
WARDOGS is a TACTICAL ALL OUT WARFARE FPS where one hundred players split across three teams fight over the control zone. Set in the derelict industrial mountains of Eastern Europe on a destructible battlefield where teamwork pays and cash is king.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

WARDOGS is an All-Out Warfare FPS that combines tactical gunplay and combined arms combat with building and destruction mechanics in a large-scale, up to 100-player militaristic sandbox.
The game mode - Inspired by ‘King of the Hill’ - has three teams fight for control of randomized 2x2km ‘Control Zones’ within larger maps. The team with the most players within the Control Zone earns points - the first team to reach 100 points wins the match. The variables in zone location and individual player tactics mean no match ever plays out the same.

In WARDOGS – Every. Decision. Matters.
Every player starts their journey with $10,000. Each life, you purchase a custom loadout from a wide selection of weapons, gear, utility, and vehicles to help your team win the match.
Every teamplay action you perform rewards cash. From reviving squadmates, transporting friendlies to the zone, or controlling the objective. We don’t just encourage teamplay; we reward it. It’s the player’s choice how they want to play, earn and spend their profits.
Cash persists from match to match, so spending big on better gear, equipment, or a vehicle at the right time has the potential to turn the tide of battle and could yield massive returns.


You Choose How You Want to Play & Profit.
There’s no one way to play, earn and progress. Instead, WARDOGS gives players the freedom to take on the Control Zone in any number of ways. Whether you’re a lone wolf helping out your team or part of a dedicated squad, how you approach the battlefield is entirely up to you.
You could chase the 'Hot Zone' to earn double the cash, purchase a ghillie suit and snipe from a distance, or ferry supplies to teammates by helicopter. Additionally, you could choose to fortify a strategic chokepoint by building your own forward operating base, or if you're feeling destructive... man an artillery tank and rain down destruction on the enemy.
There are no set rules of engagement. It’s ultimately your choice how you want to approach the battlefield.


Bring the Chaos to Tactical Warfare.
Destroy apartment blocks with rocket launchers or tear your way through towns in heavily armoured tanks. The world around you reacts to your presence. Conversely, strategize with your teammates to build upon and fortify key locations within the map for a tactical advantage.

Every Moment in WARDOGS is 100% Player Driven and tied together with local voice chat to either talk tactics with teammates or troll enemy players. This is not another ‘Battle Royale’. This is not another ‘Extraction Shooter’. WARDOGS is a new Tactical take on the All-Out Warfare FPS genre that rewards decision making, communication and teamwork – and allows you to play how you want within a modern militaristic setting.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 81.6Kreviews | 78% | #2 | $172.5M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1396 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a different type of game for sure. The mechanic where you earn money and buy kit for your soldier can be painful at times, particularly when you buy kit and then spawn and die moments later, but thats what makes the game unique, as well as the three faction system, money system and hot zone system. It is not a run and gun all the time game. sometimes its slow, sometimes its fast. sometimes you kick ass, sometimes you dont. The fun in this game lies in its size, its kit diversity and the unique 3 way faction system where all three fight for control. I do wish one side didn't always win, but i find myself having fun regardless of if my team won or lost. The moments where you get into close combat i feel like are some of the best encounters in the game. personally i enjoy sniping, however this game makes me want to play assault and learn to pilot. earning money in this game can be done in a ton of ways and you can sit in a fob, build defenses and fend off people from trying to stop you, you can transport supplies or people. you can spot people and the money just rolls in. I would cautions against playing it if you are expecting a Call of Duty, Battlefield or even Arma situation. This game sets itself apart from those in a pretty clear way. Genuinely enjoyed. glad to have not paid $60 for some cheat ridden slop like BF6 or CoD. A refreshing change of pace.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best AU #2, worst PL #5 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish +2 more
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GAMES FUN.. SOMETIMES YOU GET ♥♥♥♥♥♥♥ ON YOUR TEAM.. CARE PHYSICS SHEESH LOL
很好的挂狗,几乎每一把都有,甚至一个挂狗守我们家T2上压着我们20个人打
a AMAZING FPS, So much to do so much to unlock and the great part is you pick how you play it. Community is great for the most part your gonna get a few bad apples in every community. Think people are forgetting the game had a beta and is in early access for the last 2-3 weeks so the devs can iron out the balances and changes before the full release and for the most part everyone is enjoying the ride. So far impressed even at the stage it was in the beta had me hooked game has a lot going on for sure but the freedom it gives is awesome you can pick your pace in this game and enjoy it. That's the beautiful art of this game. 9/10 for me if they tweak a few minor things will def be a 10/10
Remove the artillery tank
Too many subtle hackers,trolls,no sbmm, team switching/info gavering, no automatic que/pre squad.
Theres so much BS but i love it..
This game lit
Really fun!
When I first saw the game, I thought, "What the hell is this? Yeah, no, this isn't for me." But then my friend talked me into it, and I got beta access, so I figured, why not give it a shot? There was a video in the tutorial featuring the head of Bulkhead (I think?), and he came across as really likeable. I gave it a try, and that weekend I barely did anything else besides playing the beta. There were good and bad moments, mostly because a lot of players didn’t really know what was going on—including me at times. :D Then came the next video, "The 11th reason not to buy Wardogs," which made me even more enthusiastic about the developers' attitude. In the end, I bought it, and I have to say, I really like it. Especially when the crew I usually play with gets together and we team up to build, support each other, and fight. It's an incredible experience. My only fear so far is that the player count might drop, because this game and this team truly deserve success.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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