
Build your dungeon & protect it with a labyrinth of dark corridors, a web of deadly traps, an arsenal of powerful spells, and an army of bloodthirsty demons
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Dutch*, Polish*, Swedish**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] ⚖️ MATCHING EXPECTATION:[/h1] * 🟢 = Available = Fun +1 * 🔴 = Not Available = Fun -1 * Match Nothing = 0 Fun 🟢 Diverse Creatures to play as Army 🟢 God Hand Abilities 🟢 Interesting Sound & Voice 🟢 Ton of Maps to Play 🟢 Gameplay Tweaks Menu (Mods) 🔴 Visual Improvement 🔴 Difficulty Menu 🔴 Complex Skill Tree 🔴 Complex Resources to Farm 🔴 Communicate with Creature [table] [tr] [th]fMeter[/th] [th]FUN[/th] [th]fUN METER[/th] [th]DISCOUNT[/th] [th]COMMUNITY[/th] [th]REVIEWER[/th] [/tr] [tr] [th]A+[/th] [td]5[/td] [td]Loving it [/td] [td]No Wait[/td] [td] -[/td] [td] -[/td] [/tr] [tr] [th]A[/th] [td]4[/td] [td]Liked it[/td] [td]No Wait[/td] [td] ✔[/td] [td] ✔[/td] [/tr] [tr] [th]B[/th] [td]2-3[/td] [td]Half satisfied[/td] [td]Wait 50%[/td] [td] -[/td] [td] -[/td] [/tr] [tr] [th]C[/th] [td] 1[/td] [td]Less interested[/td] [td]Wait 75%[/td] [td] -[/td] [td] -[/td] [/tr] [tr] [th]D[/th] [td] 0[/td] [td]Not what you need[/td] [td]Wait 100%[/td] [td] -[/td] [td] -[/td] [/tr] [/table] 🏅 Community Rating: [b] Very Positive [/b] ⚖️ [b]fMeter {A}[/b] Worth a play, if you enjoy controlling a Creature Army with a "God Hand". However, if you're looking for Tradisional RTS game, this isn’t for you. 🔎 Check the full list for your preferred gameplay 👇 [u][i]https://steamcommunity.com/groups/expectationchecklist/discussions/1/832745943312895382/[/i][/u] [h1] 🕘 IMPRESSION:[/h1] * Year 1997: Game released on PC * Year 1998: Started playtest and loving it :D * Year 2011: Released on GOG.com only and later EA own it * Year 2014: DK2 remake on mobile app version for trendy microtransaction * Year 2024: Finally released on Steam * Year 2026: Add into my Game Collection on Steam * 8 hours later: Looks good as in the old day :D [h1] 🔊 TESTER MUST KNOW:[/h1] * Require download KeepFX to play in modern screen resolution * KeepFX also provide option developer menu that tweak your gameplay * We can access developer menus by adding "-alex" in the Target line * 76 Pages PDF manual available * Imp = Workers * We don't need magic attacks to destroy Magic Doors * Treasury has zero effect on attracting Rogue * Flying creatures still get stunned and affected by traps [h1] ⭐️ COMPARE TO ORIGNAL:[/h1] * Added New Game+ * Added Freeplay Option * Added Map Pack - Lost Levels * Added many others Campaigns * Deeper Dungeons still available * Allow zoom out much further * Better Performance (High fps) * Removed Direct3D version * Still old screen resolution, unless install KeepFX expansion * Original Level Editor is not included anymore, but replaced by new "Unearth" Editor [h1] 💎 SAME GENRE COMPARISON:[/h1] * Play as Villain * Manage creature's needs, moods, and behavior to fight for you * Imps will do what they need to do automatically * Creature will get angry & leave if not treated correctly * God hand to pick up anything that belong to you * God hand allow to drop army, aid their combat, or punish creature * Great variation of creature and Hero available * Many hotkeys available * Variety creature abilities * Some creature able to teleport where they need to go * Some creature allow self healing * Allow resurrect dead creature * Allow to possess into your creature * Infinite gold available * Bonus levels available * Option to let the computer control your defenses [h1] ⚠️ RUMOR CHECKING:[/h1] * Dungeon Keeper is a pay-to-win mobile game ➜ This is the BIGGEST Modern Misconception, the 2014 mobile game is a different game. This version is the original version and it meant to play offline. * We’re supposed to control units directly ➜ The game is about indirect control & environment manipulation. * It feels dumb because it’s not RTS-style control ➜ it’s a simulation AI, not a command AI * This game is weird / broken / unfair ➜ It’s just not playing by modern game rules * No game ever matched it ➜ Debatable, there many developer try to replicated it, such as War for the Overworld & Dungeons series, but nothing fully remake the fun chaotic ecosystem design * It is a hidden gem ➜ Agree [quote] [b]Remember to 👍 for me if you liked this review:[/b] 🔔 More similar reviews ➜ [u][url=http://store.steampowered.com/curator/31940448-Expectation-Checklist/]Browse Here[/url][/u] and follow this Curator, or 🤝 Visit Our Gaming Discussion ➜ [u] [url=https://steamcommunity.com/groups/expectationchecklist]We're Here[/url][/u] 📢 Disclaimer regarding Short Hours & English Errors ➜ [u][url=https://steamcommunity.com/groups/expectationchecklist/discussions/0/4594180031254224809/]Read Here[/url][/u] [/quote]
