
WARDOGS is a TACTICAL ALL OUT WARFARE FPS where one hundred players split across three teams fight over the control zone. Set in the derelict industrial mountains of Eastern Europe on a destructible battlefield where teamwork pays and cash is king.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

WARDOGS is an All-Out Warfare FPS that combines tactical gunplay and combined arms combat with building and destruction mechanics in a large-scale, up to 100-player militaristic sandbox.
The game mode - Inspired by ‘King of the Hill’ - has three teams fight for control of randomized 2x2km ‘Control Zones’ within larger maps. The team with the most players within the Control Zone earns points - the first team to reach 100 points wins the match. The variables in zone location and individual player tactics mean no match ever plays out the same.

In WARDOGS – Every. Decision. Matters.
Every player starts their journey with $10,000. Each life, you purchase a custom loadout from a wide selection of weapons, gear, utility, and vehicles to help your team win the match.
Every teamplay action you perform rewards cash. From reviving squadmates, transporting friendlies to the zone, or controlling the objective. We don’t just encourage teamplay; we reward it. It’s the player’s choice how they want to play, earn and spend their profits.
Cash persists from match to match, so spending big on better gear, equipment, or a vehicle at the right time has the potential to turn the tide of battle and could yield massive returns.


You Choose How You Want to Play & Profit.
There’s no one way to play, earn and progress. Instead, WARDOGS gives players the freedom to take on the Control Zone in any number of ways. Whether you’re a lone wolf helping out your team or part of a dedicated squad, how you approach the battlefield is entirely up to you.
You could chase the 'Hot Zone' to earn double the cash, purchase a ghillie suit and snipe from a distance, or ferry supplies to teammates by helicopter. Additionally, you could choose to fortify a strategic chokepoint by building your own forward operating base, or if you're feeling destructive... man an artillery tank and rain down destruction on the enemy.
There are no set rules of engagement. It’s ultimately your choice how you want to approach the battlefield.


Bring the Chaos to Tactical Warfare.
Destroy apartment blocks with rocket launchers or tear your way through towns in heavily armoured tanks. The world around you reacts to your presence. Conversely, strategize with your teammates to build upon and fortify key locations within the map for a tactical advantage.

