
Red Glare is a WW2 real-time tactics game where you play agents of the OSS, the precursor to the CIA, combating a secret German expedition in South America. With five well balanced characters and a story campaign playing out across a continent.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 76reviews | 70% | — | $28.4K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very bugged indie piece of junk every mechanic sometimes works, sometimes not sometimes enemy see you, sometimes not sometimes your agent run when ordered, sometimes not sometimes bodies can't be picked up, sometimes them fly in to the sky etc., etc., etc. also very unnecessary over-complicated e.g. first mission has about 100 enemies and many of them must be deal with to complete 3 main and 3 additional objectives in the first mission!
Why isn't there a hand-to-hand combat move for all units ? I mean that is a basic in these type of games. The skill sets do not really make sense. For example the exploding toy has to be remotely detonated, but only after an enemy picks it up. You can't trigger it before that. Shooting with rifle or SMG is imprecise, especially when elevated (eg. on top of a tower or container.) I often shoot an obstacle because the unit will take the shot without actually having a solution. Very frustrating especially since these soldier go on the field with only a few bullet (but 5 smoke grenades, go figure) I bought the game few weeks ago, I was disappointed and decided to wait for a few updates, but it is still not enjoyable. Add basic hand-to-hand combat to all unit, that should give a bit of freshness to the gameplay and allow to unlock situations in a logical way rather than a messy one.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Indie tactical strategy game that is as enjoyable as the old classics. There are only eight missions, but they take place in various huge environments, and each takes several hours to complete. Although secondary missions can be completed alongside main missions, they do not provide any rewards. No story connects them, and they have to be completed in order. Depending on the mission, you can have as many as five commandos. They are standard experts, such as a sniper and sapper. They have a name, but no personality. Some of the abilities are shared among them. One allows you to quickly carry dead bodies into nearby bushes. As soon as you pick up a body, bushes are tagged to help you identify the nearest hiding area. Each of the heroes possesses five distinct skills. Some can be used indefinitely but require a short cool-down period, whilst others, such as throwing knives and cigarettes, have a limited usage unless you pick them up again. When tossed, items display an icon, making them easy to pick up by just stepping over them. Of course, bullets and other offensive goods are highly valued because they can only be found in designated supply boxes. The enemy either stands in one area or patrols along a predetermined path. They are a little difficult to spot in the environment due to their uniform, but any surprise will not be too costly if you remember to check the minimap and quick save on a regular basis. This can be done as many times as you like, with no restrictions. Another nice feature is fast-forward, which eliminates extended wait times for an enemy to complete his routes. The difficulty option affects bullet damage, the amount of enemies, and how quickly the enemy spots you. If you remember to move in a crouch position, you will be quite safe from detection. Because sound plays a part, you cannot run when an enemy is nearby or attack when their cry may warn more enemies. A view cone has to be activated by right-clicking on an enemy. Fans of similar games will recognize the famous green view cone, which is divided into two parts: light, in which the commando are spotted every time, and dark, in which the commando can only be seen when standing. Another interesting feature is the night and day cycle. During the night, the enemy will not notice certain things, but you will have to cope with searchlights that alert them to your location. An enemy will also investigate if you throw something interesting in his light view. Some, however, are more professional and refuse to leave their position. When you move your mouse over such enemies, you will see a pink outline. Enemies will also investigate if they see someone has left his place or if they observe footprints or blood. They will not make a fuss, but they can still be lured away from their path. It is possible to kill multiple enemies with a single lure, just as it was in the past. Overall, the game doesn’t add anything to the genre, but it also doesn’t break anything. One issue is that there are voices, but they are not subtitled. This is a problem when your commander explains the objectives. You do not understand anything, and all he says is lost. What’s very surprising is that gameplay isn’t ruined by bugs. Enemies don’t magically see you through cover and your heroes do an action when you tell them. The only bug I noticed is that sometimes bodies clip through the ground. This actually helps you because you don’t have to hide them.
A Pakistani man alone with a dream: to make his own Commandos game in his living room. I tried giving the game several chances because I really like this genre, but it's a mess of bugs and craziness.
Absolutely great game, should defintely get more attention! Very close to the old and glorious Commandos games. If you loved those back in the days this one is for you.
I like this game but I get frustrated with the bugs. Overall, I'd still recommend this to someone who likes this style of game. Here are the things that annoy me: The input is a little laggy. There are a bunch of bugs that hamper gameplay: Bodies will sometimes drop but visually your character is still carrying it. Trying to use a specialty (such as the bear trap) near any character is problematic and requires clicking some place off character. In some cases, barrels will sometimes become unshootable when enemies are alerted (test shots work fine prior to enemy alert). Characters will sometimes jut off into some other direction than toward the location you tell them to move. Overall, this is a fun game hampered by many bugs.
смешная, но абсолютно нерабочая попытка в стэлс-тактику. есть ощущение, что на заставку лого BT Studios потратили больше, чем на разработку всей игры. играть в это невозможно даже под страшными пытками.
Im loving it, set your graphics to the right level and it plays so well. Time for a DLC guys.
Great game - much better than Partisans 1941 and War Mongrels as far as glitches and game play goes - I had to refund both of those games because of game breaking issues. Recommended if you liked Commandos 2, Sumerian 6, Desperadoes 3, Shadow Gambit, Shadow Warrior and other RTS type games all of which I own and played.
If you've ever played the Commandos franchise... this game is exactly that.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $28.4K | 384 | 79% | $2.99 | |
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| $28.4K | 360 | 99% | $4.99 | |
| $28.4K | 92 | 83% | $7.99 | |
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| $28.4K | 184 | 82% | $3.49 |