I have played this game for 25 years. I still remember going over to my friend's house to play against him for hours. Must have played thousands of hours, I never counted. It's one of those games I either keep installed, or re-install on every machine I own. It's perfectly balanced, great fun, complex as in deep while user friendly, with fantastic replayability, great humour, incredible voice acting, with a coherent identity. I've been waiting for decades for a graphical step-up, so naturally I was looking forward to DK2 when it came out. I was so disappointed. A lot of what made DK1 an absolute masterpiece went out the window in favour of 3D. Much later, I tried War for the overwold - I can appreciate the love and effort that went into it, but I got the same effect. Instead of improving something that was close to perfect, they tried a different way, and I found that it didn't work out for me. All that to say, DK1 with the KeeperFX upgrade (because how on Earth was I able to play it for that long without?) will be forever engraved in my memory as an unreplaceable masterpiece. Thank you everyone for creating it, maintaining it, distributing it. I'm sure you went on to do other great things, but regardless, your legacy is already made. Long live KeeperKlan.
My review time is nice, so is the game. I'll vote bad so people that read see the patch note! Since this is 1995 code, the lack of accessibility + bugs are hard to ignore. The game runs properly but FPS does not after 50-100 creatures exist in a map. => THERE IS A FREE UPDATED PATCH VERSION CALLED DUNGEON KEEPER FX so lets go and play that instead!!! Now as for this actual game review: + It is the progenitor and inspiration behind innumerable (mini) games and so much more. Stuff like Starcrafts Mineralz and every Ant Colony sim out there. + The devs were really experimental and had fun, it's an FPS, RPG, RTS, TD, automation, godgame, ...^^ + This includes the artwork and finer details in some monster and even wall designs if one looks closer. + Some concepts here were ahead of its time and are lost to history, in example rewarding map exploration with the ability to transfer your favourite unit to the next mission. This personalizes story missions, adds replay value and also lets the PLAYER influence the difficulty drastically continuesly. +++ Main thing making this game so fun and addicting is making individual base designs + where your personal elite squats level up AND go about their daily business + while designing trap-based killing floors + exploring the mysteries dark + scavenging, looting, producing and hoarding your riches! - The music is not it. There are 2 "rock" pieces blasting on repeat with alarm sirens, now try to stay sane. - The bonus and later levels have very punishing and unfun difficulty spikes and surprise instant deaths. - There are countless bugs in this and the UI is outdated. Unit control and pathing is meh. How to actually influence what units show ups, how many and what they and structures do is quite erratic. - This is a story-game in the sense that replaying will not add anything if explored fully the first time. ... and AI multiplayer was not a really a thing, neither will pvp work for this kind of game balance^^ P.S. Might add another line here after going through the deeper dungeons and more importantly the FX game version. Excited for both.^^
I thought I was the only one who knew about this game and about died when it came across my suggested feed. Amazing blast from the past. Anyone who is new and are considering it, for 4.99, its a steal. Very cool MSDOS game. I recommend shrinking the aspect ratio because this version was ment for an older monitor it seems. 10/10 Dungeon Sim
mouse sticks into the corner and there is no way to get it back cant save or load. can happen after hours of gameplay but will absolutely happen. unplayable unless u can finish missions quick enough
Dungeon Keeper Gold, developed by Bullfrog Productions and published by Electronic Arts, remains one of the most inventive strategy titles ever created, largely because it dares to invert the traditional fantasy power fantasy. Instead of leading noble heroes on a quest to save the realm, the game casts you as a malevolent dungeon lord whose primary goal is to build a thriving underground lair while repelling waves of self-righteous adventurers. This role reversal is more than a superficial gimmick; it shapes every system in the game, from how you construct your base to how you interact with your units, resulting in a design that feels both mischievous and deeply strategic. The foundation of the gameplay revolves around expanding your dungeon from a central heart, carving out rooms by directing imps to dig through earth and mine precious gold. What begins as a straightforward process of claiming territory quickly unfolds into a layered management experience. Each room you build serves a distinct function, and the efficiency of your dungeon depends on how well these spaces interact with one another. Lairs provide rest, hatcheries sustain your creatures, libraries unlock new abilities, and workshops enable the creation of traps and doors. Balancing these systems becomes a constant exercise in resource