
Fly with true-to-life physics, next-gen visuals, and the most detailed drone configurator in any FPV sim. Build your setup, share community presets, and fly handcrafted real-world locations. Made by real FPV pilots.
Modeled estimate, not a reported figure. How we estimate →
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About
Hours in the simulator should improve your real flights.
We’re a two-person team of FPV pilots who fly every week.
We didn’t want another arcade drone game.
We wanted a simulator that truly feels like flying a real drone in the real world.
So we started building FPV Labs.
FPV Labs is your virtual spot, your training ground, and the place where simulator time actually counts.
Every aspect that affects your quad’s flight behavior can be adjusted.
Frame size. Motor KV. Prop size. Weight. Camera angle. PID tuning. Rates.
Dial in your exact real-life setup or experiment with builds you’ve never tried before.
Just want to fly?
Pick one of the included ready-to-fly presets and hit the throttle.
Want to go deep? Fine-tune every detail until it behaves exactly like your real quad.
The configurator is there when you want it and invisible when you don’t.
Build, save, and switch between unlimited drone presets
Adjust physics parameters in real time. Even mid-flight.
Share your setups with the community through Community Presets
Intuitive UI designed for pilots, not engineers
Found the perfect setup? Share it.
Looking for something new? Download it.
Community Presets let you exchange drone configurations with one click.
Try builds from experienced freestyle pilots.
Load a beginner-friendly setup.
Share your competition configuration.
FPV Labs grows with its pilots.
From the very beginning, our goal was to create a simulator that doesn't just look good, but feels right.
Every flight should bring the same intensity as flying your real quad at a real spot.
Real PID controller system – sharp, responsive, true to life
Accurate propwash and turbulence simulation
Realistic crash and impact behavior
Wind simulation that affects your lines
Foliage collision – trees and bushes react to your quad
All of this is built around one idea: Transfer.
Time in the simulator should improve your real flights.
Every map captures the atmosphere of a real FPV spot. Handcrafted, packed with lines, gaps, and freestyle opportunities.
Two maps at Early Access launch:
Chemical Plant Bando
An abandoned industrial environment packed with tight gaps, massive buildings, and freestyle flow.

Costa Roja
A fictional coastal region inspired by the Canary Islands, featuring abandoned ruins, rugged mountains and vast pine forests. Perfect for freestyle, long range and cinematic flights
More maps are planned after release, shaped by what the community wants to fly.
Dynamic lighting with multiple time-of-day conditions
Realistic FPV goggle OSD
Advanced sound design
Controller support for real RC transmitters (recommended)
Singleplayer at launch, multiplayer is on our roadmap
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've tested every major FPV Sim so far and I can't share the opinion of this not feeling realistic. In fact I actually think this is the best sim for freestyle so far especially considering it was just released. It feels nearly exactly like my real drone (for reference GEPRC Vapor D5 O4). Also the graphics are insane! No performance issues from my side. I'm looking forward to future updates and see this becoming my go to sim. I see this as a modern upgrade to uncrashed for everyone that wants better graphics and physics.
its really bad, refunded
TL;DR: If you dont like tryp, you definitely won't like this game because it shares a lot in common with it, and I suggest you holding off buying this. Game's still wonky here and there, but there are a few nice features specific to this game. Overall I rate this game maybe 25/100 in its current state and the price is brutal for what its worth atm even though I think drone sims are kind of absurdly cheap in the modern economy for what they're worth generally. I'd recommend this game if the current state was a free demo, it shouldn'y be $30 but for the price point it's a hard not recommended from me. But that doesn't mean I won't play it, I'll get my money's worth out of this one one way or another. THIS REVIEW IS SUBJECT TO CHANGE. Here are some of the good stuff: * Only drone sim I've played so far that has this many configuraiton controls for battery simulation * Looks good if you upscale or render at 150%+ resolution and squint your eyes to ignore the aliasing of shrubbery alike (I recommend turning down your graphics and increasing upscale for the best of both worlds as with every other unreal engine drone sim with fisheye postfx) * Supports ray tracing without mandatory temporal anti aliasing methods * Nice UI but a little weird how they seperated some of the options from each other * Decent (but arguably unpolished) sound design * Somewhat simplified physics tuning (compared to tryp) * Detailed environments for their primary focus bandos (better than Tryp) Lengthy review: Needs more parameters to feel realistic (e.g. frame lift on X/Y/Z axis seperately, motor distance from centre of mass etc.) Quad pids feel way too perfect even with a lot of gyro noise injection despite their very low D-terms and no feedforward. There is motor delay effects, I recommend setting it to a very high value like 50-150ms to