
HIGH SPEED ZOMBIE TACTICS - Fight mobs of undead attacking from all sides in this streamlined turn-based tactics that emphasizes unit placement and synergies. Help the survivors live through fights and manage their rations to avoid permanent death, and they just might be able to reach the Sanctuary.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese, Spanish - Spain, Japanese, Russian, German
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game has an incredibly high difficulty curve on "normal" difficulty. It feels more like a puzzle game than a tactics game with how exact/perfect you have to make your moves. On later missions, it feels like there's no room for error, and that you *have* to use a certain tactic (i.e. barricade yourself and wait for the zombies to come to you) in order to keep everybody alive. In-game you can find coins to use to redo your current or last turn, but when you find out that you set yourself up to fail 4 turns ago, you'll have to just reset the entire mission. You can play on easy mode. Difficult game for people who enjoy stuff like chess puzzles but not for the average tactics fan.
+特点就是能和环境互动,后面的关卡基本都需要你自己创造有利地形。难就难在这。 +普通模式够硬核 +每关都有隐藏物品(没有收集提示,成就、个人剧情相关,注意观察) +有个资源叫“食物”。一般是不够满编小队吃的。基本是饿一顿扣血,吃一顿再回一滴血。导致有非满血的变数(但因为追求无伤所以问题不大hhhh)。 =可以用键盘操作 =金币的作用很迷惑,一般有失误直接重开了。但是只是鸡肋也不算拖后腿。可能是手机版移植的原因?(好吧,是用来限制你回退的,但也只是为了让你开多个存档刷罢了)(存档间可以共享) =不能跳过回合,必须行动(导致有时候有没必要的左右横跳)(好吧其实有,但是要在菜单里弄,快捷键ef) -不能缩放
简洁又有趣的战旗游戏
I've played 1 hour and everyone is hungry. This game is more like a puzzle game than strategy game. There is very little tolerance to failure and therefore not as much choices to have.
遊玩時數:13.6小時 遊戲目的: SLG回合制過關遊戲 戰鬥數值精簡單純, 只有血量, 移動, 攻擊力, 射程 不看重屬性, 沒有升級系統 角色生命最大值有三種1, 2 , 3 殭屍生命也只有三種,1,3,6 整體比較像下棋, 解謎的感覺 每個角色血, 攻擊方式, 移動距離都不同 主角斧頭攻擊力3可以秒掉大部分殭屍 散彈槍大叔可打擴散傷害 小妹妹可以攻擊斜的方向 狙擊爺爺射程超遠, 但打不到近距離等... 每個角色可以推開(狗狗是拉), 推動我方或敵人或障礙物 這在戰鬥中是非常重要技巧, 救人, 布陣 推的物件後面有人可以造成一點傷害(這點很重要) 殭屍不會馬上攻擊, 會先抓住角色 下一回才攻擊(同回合其他殭屍會攻擊已被抓住角色) 被抓住後近戰角色可攻擊或推開 遠距角色只能推開, 不能攻擊 每一關可以蒐集金幣和罐頭 每一關完吃飯時間, 分配罐頭給各人, 沒分配的會損血, 分配的會加血(直到最大值) 損到沒血會進入飢餓狀態, 下回合再不餵食就會死亡 金幣用來重製回合, 或返回上回合(讀檔概念) 關卡總共16關(某些關卡必須拿道具才會解鎖) 類型分為殲滅所有殭屍, 移動到特定地點(通常會無限產生殭屍) 蒐集特定物品或商店物資等 難度循序漸進, 角色死亡就真的死了, 如果要挑戰無傷, 需要動點腦 無傷過關可以額外得到三枚金幣 元素拆解: 簡單SLG 類下棋解謎 機制單純好理解 時間管理優先順序 主要學習點: 調兵遣將, 時間管理 -熟知每個角色的長短處 -理解各種殭屍的弱點和威脅 -尋求每回合最大化輸出 -緊要關頭(多角色被抓住)下的解謎順序(行動) -觀察地形, 充分利用障礙物或爆炸桶 勇於重來的心理素質 -多思考是否有最佳解 -不吝嗇金幣, 勇於重啟回合或回到上回合 -犯錯後的改變策略或行動順序 缺點: 小品遊戲, 劇情比較薄弱
The game is a neat little hidden gem. With the gradual introduction as the stages go on of new characters with abilities, there is always something new to learn in order to make the dynamic of the group work better in fights. Wanna Survive has a very steep difficulty curve, in which things seem to go from 0 to 100 very fast. This isn't neccesarily a bad thing upon reflection, but it definitely left me frustrated to begin with- however, one can't say that the game is boring because it is too easy. I've played through to the end once, and though I won't be replaying immediately to check off the last few achievements I can see myself picking it up once more for a second playthrough in the near future, which would take the amount of time I got out of this game to roughly 10-11 hours once all done. The story isn't anything special, and I didn't personally feel very connected to any of the characters. There were a couple of scenes which I thought were of merit, but overall it's definitely not a game you play for the story (Which i don't think was the intention anyway.) Gameplay is pretty good, with simple core mechanics that are easily learnt- it is easy enough to get through the game with a few injuries and deaths here and there, but still 'win' in the sense of getting some characters to the end. To get all characters to the end will require a suprising amount of strategising and thought. I couldn't get everyone to the end on my first playthrough. All in all, a neat little game that's good for killing a few hours with some tactical thought and entertaining gameplay mechanics. Perhaps worth getting on sale if you can, but knowing what I know about the game I would still be willing to pay full price. 8/10.
good 不用鍊等 可以專心思考策略 角色死亡是永久 失誤可用金幣重來 關卡通關後不能重玩 只能重開新檔 一輪結局大概15HR 為了無傷我重玩一次 但還是沒跳成就 就不管了
神作希望能出后续,几年前在手机上玩过盗版,现在来支持,难度其实还可以,只要利用好搭配无伤很简单
ちょうどいい難易度 味方の攻撃手段は1個で敵も寄ってきて殴るだけと覚えることが少ないのでサクサク進める シンプルではあるが戦術ゲームやってる感はあるので楽しい ボリューム的には休日1日で充分終わる程度 仲間をプッシュしてゾンビに1ダメージを与える戦い方を覚えるとそこそこ楽になるんで試してみてね
什么时候能玩到二呢
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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