allocation, forcing you to think carefully about layout, expansion speed, and long-term sustainability. What truly sets Dungeon Keeper Gold apart is the autonomy and personality of its creatures. Unlike typical strategy units that exist purely as extensions of player commands, these inhabitants behave according to their own needs and preferences. They demand wages, require food, and gravitate toward activities that suit their roles. Some immerse themselves in research, others focus on construction or combat training, and many will grow restless or even hostile if their needs are neglected. Managing this ecosystem becomes as important as defending your dungeon, and it creates a dynamic where control is never absolute. You guide and influence rather than dictate, which gives the game a sense of unpredictability that keeps each session engaging. The strategic possibilities are further expanded by the game’s flexible approach to combat and problem-solving. You can rely on carefully placed traps to thin out invading forces, assemble a powerful army to confront enemies directly, or take a more hands-on approach by possessing one of your creatures and experiencing the action from a first-person perspective. This blend of high-level planning and direct control adds variety to the gameplay, ensuring that encounters rarely feel one-dimensional. The campaign steadily introduces new mechanics and enemy types, maintaining a sense of progression while encouraging experimentation with different tactics. Tone plays a significant role in the game’s enduring appeal. Dungeon Keeper Gold embraces a dark, satirical humor that permeates every aspect of the experience. The narrator delivers commentary with a dry, mocking wit, often highlighting your successes and failures in equal measure. Meanwhile, the creatures themselves, though grotesque in design, are filled with quirky charm that makes them memorable. This playful approach softens the darker elements of the game and reinforces its identity as something that doesn’t take itself too seriously, even as it challenges the player with complex systems. From a presentation standpoint, the game reflects its era but still manages to establish a strong atmosphere. The visuals prioritize clarity and mood over detail, creating a dungeon environment that feels alive despite technical limitations. The audio design, particularly the soundtrack and voice work, contributes significantly to the immersion, enhancing both the tension of incoming attacks and the satisfaction of a well-run dungeon. While modern players may notice the dated interface and controls, these elements remain functional enough to support the core experience without overshadowing it. That said, Dungeon Keeper Gold is not without its shortcomings. The artificial intelligence, while impressive for its time, can behave inconsistently, leading to moments where creatures act in unexpected or unhelpful ways. Some missions can also feel repetitive, especially during extended play sessions where objectives begin to blur together. Additionally, the interface lacks the refinement seen in newer strategy titles, which may create a barrier for players accustomed to more modern conveniences. These issues, however, are relatively minor when weighed against the game’s overall creativity and depth. What ultimately defines Dungeon Keeper Gold is its ability to merge genres into a cohesive and compelling whole. It is part strategy game, part simulation, and part sandbox of controlled chaos, where success depends on your ability to balance competing systems while adapting to constant pressure. The Gold edition enhances this foundation by including additional content that extends the experience without diluting its core strengths. Even years after its release, the game’s design remains refreshingly original, offering a perspective and playstyle that few titles have successfully replicated. Dungeon Keeper Gold endures as a classic not just because of nostalgia, but because its ideas are still relevant and engaging. It challenges players to think differently, rewards creativity, and delivers a uniquely satisfying sense of control over a world that is never entirely predictable. For those willing to look past its aging presentation, it offers a rich and memorable strategy experience that stands apart from its contemporaries. Rating: 9/10
Ein absoluter Klassiker! Dungeon Keeper Gold macht auch heute noch unglaublich viel Spaß. Der einzigartige Humor, das geniale Dungeon-Management und die charmante Atmosphäre sorgen für viele Stunden Unterhaltung. Trotz seines Alters spielt es sich immer noch hervorragend wenn man sich die "KeeperFX" mod reinladet.
love it played it when i was a child :)
Настольгия играл в нее и всю проходил на Pentium 133 Mhz,в школьное время.
神作!打穿过几遍了,正版大盒子还收藏着。听说steam上架了,就又买了一份。用上keeperFX mod可以支持中文,画质提升,操作人性化,原版地图增强,新增玩家自制地图,这不就是个新游戏吗,原价买都不亏!希望能出重置版,要是真3d就太帅了
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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