of the unique, fully fleshed-out monsters - each with their own skill trees and abilities. Find new gear and DNA-strands while exploring a hostile planet. Venture out solo or in co-op on a journey to uncover the dark secrets sealed away inside a legendary city.
BECOME A SHIFTER: Switch between your human and beast form freely to utilize each form's strengths and skills when needed. The different beast forms are not only formidable in fights, you can also use them to faster traverse and overcome obstacles in the world.
ACTION FOCUSED COMBAT: Experience intense combat action where both your own skills and character gear matters. Learn when to attack, dodge, jump, shapeshift and use your abilities to effectively take out the aggressive beasts, bandits and machines that you’ll encounter on your journey.
GROW YOUR POWERS: Build up both your human and monster form with new gear, attributes and active and passive skills as you level up. Choose from 4 human classes and train one or more of the 7 beast masteries available.
RIDE OUT IN CO-OP: Up to 4 players can play together in drop in/drop out co-op gameplay, both offline/locally and online. In co-op you also unlock a special team mechanic: ride on each other’s back to become a strong cavalry unit together!
EXPLORE THE WORLD OF HEERA: Take the role as one of four siblings, each one with their own distinct personality, opening up for different sidequests and choices in conversations. Alongside your main mission, you can explore the open areas further to find hidden treasures and complete side quests in an unusual science fantasy world.

ABOUT US

Aftnareld is founded by Narin & Valle, we’re a gaming couple that started chasing our gamedev ambitions back in 2018. Since starting out as just a past-time hobby, we have both dedicated many years to learn game development on our own, with Coridden as the core project through all this time. Along the way, we’ve had the fortune to meet several passionate people that have helped and joined us on the journey to release Coridden.
We knew from the start that we wanted to make games with co-op and depth. We believe that co-op games are not only fun, but are also important for bringing people together. As we continue our gamedev journey, we are dedicated to keeping an open mind, listening to feedback from the community and keep improving our craft!

