
MECHANICUS II ANNOUNCED! Take control of one of the most technologically advanced factions in the Imperium: the Adeptus Mechanicus. In this turn-based tactical game, your every decision will weigh heavily on the outcome of the conflict. Will you be blessed by the Omnissiah?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14.6Kreviews | 91% | — | $10.1M |
| $39.99 | 448ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Extremely fun - it has a short run time and the replayability isn't infinite. However - it doesn't need to be. Its a well crafted and tight experience, with great music and fun gamplay (I like it more than XCOM) - an excellent game to puck up on sale!
PEAK
Addicting game. Love it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean
| $3.59−88% |
| 366ratings |
| 86% |
| — |
| not modelled |
| $3.99−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 867 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love the vibe, music, and game play. Still learning, but there is quite a lot to love about this game.
Only 8 hours into this but enjoying this very much. XCom like, 6 character classes, etc. Bug free ATM.
[i]Above bullets, above blades, care for your soul above all. [/i] [i]- Gathalamorians 45.7[/i]
fun
Although the Necron tomb exploration gets a little repetitive, Mechanicus is an engaging strategy game with unique resource management. Attaching more and more weapons and devices to your tech priests as you level up is fun and provides incentive to keep grinding away.
It's a pretty good romp if you are into the warhammer lore. Otherwise it's a pretty lightweight RPG with not much to offer. I'm not sure how the replayability is because I couldn't be bothered to finish it. I give it 5 cogitators.
A new branch in the warhammer rpgs. And a very different viewpoint. Inspirational in its own way but only if you are of a certain mind, cyberstuff isn't for everyone but anyone can still enjoy this game. Controls are somewhat frustrating, the mouse click zones overlap, you have to right click to stop doing something rather than click the obvious X than ends the round, lag can cause the interface animation to desync from the buttons so you have to be purposeful when you click rather than just react to what you think should happen, and if you aren't zoomed out enough enemy shots only show the shooting and not who is hit. This kind of niggling is a constant thing through the game and it feels like it should have been sorted out but in all honesty when you are dealing with such a beautiful game and wonderful ideas, all can be forgiven and this often happens when franchises (especially warhammer) gets put in a digital game as the sheer world the devs are building is more than the budget and time can be put to. Yeah it feels clunky but who cares, it simply fades away in the world they have created for it to run.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.5M | 33.2K | 84% | $39.99 | |
| $2.8M | 2.3K | 54% | $39.99 | |
| $2.7M | 4.8K | 87% | $19.99 | |
| $92.2K | 1.2K | 62% | $2.99 | |
| $75.3K | 254 | 75% | $11.24 | |
| $35.2K | 49 | 49% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.1M | 27.2K | 95% | $19.99 | |
| $10.1M | 24.2K | 85% | $19.99 | |
| $10.2M | 7.1K | 67% | $33.99 | |
| $10M | 15K | 84% | $39.99 | |
| $10.2M | 22.7K | 80% | $24.99 | |
| $10M | 12.8K | 80% | $29.99 |