
HIGH SPEED ZOMBIE TACTICS - Fight mobs of undead attacking from all sides in this streamlined turn-based tactics that emphasizes unit placement and synergies. Help the survivors live through fights and manage their rations to avoid permanent death, and they just might be able to reach the Sanctuary.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese, Spanish - Spain, Japanese, Russian, German
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 304reviews | 93% | — | $82.3K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A neat little 'tactical' puzzle game taking the form of fighting zombies in an apocalypse with your group of survivors all who have unique functions to solve the conflict of each stage with, sort of roguelike in that there's permadeath and you have to deal with keeping the survivors fed across stages. Graphically I rather like the sprites. Maybe not quite worth the full price vs length of content but if you see it on sale then certainly scoop it up.
给人玩的啊这难度
Its an ok game. Its less of a turn base tactical game and more of a turn based puzzle game. Most of your characters can't survive more than one hit and based on how scare food is you aren't going to keep your character with more than 1 hp higher than that. So the game really revolves around never getting hit once,
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Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有點難
為了破關 一個下午就過去了
좀비라는 단어에 담겨 있는 무시무시한 인력에 의해 홀린 듯이 구매했습니다. 확실히 좀비는 창작자들이 남용하는 소재지만 그럼에도 꿀을 빨 수 있는 꿀단지 컨텐츠라는 걸 다시 느낄 수 있는 시간이었습니다. 게임 난이도는 그저 그렇습니다. 적당히 주어진 자원만 잘 쓰면 클리어할수 있게 만들어놓았고, 시작할 때 임무 목표, 실패 조건 창 띄워주는 것까지 완전히 SRPG 이 게임 장점은 이해하기 쉽다는 것입니다. 정말 쉽습니다. 단점은 게임 속도가 너무 느립니다. 그리고 솔직히 2회차 하고싶지는 않음
太難 硬幣用光了等同只有一次悔棋的機會 卡關的時候無法補充硬幣 不如取消硬幣增加悔棋次數 個人不喜歡角色永久死亡的設計 特別是越後面的關卡越難 死了一個角色幾乎等同死檔 不如重新讀檔
这游戏大体还好,就是太简单了,人物剧情也不多,特色不明显
难度适中,想无伤确实得费点脑子,结尾的音乐也很好听,剧情挺老套,但不影响游玩体验
难到吐血
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Players by region
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