
MECHANICUS II ANNOUNCED! Take control of one of the most technologically advanced factions in the Imperium: the Adeptus Mechanicus. In this turn-based tactical game, your every decision will weigh heavily on the outcome of the conflict. Will you be blessed by the Omnissiah?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14.6Kreviews | 91% | — | $10.1M |
| $39.99 | 448ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game's allright overall, I wish it had a bigger budget tho and a larger variety of gameplay especially towards the end. Normal is the intended difficulty but if you're somwwhat of a gamer it's gonna be too easy, especially towards the end. But I enjoyed my time here, intresting game mechanic, especially at first when you're still discovering things.
VRERY ENGAGING STORYLINE AND INTERESTING MECHANICS MANY WAYS TO PLAY AS YOU SEE FIT HIGHLY RECOMMEND
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean
| $3.59−88% |
| 366ratings |
| 86% |
| — |
| not modelled |
| $3.99−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 867 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10 сервочерепов из 10
do not ♥♥♥♥ the toster
хорошая тактичка.
Praise the Omnissiah! Compared to the other games I currently have on the go, this one actually hooked me and didn't let go. It managed to keep me glued to the screen for several hours at a time. At first, it's a very tough and unforgiving game. But as you unlock more characters, more weapons, and more abilities, you can focus much more easily on this tactical game of chess. I picked this up as a break because I’ve been playing a lot of dialogue-heavy games—unfortunately, this one is quite chatty as well, and to be completely honest, I ended up skipping the dialogues. The bickering between six old-timers just didn't do it for me. And you can still understand the story very easy. The game gives you plenty of ways to play, and as mentioned, it's a very unforgiving experience set in a well-known universe. It's very similar to Darkest Dungeon, where you delve into a network of dungeons in pursuit of loot. The absolute best part of the game is its soundtrack, which is simply divine. The pipe organs and epic chants are utterly flawless. All in all, I enjoyed the game immensely, including the DLC, which was even tougher than the base game and its bosses. But I pulled through. Rating 7/10
:)
同质化严重,后期机油佬过于无敌了,喜欢红袍小人把死灵当减速带的可以试下。
Spielbarer Software-Schrott durch Game-Breaking Bug. Ich wollte dieses Spiel wirklich lieben. Die Atmosphäre, der Soundtrack und das gesamte Design der Adeptus Mechanicus sind absolut großartig getroffen. Aber was nützt das beste Artdesign, wenn das Spiel mitten in der Kampagne durch einen fatalen Bug unspielbar wird? Mitten im Spieldurchlauf ist bei mir das Interface komplett kaputtgegangen: Die Waffen-Icons wurden plötzlich nicht mehr angezeigt. Ohne diese Icons ist es schlichtweg unmöglich, überhaupt einen Angriff auf einen Feind auszuwählen oder auszuführen. Ich saß in den Missionen fest und konnte meine Einheiten nur noch dumm in der Gegend herumlaufen lassen, ohne jede Möglichkeit zur Gegenwehr. Ein Neustart oder das Laden älterer Spielstände hat das Problem bei mir nicht behoben. Ein Bug, der die absolute Kernmechanik eines rundenbasierten Taktikspiels komplett lahmlegt und den gesamten Spielfortschritt vernichtet, ist absolut inakzeptabel. Ich musste das Spiel frustriert abbrechen. Wer keine Lust hat, seine Lebenszeit in einen Spielstand zu stecken, der sich jederzeit grundlos selbst zerstören kann, sollte hier lieber einen großen Bogen machen. Keine Kaufempfehlung.
At first the game feels pretty engaging. There’s plenty of motivation to collect augmentations, experiment with different Tech-Priest builds, unlock new Skitarii, and so on. But the missions themselves become boring very quickly. Most of them end up being nothing more than clearing every enemy on the map, even if the original objective was evacuation, scanning, or simply surviving. By the end I got tired of it and decided to fight three bosses at once, because unlocking new content and boss encounters through long, repetitive, and usually easy missions (even on hard difficulty) just became exhausting. The game left me with mixed feelings, almost 50/50. Still, despite its simplicity, it managed to keep me hooked for quite a while, so I'm giving it a positive review. [i]Praise the Omnissiah.[/i]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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