
The new reference in RTS at its best! The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 601 reviews with recorded playtime.
Reviews
Themes across 598 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good game, horrible community. I've straight-up stopped playing this game years ago because of how systematically toxic the multiplayer is. People give too much of a ♥♥♥♥ about win ratios in this game and will kick you out of their 3v3/4v4 lobbies if you're below 30%. So if you don't meet this quota, you're stuck playing in the 10v10 lobbies. Doesn't sound that bad, right? Wrong. The big problem with that is that EVERYONE bails out on REDFOR and everyone hogs BLUFOR in those lobbies, so you're now stuck in this loop of long periods for the lobby to fill, watching REDFOR players surrender in droves over the course of the match, and watching your win-ratio lower more and more from each match loss. So now you lose more of a chance to get out of the rut you're in and the 10v10 pubstomp lobbies become the only options for MP at this point. So much of this could have been avoided if a team scramble, a lobby that assigns players to team after it fills, penalties for bailing your team or, something ffs was implemented to discourage this side-hogging and constant pubstomping. But no, and now you have one side of a player base that are punished for playing the game and another who are rewarded for exploiting this situation. What doesn't help is that the majority of players in this game are miserable, racist pieces of ♥♥♥♥ who refuse to show an ounce of empathy and will hurl abuse on you. I don't care if one guy didn't treat me like ♥♥♥♥ that one time, because they get drowned out by the sea of bigots around them. The racism got so bad that Eugen mass-banned accounts and a good chunk of them made the limp-♥♥♥♥ excuse of them exercising their "free speech". Why should I or anybody else subject themselves to this just for an RTS? If a community punishes you for conditions out of your control and treats you like garbage on a whim, then who in their right mind would want to stay here? Do not buy this game if you value yourself and basic human respect; you're only gonna walk out of here feeling like a battered wife.
Не покупайте игру т.к по сетке серверы не работают для РФ.
不得不品尝的一集,送他们去见毛主席😡😡
了解了最近的warno和断剑的一系列风波后,红龙仍然稳稳坐在冷战RTS的宝座上
没别的要求。开放创意工坊/多出几个战役,这游戏还能再火十几年。
Trying to play this game is kinda like trying to ♥♥♥♥ a christian girl. You spend hours and hours and hours trying to figure out how to get into her pants. And once you do, it's just kinda mediocre, cause she only knows one move, and it's kinda mid.
At this point, it's close to its final hours. This game will forever be my Gold Standard I will compare all past, present, and future wargames to.
Easy bot wiped its ass with me 6 times in a row.
Better than WARNO. lol
越王勾践卧薪尝胆,最后灭了吴国。这么多年来给他们造玩具,鞋子,甚至他们的国旗。一边忍受他们的傲慢,一边等待时机。现在,时机终于到了。让他们见识我们民族的伟大!瞧好........什么?这不是爹4?无所谓,PLA照样会把西方国家的朋友们统统上市
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Japanese, Korean, Ukrainian, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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