
WARDOGS is a TACTICAL ALL OUT WARFARE FPS where one hundred players split across three teams fight over the control zone. Set in the derelict industrial mountains of Eastern Europe on a destructible battlefield where teamwork pays and cash is king.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

WARDOGS is an All-Out Warfare FPS that combines tactical gunplay and combined arms combat with building and destruction mechanics in a large-scale, up to 100-player militaristic sandbox.
The game mode - Inspired by ‘King of the Hill’ - has three teams fight for control of randomized 2x2km ‘Control Zones’ within larger maps. The team with the most players within the Control Zone earns points - the first team to reach 100 points wins the match. The variables in zone location and individual player tactics mean no match ever plays out the same.

In WARDOGS – Every. Decision. Matters.
Every player starts their journey with $10,000. Each life, you purchase a custom loadout from a wide selection of weapons, gear, utility, and vehicles to help your team win the match.
Every teamplay action you perform rewards cash. From reviving squadmates, transporting friendlies to the zone, or controlling the objective. We don’t just encourage teamplay; we reward it. It’s the player’s choice how they want to play, earn and spend their profits.
Cash persists from match to match, so spending big on better gear, equipment, or a vehicle at the right time has the potential to turn the tide of battle and could yield massive returns.


You Choose How You Want to Play & Profit.
There’s no one way to play, earn and progress. Instead, WARDOGS gives players the freedom to take on the Control Zone in any number of ways. Whether you’re a lone wolf helping out your team or part of a dedicated squad, how you approach the battlefield is entirely up to you.
You could chase the 'Hot Zone' to earn double the cash, purchase a ghillie suit and snipe from a distance, or ferry supplies to teammates by helicopter. Additionally, you could choose to fortify a strategic chokepoint by building your own forward operating base, or if you're feeling destructive... man an artillery tank and rain down destruction on the enemy.
There are no set rules of engagement. It’s ultimately your choice how you want to approach the battlefield.


Bring the Chaos to Tactical Warfare.
Destroy apartment blocks with rocket launchers or tear your way through towns in heavily armoured tanks. The world around you reacts to your presence. Conversely, strategize with your teammates to build upon and fortify key locations within the map for a tactical advantage.

Every Moment in WARDOGS is 100% Player Driven and tied together with local voice chat to either talk tactics with teammates or troll enemy players. This is not another ‘Battle Royale’. This is not another ‘Extraction Shooter’. WARDOGS is a new Tactical take on the All-Out Warfare FPS genre that rewards decision making, communication and teamwork – and allows you to play how you want within a modern militaristic setting.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 79.6Kreviews | 79% | #2 | $168.3M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1346 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun
Pretty epic, loving the style and for one its keeping my attention - which is saying something
Very much enjoying this game and looking forward to what the developers have planned during the Early Access period going towards 1.0
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best JP #1, worst PL #4 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish +2 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Divertido
Number go up. Am happy. Number go down. Am Sad. 11/10 game. Makes me feel like I'm playing Halo 3, Battlefield 3, Squad, and Tarkov all at once. Learn the systems and you'll love the heck out of this game.
服务器卡炸了,开车一帧一帧的,还把你拉回来
Всем ветеренарам Армы 3 игра однозначно зайдет! Тот самый King of the Hill в который мы сидели днями и ночами теперь в виде отдельной игры с кучей новых механик (строительство, снабжение и тд). Перед открытой бетой наиграл в оба плейтеста 60ч. КОРОТКО О СУТИ: 3 команды сражаются друг с другом за владение городом (зоной) всеми доступными средствами (от стрелкового оружия до крупнокалиберной артиллерии и боевых вертолетов). Весь геймплей построен на заработке денежек за практически любое полезное для команды действие и последующей траты этих самых денежек на снарягу, технику и тд. ПОДРОБНО: 1) Геймплей найдется для каждого: классический шутер, полеты на боевых\транспортных вертолетах, вождение всевозможной наземной техники (от простых внедорожников до вооруженных бронированных Уралов и Танков), произвольное строительство передовых баз (FOB) в любой точке на карте (базы чертовски полезны и напрямую влияют на исход боя - например притянут на себя Опасную Зону, чтобы игроки могли в относительной безопасности за стенами фармить очки для победы), торговля всевозможными припасами и снаряжением (вы можете купить ящик, накупить туда всякого и сбросить это дело на союзный FOB, а люди периодически будут это покупать, принося Вам прибыль), и еще много всякого актива, типа пользования стингеров, зенитных пулеметов, минометов и тд. По итогу вы можете не сделав ни единого выстрела за всю катку быть первым по заработку:) 2) Низкий порог входа: даже если Вы совсем не умеете стрелять в шутерах или не понимаете, чем коллиматор отличается от оптики, в этой игре вас не будут убивать каждую секунду парочка киBEERспортсменов. Вы будете бегать с вашими камрадами, потихонечку изучая игру и учась стрелять. Совсем не обязательно уметь летать\ездить\стрелять\строить в игре, чтобы кайфануть от геймплея. 3) Присутствует голосовая связь (VoiP): с выходом в открытую бету с голосовой связью у большинства людей все нормализовалось, эта тема очень полезная, создает веселую тактикульную атмосферу в бою, хоть и встречаются наши любимые агрошкольнички, пытающиеся совокупиться с вашей мамой, если у него перед лицом забрать мобильный транспорт высадки (рожалку). 4) Адекватное комьюнити: на удивление адекватные люди сюда приходят поиграть (хоть и бывают исключения), например, редко лутают союзников после нокдауна, пытаясь все таки вернуть в бой игрока и поделиться с ним медициной или патронами. Частенько, скооперировавшись с парой - тройкой сокомандников (голосовая связь в помощь) вы штурмуете очередную высотку или фоб, поддерживаете друг друга и оживляете, внося вклад в победу. 5) Сбалансированный прогресс: здесь не придется играть сутками, чтобы получить возможность обновить снарягу или оружие. Часов за 10 - 15 средний игрок оденется в более менее нормальную броню и вооружится нормальным стволом (любимый калаш или галил) и даже обвесы на него откроет (различные прицелы, рукоятки и тд), однако, если хотите с корешем полетать на боевой вертушке или покататься на танке - будьте любезны долго и упорно качать ту или иную специализацию. 6) Приятная графика: в картинке на мониторе ничего прям сверх выдающегося, но и придраться тоже особо не к чему. Вполне достойный графон, не мылит глаза. Взрывы, летящие осколки, трассеры пуль, лучи света, отражения - все на уровне. На своем железе играю на ультрах и все гут. Оценил бы на 8\10. ИТОГ: Много моментов не осветил в этом обзоре, так как всего просто не распишешь, механик много, геймплей не душный, графон приятный - а что еще нужно?
War dogs is fun even if you suck at PVP FPS games. Not only are there roles that don't require shooting at all but the large map and engagement distances reward tactics over quick aim and reaction time
Something for everyone
progresssion éclaté frer a 10 mètre au snipe en full tête sa meurt pas juste psk ça a un casque..
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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