Every Moment in WARDOGS is 100% Player Driven and tied together with local voice chat to either talk tactics with teammates or troll enemy players. This is not another ‘Battle Royale’. This is not another ‘Extraction Shooter’. WARDOGS is a new Tactical take on the All-Out Warfare FPS genre that rewards decision making, communication and teamwork – and allows you to play how you want within a modern militaristic setting.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 79.6Kreviews | 79% | #2 | $168.3M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1346 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
底子还可以 但是平衡性完全一坨 选蓝色就已经输了 选绿色就已经赢了,新手进去什么都没解锁用不了 让四面八方狙击手一枪一个小朋友点名,复活七八次跑路二十分钟见一个人
Very unbalanced. If you are shameless and like to just sit all game good for you, mortar is the name of the game. Mortar spamm all game, attack helicopter left and right making 50+ kills easy, level advantage is also heavily disgusting. You will mag dump someone and if they have better loadout they will just turn around and delete you. Good idea with the game mode, and the game itself can for a very short time feels fun, but poorly executed and lame to play for most matches. Maps are very open and you get sniped left and right losing expensive loadout trying to actually play the game and not jerk in a bush or spamming mortar non stop. The way it is right now seems like to push lame gameplay for exp and not losing money making it very boring. Leveling takes forever and they will reset your progress every couple weeks. Most my games end up me rolling my eyes behind my head in disapointement from all the unskillful ♥♥♥♥♥♥♥♥♥ happening. Casual gamers playing for fun will get tired of this game pretty fast seeing how bad it is and it will get even worst only having the sweatiest of sweat making all the matches extremely boring. Leveling up is a nightmare time wise takes a long time AND you will compete agaisnt poeple with better gear.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $169.8M | 378.8K | 93% | $19.99 | |
| $165.8M | 543.3K | 95% | $14.99 | |
| $164.8M | 206.2K | 96% | $44.99 | |
| $160.2M | 175.4K | 57% | $49.99 | |
| $178.5M | 148.7K | 72% | $59.99 | |
| $179.2M | 246.6K | 98% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $92.8K | 175 | 82% | $12.99 | |
| — | 0 | 66% | — | |
| $71.2M | 65.3K | 80% | $33.32 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best JP #1, worst PL #4 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish +2 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
⭐️⭐️⭐️⭐️⭐️ WARDOGS — A COMPLETELY PROFESSIONAL REVIEW After extensive testing, I can confidently say Wardogs is one of the most realistic military shooters ever created. And by "realistic," I mean I've spent 35% of my military career running toward gunfire, 20% wondering where the ♥♥♥♥ I am, 15% trying to figure out who shot me, and the remaining 30% getting killed by a man named xXPoopNugget420Xx lying motionless in vegetation. The maps are enormous. Not "pretty big." I'm talking I should've packed a ♥♥♥♥♥♥♥ lunch enormous. You spawn, begin your 11-mile commute to the objective, admire the scenery, reflect on several poor decisions you've made in life, finally reach the battle... BANG. Dead. Excellent. Respawn. Let's do the Appalachian Trail again. The gunplay, though? Actually ♥♥♥♥♥♥♥ good. When everything clicks and you're pushing an objective with your squad, bullets snapping over your head, explosions going off, teammates communicating... You feel like an elite military unit. Then Kevin drives the transport directly into a tree. Now we're six grown men standing in a field staring at a vehicle wedged sideways between two rocks. Nobody says anything. We all know Kevin ♥♥♥♥♥♥ up. The audio is fantastic too. You hear footsteps. Your heart starts pounding. You slowly turn the corner. Weapon ready. You've trained for this. You've prepared for this. You've waited your entire life for this moment. It's your teammate. You relax. Then somebody 340 yards away shoots you directly in the forehead. Perfect. Vehicles are another beautiful experience. Sometimes you're providing tactical transportation for your squad. Sometimes you're conducting a coordinated armored assault. And sometimes you're upside down in a ditch 45 seconds after leaving spawn while everyone inside argues about whose fault it was. That's warfare. The controller settings also provide an incredible mini-game called: "Spend three ♥♥♥♥♥♥♥ hours adjusting sliders because something still feels weird." 0.85? Too slow. 0.90? Too fast. 0.87? Maybe. Deadzone 4? Interesting. Deadzone 3? ♥♥♥♥♥♥♥♥♥ I'VE RUINED EVERYTHING. Eventually you'll get it perfect. Then you'll change one setting you don't understand and destroy six hours of progress. 10/10 immersion. But here's the annoying part: I actually really like this ♥♥♥♥♥♥♥ game. Underneath the rough edges, weird moments, occasional confusion and the cardio simulator between objectives, there's a seriously good shooter here. When you get a squad that communicates and everybody actually plays the objective, Wardogs goes from: "Where the ♥♥♥♥ am I?" to "♥♥♥♥♥♥♥♥♥ THIS IS AWESOME." in about 30 seconds. Then you die. You never saw the guy. Nobody saw the guy. There may not have even been a guy. At this point I believe the bushes themselves are armed. ⭐️⭐️⭐️⭐️⭐️ Would recommend. I'll see you on the battlefield. I'll be the guy sprinting toward the objective for nine minutes before getting shot by shrubbery.
Nah this ones boring
insane game highly reccomend
The game is pretty addicting. Most teammates seem to be pretty good as far as playing obj, building FOBs, and delivering supplies and players to important points. The gun play is pretty fun. Sometimes you go on a losing streak and just have to do other things to start getting your cash back up. Which I think is cool because it's not just run and gun all the time. You have to learn to play in such a different way sometimes.
Age of empires 2 köylüsü gibi ev dikip, helikopterle taksi yapıp üstüne okla bile savaşabildiğin oyun. Tek kelimeyle harika, çok iyi, müthiş, muhteşem
Gros GG au studio pour cette pépite. C'est LE jeu teamplay que j'attendais depuis tant de temps.
gooood
У игры однозначно есть потенциал. Хоть я нищий, не играл в бф, не люблю тарков, тяжело в скваде было - война собак понравилась. Осуждаю игроков на картошке, что видят все вокруг себя.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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