
HIGH SPEED ZOMBIE TACTICS - Fight mobs of undead attacking from all sides in this streamlined turn-based tactics that emphasizes unit placement and synergies. Help the survivors live through fights and manage their rations to avoid permanent death, and they just might be able to reach the Sanctuary.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese, Spanish - Spain, Japanese, Russian, German
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
太難 硬幣用光了等同只有一次悔棋的機會 卡關的時候無法補充硬幣 不如取消硬幣增加悔棋次數 個人不喜歡角色永久死亡的設計 特別是越後面的關卡越難 死了一個角色幾乎等同死檔 不如重新讀檔
有點難
Kinda wish this game had better/ improved storyline because many things are left unshown or unexplained. I deeply enjoyed this game's chappenge and ambiguity, where you can come up with your own tactics and unlock bonus levels/characters if played right. I hate buletproof zombies
為了破關 一個下午就過去了
不錯的小品遊戲,可惜有些角色後期才加入,玩不到幾場就結束了,也無法重複挑戰 最後一關要無傷蠻有挑戰性的,建議防禦陣線可以偏一側,等到準備要上車時再往另一側殺過去 因為有地形緩速的影響,原本那側的僵屍沒辦法那麼快追上來,這樣就只要專心處理另一側的僵屍即可
좀비라는 단어에 담겨 있는 무시무시한 인력에 의해 홀린 듯이 구매했습니다. 확실히 좀비는 창작자들이 남용하는 소재지만 그럼에도 꿀을 빨 수 있는 꿀단지 컨텐츠라는 걸 다시 느낄 수 있는 시간이었습니다. 게임 난이도는 그저 그렇습니다. 적당히 주어진 자원만 잘 쓰면 클리어할수 있게 만들어놓았고, 시작할 때 임무 목표, 실패 조건 창 띄워주는 것까지 완전히 SRPG 이 게임 장점은 이해하기 쉽다는 것입니다. 정말 쉽습니다. 단점은 게임 속도가 너무 느립니다. 그리고 솔직히 2회차 하고싶지는 않음
经典模式全无伤通关,打完还剩20多个食物,亏我前面那么努力搜刮,所有人饥一顿饱一顿的。。。(中间漏了一关无伤,通关后又从头打结果不算。。算了 非成就党) 一个减法做的很不错的战旗游戏,战斗机制和关卡设计看得出挺花心思,每个角色都有自己的用途(除了少女完完全全是小女孩的升级版也太真实了以及狗子是神) 容错低但试错成本也低,且稍微有点难度的也就3关:超市全收集,沼泽,以及最后一关。 各种关卡还原经典丧尸题材情节,在如潮水般的尸潮中杀出一条生路既是唯一目标,q版像素风之下将氛围表达的也十分到位,描绘了一个末世下竭尽全力互相帮助才能活下去的小队故事。 其中最有意思也是最表达核心思想的就是最后一关,如果不是每个角色都是自己操作我想放弃队友自己先跑才是大多数的选择吧,要想全员存活必须配合到极致。 总的来说挺不错的,机制>>数值,流程不长,纯粹的玩机制且没什么重复内容。在完全玩腻的时候也差不多通关了,要是食物对生存压力更大一些,有难度关卡更多一些就好了
Indeed a good tactics game. Short and Sweet. Decent Pixel Art and well design Gameplay. Recommend.
挺有意思的游戏,难度还是挺高的。 一个新手的几个小心得吧。 1.你不需要让每个人吃饱。你只需要让他们饿不死,尤其是一血的角色,你两回合吃一个和一回合吃一个完全一样。白白浪费一个食物。 2.每个角色都很有用,尤其是就这么几个人,最好不要阵亡,减员过关是饮鸩止渴,后面你是大概率搞不定的。 3.没回合限制,而且第一个僵尸的动作是扑住,不是伤血,所以近战守住关键点,扑上来一个砍死一个,一夫当关,万夫莫开。 4.推人也可以攻击,我后来才发现的,甲前方是敌人,乙站在甲后面推他是可以伤前面血的,教程关里没表,但是这一血有时候挺关键的。
Gra nawet na poziomie chill nie mozliwie denerwuje... Jest trudna,. nie dla ludzi ktorzy lubią zbieractwo, lub staraja sie by wszyscy przetrwali.. bo sie tak nie da.. 2/5 nie na moje nerwy...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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