get a decent feel but it's not a perfect solution. While there is a tiny whoop setup, the physical boundry box model is still a 5 inch It's ERA Like pretty much every other drone sim out there, fisheye lens effect is a post fx so you need to turn up the render resolution it still struggles to give a clear image at 150% render scale. Game also needs better model LoD management, there's too much bush aliasing in general Battery sag also doesn't feel right (irl my amp draw reduces with reduced capacity remaining, but here it actually increases to compensate for voltage loss) but currently the most advanced and configurable one I've tried. There is no motor torque strain effect when fighting ongoing air, but there is the opposite of it being thrust loss effect at high speed. Currently at time of this review there's a small-ish size map basedw on the famous large rudersdorf bando and bando near wohwinkel, which is much larger. Some parameters are mislabelled like jello is actually just camera shake for when in propwash etc, it doesnt give you actual jello effects. Input latency metric isn't accurate so you can't rely on it. Touching an object at low speed also launches you into an excessively chaotic spin and is hardly saveable but if you crash into the arms at high speed I think it looks realistic despite what other people say. But I hate that motor sounds instantly ramp up to 100% while it stabilises the quad. Graphics-wise this game is somewhat poorly optimised but it's roughly on the same-ish level of Tryp.FPV so if you can run that game, you can run this with equivalent settings. Unlike other games however, I think this is the first to feature ray tracing. TAA haters rejoice! - You can disable anti aliasing and enjoy the speckled rays in full glory! As good as this map looks it really only looks good in the central bando areas. The further out you go the more shoddy it looks, like roads are literally copy pasted rectangular segments that you can sometimes fly under as if this is uncrashed map quality. Water effects looks really good but no refraction effects. Sound engineering is great (but I think Tryp.FPV is more refined), but motor sounds are actually kinda terrible (By far I think velocidrone has best motor sounds in any drone sim currently) _______________________ Currently, this game should be priced at $5-8 ($8-10 in aud, the game is $30 in australia) at most for early access in its current state. My review can change in the future when this game improves. I'm kinda tempted to refund but for now I'll keep the game and wait to see how it progresses as I want to support the developer to see where this goes as it shows promise and I can tell a lot of hard work went into making this. But I'm also afraid this will become "just another Tryp.FPV" like game in that multiplayer/map making probably won't come anytime soon and this ends up as a game you will touch once a month or season for a couple of hours to check for updates or on a whim.
Wtf did you do bro this she was a freeeakin gem and you flopped with one set of hot fixes now it’s all clunky and out of wack change it back I have great graphics on high and everything and now it won’t even pick up my tx15
Habe nur eine halbe stunde gespielt und muss sagen, dass es auf jedenfall in die richtige richtung geht! Es ist ja auch early access.. also wird sich noch einiges tun. Ich hatte auf jedenfall Spaß auf den bestehenden maps alles zu erforschen und bin gespannt auf das, was noch kommt! Würde mich mega über FPV Wings in einem Simulator mit coolen Maps freuen :) Man jann FPV Labs ein wenig mit FPV Logic vergleichen.
Trying to figure out in the settings to match my Oasisfly35 but physics seems to be off, I would recommend Uncrashed and FPV logic (waiting for update with new maps) which is near the real world exp, the crash physics is ridiculous, I got so many crash but it wasn't like that, IRL you can still recover even if you hit a wall, here your going to spin like crazy. graphics is good but...
This is VERY promising. I am so glad someone decided to make a high fidelity FPV game. Seems to be pretty well optimized for a demanding game. At 1440p max settings with DLAA, I get around 130FPS with my obviously beefy PC. Also runs great under Proton on Linux. The customization is solid, I feel you can achieve pretty much whatever you want after tweaking. Picked up my Boxer immediately. I hope this gets updates for years to come.
jogo promissor, precisa de otimização e melhorar a física e mais mapas...ainda esta longe de ser o melhor sim...mas tem potencial para isso...a dinâmica de batidas do drone esta muito superior aos concorrentes...e a modelagem dos mapas e folhagem estão satisfatórias....
Sicuramente è il primo simulatore dove puoi provare un po' di proximity in mezzo alle colline con qalche dive a picco sul mare, anche se non altissimi. Bello anche il bando. portando a gravità a 1.3, come consigliato, ho trovato una buona coerenza con la realtà. secondo me bisogna lavorare ancora sulla sensazione di velocità: quando il display segna 140 KM/h non si ha la sensazione di tale velocità soprattutto quando si vola rasente gli ostacoli. Per il resto molto ben fatto.
Fun maps and the physics is really realistic. You can recreate your actual drone in the game and mine feels exactly the same as real life
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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