
WARDOGS is a TACTICAL ALL OUT WARFARE FPS where one hundred players split across three teams fight over the control zone. Set in the derelict industrial mountains of Eastern Europe on a destructible battlefield where teamwork pays and cash is king.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

WARDOGS is an All-Out Warfare FPS that combines tactical gunplay and combined arms combat with building and destruction mechanics in a large-scale, up to 100-player militaristic sandbox.
The game mode - Inspired by ‘King of the Hill’ - has three teams fight for control of randomized 2x2km ‘Control Zones’ within larger maps. The team with the most players within the Control Zone earns points - the first team to reach 100 points wins the match. The variables in zone location and individual player tactics mean no match ever plays out the same.

In WARDOGS – Every. Decision. Matters.
Every player starts their journey with $10,000. Each life, you purchase a custom loadout from a wide selection of weapons, gear, utility, and vehicles to help your team win the match.
Every teamplay action you perform rewards cash. From reviving squadmates, transporting friendlies to the zone, or controlling the objective. We don’t just encourage teamplay; we reward it. It’s the player’s choice how they want to play, earn and spend their profits.
Cash persists from match to match, so spending big on better gear, equipment, or a vehicle at the right time has the potential to turn the tide of battle and could yield massive returns.


You Choose How You Want to Play & Profit.
There’s no one way to play, earn and progress. Instead, WARDOGS gives players the freedom to take on the Control Zone in any number of ways. Whether you’re a lone wolf helping out your team or part of a dedicated squad, how you approach the battlefield is entirely up to you.
You could chase the 'Hot Zone' to earn double the cash, purchase a ghillie suit and snipe from a distance, or ferry supplies to teammates by helicopter. Additionally, you could choose to fortify a strategic chokepoint by building your own forward operating base, or if you're feeling destructive... man an artillery tank and rain down destruction on the enemy.
There are no set rules of engagement. It’s ultimately your choice how you want to approach the battlefield.


Bring the Chaos to Tactical Warfare.
Destroy apartment blocks with rocket launchers or tear your way through towns in heavily armoured tanks. The world around you reacts to your presence. Conversely, strategize with your teammates to build upon and fortify key locations within the map for a tactical advantage.

Every Moment in WARDOGS is 100% Player Driven and tied together with local voice chat to either talk tactics with teammates or troll enemy players. This is not another ‘Battle Royale’. This is not another ‘Extraction Shooter’. WARDOGS is a new Tactical take on the All-Out Warfare FPS genre that rewards decision making, communication and teamwork – and allows you to play how you want within a modern militaristic setting.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 81.6Kreviews | 78% | #2 | $172.5M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1396 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Shooot Looot DED
The ratio of time spent in a vehicle, buying items, or sitting in an empty building holding point, to actually doing anything is easily 20:1. Got into 4 fights in 2 hours, 3 of which were being sniped. Doubled my money, but it was the most boring experience possible. Refunding before I can no longer.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best AU #2, worst PL #5 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish +2 more
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it crashes so much that i cant play the game
game of the year
Battlefield, который мы заслужили.Рекомендую 👍 Наиграл уже 20 часов, и игра до сих пор не отпускает. По ощущениям — это если бы Battlefield, Squad и Rust сошлись на одной карте.Масштабы просто безумные. Карта огромная, но из-за того, что зона захвата постоянно генерируется в случайном месте, никакого «симулятора ходьбы» тут нет. Весь этот ад из 100 человек прессуется в квадрат 2 на 2 километра, и начинается тотальный хаос с участием техники и артиллерии. Что реально зацепило: Экономика ЧВК: Это гениально. Снарягу ты покупаешь за свои кровные. Умер в тупом раше? Изволь в следующем раунде бегать с «голой» штурмовой винтовкой без прицела, потому что на топ-обвесы денег не осталось. Заставляет ценить цифровую жизнь и играть аккуратно. Стройка на ходу: Возможность за секунды возвести стену или укрепить полуразрушенный дом ломает привычные тактики шутеров. Забегаешь в здание, думаешь, что ты в безопасности, а туда прилетает снаряд от танка, разносит стену в щепки, и твой отряд отправляется на спавн. Твердая пятерка за разрушаемость. Слаженность: Без микрофона тут делать нечего. Если твой сквад общается — вы боги войны. Если все молчат — вас раскатают за пару минут. Нюансы раннего доступа: Графика и анимации: Местами игра выглядит простовато, а физика тел (ragdoll) иногда заставляет трупы врагов косплеить космонавтов. Но для раннего доступа это классика, играть не мешает. Ребята в комментариях жалуются на оптимизацию, но на моей RTX 3080 полет отличный, фреймрейт стабильный даже в самые жесткие моменты, когда вокруг рушатся здания и взрывается техника. Итог: За свои деньги — это лучший контент на вечер с друзьями. Онлайн сейчас огромный, тимейтов находит за секунды. Да, проект еще будут допиливать, но он уже сейчас дарит те самые эмоции масштабной войны, которые крупные студии разучились делать. Если у вас нормальный ПК и есть пара друзей с микрофонами — берите, не думая. 9 разрушенных до основания баз из 10.
Do not buy this game if you have a life, gainful employment, or literally anything else distracting you from playing it all day, every day. As others have mentioned, once you get above level ~10 in any of the specialties, the progression is so slow it may as well be irrelevant unless you can dedicate job-tier time to grinding it out. AND the worse part is that much of the behavior required to actually progress to the higher levels is at best neutral, worst actively detrimental to your team as a whole. And don’t forget, even if you do somehow find time to rank way up in any of the specialties, every couple months or so it will (apparently) all get reset to zero again. Which is sad, because the core mechanics and whatnot are really quite good. However the glacial progression mechanics will inevitably result in this eventually becoming the sole domain of the sweatiest no-lifers imaginable.
O melhor FPS do momento. Pode comprar
Really good dev team and games solid
Copy and Paste of the Arma KOTH Mod but with a arcadey twist
traded deaths with a diff mortar team lowk fun as hell
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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