
In Warhammer 40,000 Space Marine you are Captain Titus, a Space Marine of the Ultramarines chapter and a seasoned veteran of countless battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Sep 8 → 6.43/day in the week after.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 1003 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
在星际战士2的爆火与争议后。我看到了许多人对这一部作品奉为神作的评价,满怀期待的体验一番,只能直呼上当,游戏本身可圈可点,但是机制上的缺点太多,让人玩起来会比较烦躁。 游戏还是经过了一番打磨的,星际战士的重量感与力量感还原的非常出色,战斗手感被调教的及其优秀,还有在长时间冲刺后会受到惯性影响的小巧思,但是由于角色模型和地图碰撞体积的原因,这种别出心裁的设计反而弄巧成拙,在狭小的空间里,一个台阶,一个拐角,试图从补给箱前快速离开,都会因为所谓的“惯性”导致角色卡住不动然后带来一段时间的僵直,更不用说每个高低差地形如果使用冲刺的话都需要走两遍才能下去。 游戏的回血资源尤其缺乏,回血的方式只有处决回血和开大回血,然而处决的血量和机制很难掌握,很有可能一不小心就把怪杀掉而不能触发处决,除了战斗也没有回复怒气的方式,奇怪的判定使玩家在怪堆中难以准确抓住可以处决的敌人,而抓到不能处决的敌人反而会被反击掉血,甚至作为一个鼓励玩家处决回血的游戏中,处决动画不是无敌的,而且处决只回血不回盾,敌人也不会傻站着看你处决,往往在处决后血量会光速掉到比处决之前还低,而且开大也不会锁血,受到伤害一样会死,让人把握不住游戏的战斗逻辑。 对敌人几乎没有介绍,你根本不知道这些不知从哪里冒出来的混沌大能会用什么样的方式把你撕碎,游戏有堆怪嫌疑,而且怪物dps高的可怕,什么铁光环什么动力甲,暴露在叛变军团的枪线下也会被立刻融化,随便来一个敌人的近战都可以打断你的连击,敌人的手雷只要波及到你就会产生僵直,玩家处理敌人要三四套连招,敌人往往只要朴实无华的三连击就可以把玩家打至濒死,相比之下玩家的数值过于幽默,很难想象一个星际战士拿着暴风爆弹枪,两梭子下去连一个瘟疫机蜂都打不死,翻滚后摇极大,幽默冲刺效果会给自己硬直但不会给敌人硬直,如果你试图冲刺到混沌炮手脸上,那么恭喜你,在你冲刺后的硬直时间里,混沌炮手已经跑出十米,并且在人物模型没有面对你的情况下,先行把炮弹倾泻到你脸上了。如果不是主角一直穿着华丽的蓝色动力甲,我还以为操纵的是暗潮里的贼配军呢。 队友似乎是无敌的,但是ai及其蠢笨,90%的时间都在后面进行射击,只有被敌人包围才会拿出近战武器,而且和玩家之间的配合几乎没有,无论玩家和敌人的战况在什么距离,战况激烈到什么地步,ai队友都在自己打自己的,唯一的联动是会傻乎乎的跟着玩家跑来跑去,当玩家藏在掩体后回盾的时候,如果队友恰好没有面对敌人,那么队友就会站在原地发呆,而且敌人的远程攻击貌似会优先锁定玩家,配合极高的dps和队友的愚蠢ai,队友会目送玩家被敌人的抢线洗头到死但是什么都不做,相比之下敌人ai之间的配合可以用完美来形容,远程怪密集的火力压制和近战怪如潮水一般的攻势,将游戏难度不断拉高。炮火环境下的烟尘和镜头晃动非常到位,但是制作组似乎忘记了玩家在开镜瞄准时眼前会被烟尘糊成一团。 武器种类还算丰富,但是缺少指引和环境,直到游戏结束我也不知道榴弹炮有什么作用。boss战?根本没有,游戏里唯二的boss,一个是换皮小怪不断叫其他小怪出来,另一个干脆就是加上qte的动画播片。 不过兄弟,这个游戏的跳包关卡实在是爽的没边了,你知道的,很少有游戏能够把这种单纯的无敌和爽感带给玩家,无cd,无条件的飞起然后猛的砸下,玩家的所有不爽与憋屈都会在跳包关里得到释放,这才是我想象中星际战士的样子啊。
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Jul 24 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Russian*, Czech, Polish, Dutch*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the plot of this is that you're an invincible badass and you gotta do some killing about it the gameplay is also that overall it's a mediocre spectacle shooter, the first 90 minutes seems desperate to show new things off by just continually feeding you new weapons, including melee weapons that are largely indistinct from one another. this is built around spectacle, and the thing about spectacle is that it wears fast, and this game just doesn't quite keep up. it's fun, it's just clunky and slow fun this came out in 2011. by then I really expect a shooter of this nature to have more than just headshots. orks run in fear from me, and gunshots to the leg don't slow them. this isn't a feature I expect to be present in every shooter but stuff like that would be a small way to buoy this game at times where it otherwise feels like you're just mindlessly holding forward thru hallways. you fight a lot of the same enemy, in the same environment, and you just don't have enough ways to interact with them you can often catch orks scrapping with one another, swinging their axes thru each other and bloodlessly achieving nothing. moments like that make it seem as tho this were developed on too tight a timeline, it's clear they're aspiring towards more, they just don't achieve it combat is fun but it could be a little better rounded out. you're accompanied by two invincible allies. they don't do a great job killing enemies exactly, but they do an amazing job of not dying. you can kite the most dangerous enemies by just keeping yourself on the opposite side of your invincible allies. it's odd I wish I'd timed how often I was just running thru corridors with nothing to do. I hope the second game is better than the first 2 hours of this game is. I hope the rest of this game is better than the first two hours of this game is. I thiiiiiiink I'll refund it
