
War Mongrels is an isometric real-time tactics game that takes place on the eastern front of World War II. Dynamic and tactical gameplay with stealth elements, tightly packed into a dark, fascinating story! Play on your own or in online co-op (PC).
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Juegazo sin duda, vale la pena de corazón darle la oportunidad <3
da sa bugy
les touches sont horrible
好玩
幽默RTT
LIKE
Overall rating: 7.5/10 Story: 7/10 Graphics: 8/10 Protagonists stories/voices: 6/10 NPC intelligence/voices: 4/10 Difficulty: 6/10 A first for me. Of all games I found, this one I got for about 2€ back then, was the last on the list I would've played. I thought it wasn't my type at all. I couldn't refund it or anything. So , one day, I asked my partner if he'd want to try it with me. Truth be told, the beginning was a rollercoaster of hard controls(at least for me- forgetting stuff is easier than anything else) and learning the game. The game starts promptly after a quite mysterious cutscene. We're thrown right into the middle of war and it's definitely not an easy one. We've played on the easiest difficulty, still failed a lot of times throughout the 12 or 14 chapters. Nonetheless, I am now a PRO at saving and loading the last checkpoints. You might die quite fast, no matter the difficulty. It takes a lot to make perfect damage and not all characters are suitable for it. I did like their differences to be honest. That was a really nice perk(or made the mission harder sometimes too). I wouldn't say it's necessarily HARD HARD but I did find myself in a bit of a loop sometimes where shooting is death as well as stealth is resulting in death once again. But at some times, throwing a grenade, didn't even alert anyone else of the npcs. That made some things way easier. But that was only in one mission. NPC's could be quite dumb though. Like, really dumb, running around like a maniac. The voice acting was great with it's details, could've been more in range for the NPC's as all I heard was that all of them were either called Hans or Peter or maybe it was Günther too, idk. The protas voices matched them well. I liked some of their ingame banter haha. I also liked that they interacted with each other when they were close by. The little details from radios and other things was alright too. Could've listened to a speech and also listen to the radio on what was said. Oh and sometimes things get quite buggy. But that was minor. Annoying but wasn't tooooo ground breaking. Most annoying thing was probably the AI, no matter what, has always known your hiding spot even if you already moved from where you threw something or anything else. That was a tad bit annoying. Again, we found a suitable way to hide in closets, then go out, shoot people, then go back in. With luck, they won't drag you out. But that was purely luck I believe. Difficulty was raised as trying to do a mission in hardest difficulty. Buuut we didn't notice much other than bigger damage and wider range of being spotted. The ending(there's 2, we watched one then decided to play the other one too instead of just watching it) was good, not great but good for what it is. I liked the cutscenes with each chapter. They weren't too long or too short and it covered up what was happening and what the current mission is. The art was pleasing, the metaphor for wolves as the n*zis was an amazing touch. As a writer, I was excited about seeing that story unfold, if course with the play through with it buuut the cutscenes did something. They were telling the story, not in a lazy way, but made it quite interesting, especially in the middle to the end. Liked that. I think the game's great. If you can overcome the question why some take a bullet to the head and still not die, maybe play it with a partner then. Then you both can cry and try not to explode. (Comes from someone who simply doesn't play single player out of boredom and cuz it's better with a homie or loml by your side!) Anyway, game made me like this kind of genre in games and piqued my interest in playing another game with this style. Idk, maybe war games are just interesting to me .(or maybe it was the history behind it all? Who knows, I'm a sucker for both anyway) I really really hope there's gonna be something similar released. This was my jam, even with it's difficulties and bugs.
Excelente, lembra Commandos.
是我喜欢的游戏类型,全部通关,整体很用心,希望开发商多发类似游戏,好评
Entretenido y obliga a pensar
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Turkish +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Better Than Dead | $455.9K | 1.3K | 72% | $13.49 |
| Hard Time III | $455.8K | 937 | 85% | $14.99 |
| Geometry Wars™ 3: Dimensions Evolved | $455.5K | 1.3K | 91% | $14.99 |
| Tom Clancy's Rainbow Six® Vegas | $456.7K | 1.7K | 80% | $9.99 |
| Wreckreation | $455.4K | 478 | 65% | $39.99 |
| Scale the Depths | $456.8K | 1.6K | 88% | $7.99 |