
WARDOGS is a TACTICAL ALL OUT WARFARE FPS where one hundred players split across three teams fight over the control zone. Set in the derelict industrial mountains of Eastern Europe on a destructible battlefield where teamwork pays and cash is king.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

WARDOGS is an All-Out Warfare FPS that combines tactical gunplay and combined arms combat with building and destruction mechanics in a large-scale, up to 100-player militaristic sandbox.
The game mode - Inspired by ‘King of the Hill’ - has three teams fight for control of randomized 2x2km ‘Control Zones’ within larger maps. The team with the most players within the Control Zone earns points - the first team to reach 100 points wins the match. The variables in zone location and individual player tactics mean no match ever plays out the same.

In WARDOGS – Every. Decision. Matters.
Every player starts their journey with $10,000. Each life, you purchase a custom loadout from a wide selection of weapons, gear, utility, and vehicles to help your team win the match.
Every teamplay action you perform rewards cash. From reviving squadmates, transporting friendlies to the zone, or controlling the objective. We don’t just encourage teamplay; we reward it. It’s the player’s choice how they want to play, earn and spend their profits.
Cash persists from match to match, so spending big on better gear, equipment, or a vehicle at the right time has the potential to turn the tide of battle and could yield massive returns.


You Choose How You Want to Play & Profit.
There’s no one way to play, earn and progress. Instead, WARDOGS gives players the freedom to take on the Control Zone in any number of ways. Whether you’re a lone wolf helping out your team or part of a dedicated squad, how you approach the battlefield is entirely up to you.
You could chase the 'Hot Zone' to earn double the cash, purchase a ghillie suit and snipe from a distance, or ferry supplies to teammates by helicopter. Additionally, you could choose to fortify a strategic chokepoint by building your own forward operating base, or if you're feeling destructive... man an artillery tank and rain down destruction on the enemy.
There are no set rules of engagement. It’s ultimately your choice how you want to approach the battlefield.


Bring the Chaos to Tactical Warfare.
Destroy apartment blocks with rocket launchers or tear your way through towns in heavily armoured tanks. The world around you reacts to your presence. Conversely, strategize with your teammates to build upon and fortify key locations within the map for a tactical advantage.

Every Moment in WARDOGS is 100% Player Driven and tied together with local voice chat to either talk tactics with teammates or troll enemy players. This is not another ‘Battle Royale’. This is not another ‘Extraction Shooter’. WARDOGS is a new Tactical take on the All-Out Warfare FPS genre that rewards decision making, communication and teamwork – and allows you to play how you want within a modern militaristic setting.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 79.6Kreviews | 79% | #2 | $168.3M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1346 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,希望以后能增加喷气式飞机,更多载具,加强步兵
got banned for team killing, because one of my allies literally walked into all my claymores on purpose to get me kicked, can we make it so claymores don't activate when allies walk past them (then I'll change my review), because of behaviour like this, it's literally a useless benefit of the recon class. or you could make it not take away my money from when they friendly kill themselves on claymores and the like, Claymores are already expensive enough as it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $169.8M | 378.8K | 93% | $19.99 | |
| $165.8M | 543.3K | 95% | $14.99 | |
| $164.8M | 206.2K | 96% | $44.99 | |
| $160.2M | 175.4K | 57% | $49.99 | |
| $178.5M | 148.7K | 72% | $59.99 | |
| $179.2M | 246.6K | 98% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $92.8K | 175 | 82% | $12.99 | |
| — | 0 | 66% | — | |
| $71.2M | 65.3K | 80% | $33.32 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best JP #1, worst PL #4 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish +2 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jaja
stark.
ok/ok
平衡非常非常非常差,对于新手来说,钱再多也没意义,你能买的枪就那两把,配件都是锁住的。好吧,这就算了,甚至,防弹衣和子弹都只有最低级别的,遇到老玩家,先别提什么技术,相当于你拿跑刀装打6套,你怎么打? 解锁枪械,配件,无非就是缝合战地,但战地初始的装备不至于玩不下去,因为子弹和防护大家是没什么区别的。 而且这个狗屎经济系统,真的搞不懂意义在哪,你解锁枪械本就需要等级,还搞个经济系统没有半点存在感。完全也不会像搜打撤游戏那样心疼,顶多就是跑图有些麻烦。 初始狙的设计纯粹是用来折磨新手给老玩家提供情绪价值的,打一颗子弹得按R装弹,威力还小,爆头都得两枪以上。 看了别人的视频,等级高了后,还有什么热成像,.50狙...哈哈,再看看你初始的装备,堪比二战,不对,二战都不如,莫辛纳甘都要等级高了才能解锁,要么疯狂肝,要么根本玩不下去。
Es un juego que trajo un refresco al clasico estilo shooter y pulieron aun mas el genero "all out warfare", lo entretenido es que por un lado, depende mucho del trabajo en equipo y por otro lado te da la posibilidad de jugar con tu propio estilo y cada accion genera un aporte real a la partida, ya sea piloto de helicoptero que se dedica a la logistica, como transporte de tropas o supply a las bases, recon para marcar fob enemigos o nidos de francotiradores, etc.. hacia mucho, MUCHO tiempo que no jugaba un shooter que me dejara realmente viciado, totalmente recomendado y maravillosamente bien optimizado para una amplia variedad de gamas de PC, el mio es no el mejor del mercado y juego con casi todo en ultra con 60fps estables y lo mas bajo que me ha tirado han sido 50fps
Amazing game, has it's lows but amazing highs when some crazy stuff occurs and you're just laughing your arse off with everyone. Feels great to play, having a blast, and just about everything turns of profit - don't want to shoot anyone run logisitcs and make absolute bank - want action, chase the HZ around and make bank. One of my most enjoyable games was zero cost kit, drove the APC into the HZ, and just looted my way to a great time and came out with $90k profit. Highly recommend, the journey to 1.0 will be long, with many changes on the way, but I look forward to playing now for the first season, and then coming back as patches drop along the way. Bulkhead are cooking!!
ptsd morta 10/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.