
MECHANICUS II ANNOUNCED! Take control of one of the most technologically advanced factions in the Imperium: the Adeptus Mechanicus. In this turn-based tactical game, your every decision will weigh heavily on the outcome of the conflict. Will you be blessed by the Omnissiah?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14.6Kreviews | 91% | — | $10.1M |
| $39.99 | 448ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 862 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes.
Quite fun and challenging for the first 5-10 hours, afterwards its a walk in the monotonous black and grey park with same decorations and unskippable animations. Customization is ok but the game is too easy and snowball-ish to really explore the build tree. Once you start doing well there is nothing that really stops you from accelerating, even on very hard difficulty.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean
| $3.59−88% |
| 366ratings |
| 86% |
| — |
| not modelled |
| $3.99−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
too many enemy reinforcements
Its really fun once you get into it
Cool game. Amazing art direction. Spectacular sound design, and probably my most beloved soundtrack I've heard in a game so far. I especially loved the boss design and the level layout. The mechanics keep the game feeling like you're down ♥♥♥♥'s creek without a paddle, but after a while of tinkering around there's some pretty awesome weapons and builds that you can come up with. The only gripes I have with the game is that sometimes there's minor visual artefacts; and there's a somewhat unresponsive feel when navigating the dungeons, or when commanding your cohort in battle. Overall, it's a really good play. 8.5/10
Played for a few hours and found it difficult to win even at casual difficulty.
.
good. soundtrack and sound design go crazy
almost better then xcome
98% GPU utilization in an isometric TB game, 5% optimization, 95% no F's given by dev (see forums/posts to confirm). Rest is mute.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.5M | 33.2K | 84% | $39.99 | |
| $2.8M | 2.1K | 53% | $39.99 | |
| $2.7M | 4.8K | 87% | $19.99 | |
| $92.2K | 1.2K | 62% | $2.99 | |
| $75.2K | 254 | 75% | $11.24 | |
| $35.2K | 49 | 49% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.1M | 27.2K | 95% | $19.99 | |
| $10.1M | 24.2K | 85% | $19.99 | |
| $10.2M | 7.1K | 67% | $33.99 | |
| $10M | 15K | 84% | $39.99 | |
| $10.2M | 22.7K | 80% | $24.99 | |
| $10M | 12.8K | 80% | $29.99 |