
2 SIDES, 12 NATIONS, 750 UNITS: THE STRATEGY GAME REFERENCE IS BACK! Richer, more beautiful and more accessible, Wargame AirLand Battle is the sequel to the explosive real-time strategy game Wargame European Escalation! 1985.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
뭐 나쁘지 않음
I've been playing this game for a few years and it's ok. Red Dragon with the Naval Battles is the best of the series. The game maps are so big and you can zoom out so much that you no longer can see the individual units except their labels. So, you really don't get to see the nice design of the units and their dynamics and animations during the game. Games like Terminator Dark Fate, Starcraft, Warcraft, Homeworld Deserts of Kharak, and World In Conflict (the best RTS game ever made) actually immerse you into the battles. You can see the units well and see their animation and dynamics. I might as well play Command Chains of War. Single player can be overwhelming and sometime frustrating controlling units. I also never understood some of the rules of engagement (ROE) for some units, especially helicopters. They would shoot two missiles at one unit and run out of ammo quickly. Regiments is a better option. Regiments is another game that is similar to Wargame, but I think has better dynamics and unit ROEs. However, the game is fun, especially in multiplayer where you can coordinate what role you’ll play or what part of the map is your area of responsibility. But it looks like Broken Arrow is the solution to my frustration. It’s improving in all the short comings of the series Wargame games by Eugene Systems. I would skip these series of games and wait for Broken Arrow. In the mean time, play some of the other games I mentioned.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Russian, Polish, Traditional Chinese
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
中文问题于steam界面右键属性调换,过亮问题于显示设置的应用程序界面或直接自动设置
artillery seems to fire faster in this game :).
A better PVP game than anything. The single player(could be used as a tutorial) is not persistent. Despite all the detail, the ground detail, the unit detail, all the cool nifty animations and a genuine tactical real time simulation; in single player the persistence is very much lacking. Your divisions(units) persist battle to battle, but the maps do not. If you set up a killer spot on a map after a difficult fight? Expecting you will be able to maintain this spot the next time the baddies show up and attack. No, doesn't work like that. The maps seem to have a predefined start location. Makes for a ♥♥♥♥♥♥ strategy game mechanic for a game(seemingly) dedicated to strategy. Pretty much killed it for me. I might have gotten into it, might have gotten into PVP, but the single player was so terribly put together due to persistence issues that it was a buzz killer. Basically, when you realize all that fighting, setting up the positions from before, all that you did? Basically means nothing for THIS NEXT fight because you will start in the same spot you did before(as the map reset basically to default starting positions). In single instance games? PVP? That's where the game shines. One map, one battle and your 'deck'(selection of units to comprise your 'division' or whatever its called). Despite how it looks it's a ♥♥♥♥♥♥ strategy game(Macro, big map). However, it IS more 'RTS' style(starcraft, total war battles style real time) milsim(realistic movement, vision limits, range limits, armor, et all based on the real stuff). More micro tactical - unit to unit. Shines in many vs many PVP single instance battles. Defining the terms precisely to paint the picture. I got it all cause friends were playing it, was fun even for novice level players in that regard(facing dumb AI). But would have played a lot more if the campaigns weren't so terrible!
游戏带有繁体中文,视角操作有些不便捷,还有就是战役有时会卡死
Nach all den Jahren immer noch ein Strategie-Hit.
Very fun game, but a new update would be nice :)
Good game!
Excelente juego para mis gustos, sumamente entretenido, complejo, dinámico y variado en todo su contenido y jugabilidad, lo único que me gustaría es que fuera más valorado y que la comunidad creara mods para que no quede en el olvido pues me parece que ni red dragon los tiene.....
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