
The new reference in RTS at its best! The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 602 reviews with recorded playtime.
Reviews
Themes across 599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
крутая игра, особенно когда под напалмом сгорает 30 солдат
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ I wish it was true ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale ☑ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☑ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
better than warno btw
我已经玩了3807小时
Братья, берите лучше Broken Arrow, она в сто раз пизже и современнее этой хуеты. Плюс WRD отключили сервера для ру игроков, сыны шалав на разрабах
The best Eugene game ever, WARNO sucks
Максимально наитупейшая игра где нет брони нет реализма. БМП 2 не может уничтожить горстку пехоты в домах. кассетные боеприпасы не эффективны против пехоты, но эффективны против техники.. Искуственный интеллект лезет в огонь от напалма.. Некоторые танки не имеют брони. Вертолёт не может прекратить огонь когда ему дают приказ. Самолёт не имеет своей оптики(есть только на бумаге). Разработчик ничего не смыслит в войне и в физики. Ну не может м113 танкануть рпг 7. Ну не может пехота с птурами, которая стоит на месте уже долго и по факту окопалась, стрелять позже чем какой то танк, который только приехал, ПРИ ТОМ ЧТО ОН ВСЁ ЭТО ВРЕМЯ ПОДСВЕЧИВАЛСЯ РАЗВЕДКОЙ. Ну не может солдат быть настолько тупым, что он будет стрелять с рпк по бтру, вместо того чтобы использовать рпг, которое у него за спиной. Посмотрев характеристики BLUEFOR и REDFOR, я выяснил, что BLUEFOR почти во всём имеет лучшие характеристики чем REDFOR. 1 из примеров самый дешевый абрамс стреляет на 10 процентов лучше чем т62 за ту же цену.(ДА ДАЖЕ Т72 НЕ СРАВНИТСЯ С ДЕШЕВЫМ АБРАМСОМ) недавно заметил на советской технике украинский трезубец... как на технике советского союза, а именно бук и его модификации могла быть символика страны, которая появилась после распада ссср.бред. Бред, то что лтц спасает от ракет наведение, которых производится с помощью радара. бред, это то что у максимально современной ракеты точность 60 процентов...
战局如棋盘铺展,指尖推演着千军万马的呼吸。 每道指令都像墨迹在宣纸上晕开,无声却撼动山河。 硝烟未散,策略已成诗行,静默中听见历史低语。 胜负非终点,是思维在时间轴上刻下的印记。 联机对战时,默契如星轨交汇,彼此照亮暗夜。 一局终了,余韵仍悬于心空,似钟声回荡古寺。 这不止是游戏,是灵魂在虚拟疆域的迁徙与安放。
I quite enjoyed the single player campaigns in this game. The game occupies a middle ground in strategy games where individual unit cannot be micromanaged but are still important enough to matter. This makes placing units in a position to succeed as important as the choices about the quality and types of units that you choose to deploy. A low quality infantry unit can defeat a much higher quality tank if it is placed in a forest or a town where it can perform a close-up ambush, whereas that tank might destroy more points of enemy units than it cost to deploy if it is positioned in cover with good line of sight. There is an element of rock-paper-scissors where certain unit types are easily countered by others (air defense versus helicopters, helicopters versus tanks) but each unit type is highly effective when played well and easily lost if mismanaged. I liked the variety of units and nations available in the game. As a military history/technology nerd, it's fun to see all the different vehicles and weapon systems countries deployed, as well as seeing how each nation fielded equipment suited to its needs and strengths. The individual campaigns show off the units from the new countries and I like the slightly alternate history takes for the inspiration and there is a good mix of playing offense, playing defensive, playing the higher technology force, and playing the lower technology force. The mobility of units helps show how some "weaker" formations generate great value by their ability to cross multiple territories in a single turn. There is nothing quite so much fun (or quite so frustrating) as slipping airborne units through a gap to occupy an enemy airbase or block an enemy army's ability to retreat. If I had one criticism of the basic gameplay, it is that the AI tends to be very aggressive unless it thinks it is horrifically outgunned, at which point it becomes very passive. I found that most battles ended up being about circling the wagons in defensive positions while trying to outlast an overly aggressive enemy. This was still challenging and fun, but it also meant that I could avoid the risk of attacking most of the time. The naval units got a mixed reception and I think they worked better in the littoral realm than in the deep sea, where ships just ended up moving around like tanks on blue grass. The one thing that would have made this game absolutely legendary in my view would have been if it had shipped with a campaign editor. I have no idea how viable that would have been from a technological point of view, but by Red Dragon, we've got a huge variety of units across a lot of different nations. There are dozens of historical conflicts, near-conflicts, and hypothetical conflicts that could have been played out across the globe and the ability for players to create the scenarios that they developers did not have the opportunity to create themselves would have provided a ton of value. Overall though, this is one of my favorite games and I enjoyed coming back to it after spending five or six years away. I felt sad to finish the final campaign because I'll miss the gameplay (and I'm looking forward to getting into Warno once the campaign is fully available).
Be careful when setting up a Eugen account in this game. If you lose access to the email address you used to set up the account, and you forget your login details, you will lose access to the game. Contacting their support does not produce any response either, so I'm out of luck.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Japanese, Korean, Ukrainian, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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