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The combat doesn't have a lot of weight and flashiness to it, but it works. You get skills for both your human character and the beast character you are using. Respeccing is available and easy to do in the main town. The game has some areas where you need to have found a certain beast in order to use their ability to explore or open up a section of the map. Conceptually, this isn't my favorite but it's fine. Functionally, unless you are using that specific beast already you need to equip their power in your inventory then switch back to whatever you were using before if you don't want to use that beast for combat which leads to extra menuing which isn't the best. Maybe some sort of ability to slot different beasts into a quickswap selection where you could then hold a button to get a radial wheel to switch between beasts out of combat would make that process smoother. We did run into a quest that bugged out in coop and restarting the game didn't make the encounter available again which was annoying which ended our time with the game.
Excellent game to play with friends or your partner (We played locally, so I don't know if there are any issues online). I beat it with my girlfriend and while she's not an expert gamer the amount of options available for difficulty will keep both, you and your partner, on your toes. By half the game she was hitting LIKE A TRUCK, and was hooked. Around 30 hours to complete, without any rushing. Acceptable story, with a few unexpected plot twists. Brutal combat; I think the level of depth and combos you can perform is impressive, easily the best aspect of the game, 10/10, by the end of the game you'll be surprised with the amount of movement, attacks and freedom the game allows in combat. You can attack at range, then go melee, throw all your spells, morph to animal form, ANIMAL WOMBO COMBO, morph to human, teleport onto your morphed friend's back, jump off, unleash full combo on foot again, teleport to your friend again. Its just pure madness, you feel godlike, we loved it!! Tons of builds and progression, attacks, spells; lots of different items and clever desing choices (like making the weapons "light-made", not an actual model, but like an ethereal aspect of the weapon) Nice world design, maybe a little blant, cities felt mostly empty with nothing to do, some towns will never be visited again after the first time... But the mix between fantasy and scifi locations was cool. Music and VFX: was OK, the music maybe needs some love, it's very basic. Maybe a little lackluster on end game content. In short, for playing with someone else locally, it's a solid 8/10, it could even feel like a 9 because of the magnificent combat system. BUT I wanna say this, if the studio improves on the foundation they already have (Like using the Dpad to toggle between varius animal forms, or a dedicated "Mage" class) this game could easily be considered as Game of the year material. The gameplay aspect of the game is THAT good. Coridden 2 could easily sell millions of copies. I will recommend this game to EVERYONE, I'll buy the supporter pack because I feel the price is not equal to the amount of fun you get out of this game, and if somehow they announce a DLC or a sequel (Please god, make this happen) I will buy that sh1t as soon as I know of the existence of said material.
Well, that's what an indie with 1.5 developers should look like and inspire other people to develop games on their own. Good couch coop
Coridden is a supercool shapeshifting ARPG. I love the isometric style and the graphics are cool. The gameplay is awesome and the controls are responsive. I played single player, which is what I prefer. Highly recommended
Friend and I bought this game because we liked the ease of split screen/online multiplayer, but what is up with this weird AI undercurrent storyline? We literally can't remember what the actual plot is. We kept noticing that there are all these NPCs that are set up to be backwards, hillbilly AI haters, and the game obviously paints them as being the ones in the wrong. I feel like the devs are on a mission to convince the world that AI is "totally cool bro." Feels like a super weird thing to keep hammering your audience over the head with.
I wish there was a neutral. I'm only a few hours in and I'm already tired of 3 things. 1. I'm constantly having to open the large map to look for areas. When the big map is open you can do anything. Would be cool to have a background overlay so you can move when map is open. The mini map is so small and useless. 2. I'm constantly having to rotate the camera behind the character. It's so top down that you can barely see much ahead of you. 3. There should be a pets spit skill hot keys. Instead of having to keep going into inventory and changing it. Game isn't bad so far. Just very annoying.
5 hours in, and I'm digging it so far. Playing with a friend, the combat feels smooth and the switch between human and beast form feels good. Clunkiest part so far is equipping different forms. I think a radial would solve a lot of that.
Ever heard of an ARPG with stupid platforming(!!) parts and falling damage? Me neither. And I hope I never again will. And the boss fights in this game are a complete slog: Against the Mutated Panteliz I needed more than one and a half hours and still couldn't defeat him, so I finally had to lower the difficulty to "Easy". Then I immediately defeated him. I want to add, that at that point I was level 27, whereas my opponent was just level 21. This should probably give you an idea. Generally enemy scaling in this game is bad. I mostly come upon enemies 10-15 levels below my own. And because of that of course I'll only find useless low-level equipment. Now you'd think that at least these enemies should be easy to defeat, considering that level difference. But no, even though I'm level 30, I'm unable of one-shotting even a lowly level 16 opponent. Now I came upon another enemy, called the Metal Guardian (killing this enemy is part of the main quest, so you can't just skip it), which is even worse. He's spawning fire novas and if I get hit a single time, it will cost me more than half my HP. While I do have a healing skill (Electron Heal), it's mostly useless, as even at max level (6/6) it barely heals 20% of my HP and also, the cooldown is rather long. Also, this boss has some gravity ability, which will pull you toward him and if you touch him, you will be hurt - badly. And the worst thing is this: The entire encounter is taking place on a rather small platform bordered by an abyss, meaning you will probably suffer as many deaths from falling as from being killed by the boss - each time costing you a 1000. After fighting said Metal Guardian for more than an hour and repeatedly dying by falling into the abyss, I finally uninstalled the game. What a shame, as the game otherwise has some neat ideas, expecially with the shape-sifting part.
Surprised this doesn't have a higher rating tbh. It is a very well crafted game with some unique and interesting mechanics, wrapped up with some atmospheric and high quality visuals. You may be confronted with a bit of confusion for the first few hours, but persist with it and it really turns into an extremely satisfying ARPG. Sure, some streamlining would be helpful, but we have been extremely impressed with this as a coop experience.
Рекомендую к прохождению в кооперативе :)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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