Oyunu An itibariyle bitirdim deneyimlerimi paylaşayım. 1. Bu oyun serisine başlamadan önce kesinlikle ilk oyunu önce oynayıp ardından 2. oyunu oynamanızı öneririm neden mi aralarında ciddi bir kuşak farkı oynanış mekaniği farkı ve grafik kalitesi farkı var eğer ki benim gibi önce ikinci oyunu oynayıp daha sonrasından buna başlarsanız yer yer gereksiz kıyaslamalar ve eksikler görmeye başlayacaksınız doğru sıra ile oynadığınız zaman dibinizin düşeceği kalitede güzel bir oyun. 2.Oyunun grafikleri çıkış senesine göre çok iyi aynı şekilde harita tasarımları ve mekan tasvirleri çok kaliteli ve dengeli olmuş bunların yanı sıra oyunun oynanış süresi özellikle campaing adına söylüyorum 6-9 saat arası gibi bir sürede bitiyor benim gibi en zorda oynamanızı öneririm çünkü en zoru gerçekten çok zor değil sadece ara ara hafif zorluyor o kadar. 3.Oyundaki sinematik sahneler ve ara sahneler gerçekten çok güzel bir şekilde tasarlanmış 2. oyundaki o titusun karizmasını burada da sonuna kadar hissediyor ve yaşıyoruz hep derim aksiyon oyunlarında bir karakterin karizmasını ve dövüş mekaniklerini övmeye başlasam her zaman aklıma titus gelir tek başına ordu misali ikinci oyunda uzaylılara aman vermezken şimdi bu oyunda orklara ve şeytanı varlıklara aman vermiyor adam birinci sınıf aksiyon karakteri 4.Oyundaki dövüş mekanikleri , savaş mekanikleri oldukça dönemine göre çok kalteli oyunda aksiyon yer yer düşssede bazı noktalarda aksiyonun yüksekliği savaş alanlarının kalitesi ve zorlayıcı mücadeleler benim vucudumdaki adrenalin salgılamasını baya bir artırdı her alanda ya da sahnede oynadığım savaşların ya da mücadelelerin kalitesini iliğime kadar hissettim. 5.Bu oyunda sınıf vb gibi seçenekler yok direk titusu oynuyorsunuz aynı zamanda hikaye görevlerini tek başına oynayarak yapmanız gerekiyor ki ikinci oyunda hikaye görevlerini multi bir şekilde yapmamız oyunun en güzel noktalarından biriydi burada malesef görevleri bireysel oynuyoruz ki bu tarz oyunlarda etkili ve uyumlu takım arkadaşları ile oynamanın keyfi bir başka oluyor bu oyundaki en büyük eksikliği online kısmında hiç oyuncu olmaması ve hikaye görevlerinin yalnız yapılması. 6. İnternette gayet güzel ve akıcı türkçe yaması mevcut oynarken ingilizce ondan dolayı oynamayım düşüncesine kapılmanıza gerek yok çeviriyi yapan arkadaşada burdan teşekkürü bir borç bilirim. 7.Bu oyunun diğer bir eksiği de boss savaşı burada nerdeyse hiç yok bu da malesef bu tarz oyunlarda benim gördüğüm ciddi bir eksiklik bu belkide benim bu tarz oyunları borderlands , world of war z mantıgında oynamamdan kaynaklıda olabilir ama warhammer space marine serisine başlayacaksınız öncelikle bu oyunu oynamanızı öneririm.
Si te gusta el mundo de Warhammer 40.000, un juego shooter 100% sin puzzles ni laberintos, este es tu juego.
boring af, repetitive, weird controls
Самая лучшая игра, чтобы прочувствовать себя инструментом для исполнения воли Императора. За императора!
Мала Токмачка
おそらPS3時代の当時としては相当すごいゲームだったはずだけが、圧倒的にグラフィックも触り心地も良い2が発売した今だと感動を覚えるほどのゲームではない。 ストーリーがスペースマリーン2の前日譚なので、暇だったら触ってみても良いかも。というくらいのオススメ度。 日本語化MODは本来の配布ページではリンクが切れています。 Steamレビュー内にアップロードしている人がいるので、そこからDLして使えました。 Win11で起動しようとするとエラーになる不具合がありますが、以下Youtubeを参考にすれば起動しました。 https://www.youtube.com/watch?v=QUj6O1MNxyU
That was a very fun and enjoyable ride, I liked quite a lot to a point I actually finished it, a rarity nowadays. Its a straightforward no nonsense shooter. Its linear, simple and with no level up crap, good stuff. Reminded of Gears of War but without a cover system. I am mostly unware of the 40K lore and universe, but this was a nice entry point to it. The Ultramarines felt so comically over powered innthis universe that I put it on easy and just rode on the power fantasy. :D
Навіть в 2026 грається дуже непогано. Що сподобалось: - важкість і сила космодесантника. - добре переданий абсурдизм і пафос всесвіту 40к. - достатній вибір зброї, можна підібрати щось під свій стиль. - колись був непоганий мультиплеєр, особливо кооперативний режим. Зараз, на жаль, практично мертвий. - на відміну від Space Marine 2, не зроблений росіянами. Що не сподобалось: - левел дизайн дуже слабкий - однакові сірі коробочки. - на високих рівнях сладності космодесантник стає дещо "паперовим". - фінальний бос = QTE. Тоді так було модно.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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