
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.86/day in the week to Sep 11 → 25/day in the week after.
About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!

Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.

Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.

Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.

In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!

Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 45.6Kreviews | 95% | — | $16.7M |
| $34.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2553 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还不错 还有类似的没
做了一个不愿醒来的武侠梦
好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 27.43/day in the week to Jul 23 → 38.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可以看出做得非常用心,剧情非常棒,尤其白惟一和肖寒光的角色塑造以及剧情真真真真的太棒了,唯一不太好的就是任务引导性不行,容易错过很多细节,导致不看攻略的情况下,一周目很难触发完美结局,所以是个强调多周目的游戏,等配音出了再买dlc重新玩玩
先玩的学习版,没看攻略,支线任务根本做不全,一直到到南疆结局气的我脑溢血快犯了,遂补票,跟着攻略又重新打了一遍,结果还是呵呵呵…… 先说优点:前面一半的剧情很快乐,有很多武侠经典的场面、也有制作组的小巧思,让我一口气玩了十多个小时,单这部分,肯定是9分以上。 但是,这个游戏有着武侠经典的一个问题,一涉及到官府,就很别扭。 对,没存,就是别扭这个词。 单是江湖部分的剧情,你可以看到一个几乎完美的武侠人设,少年英杰、富有正义感、仁义、有勇有谋等等数不尽的优点,但一涉及到官府,就开始发癫。 就像雷家村剧情那边,如果是海盗杀了宁国的百姓,我们的主角正义的一比。换成六扇门杀了雷家村的百姓,就大人为什么这么做。 ??? 玩呢?闹呢? 后面口口声声不想看牺牲,但真有这种牺牲发生在眼前时,只要是我们宁国人干的,就沉默不语或者质问几句,然后当做无事发生;外敌干的就重拳出击,正义凛然。 喜欢当大宁的狗是吧?侠义精神去哪了? 侠侠侠,狗屁侠。 也是,能当大宁公务员,谁愿意当平民百姓呢? 当然,这部分剧情不多,忍忍也能玩。 一直到南疆剧情,真踏马蚌埠住了。 南疆剧情可以用以下剧情概括: 宇文逸:你为什么要杀人? 路人:我们被宁国压迫了,快活不下去了。 宇文逸:你为什么要杀人? 路人:活不下去了啊?不造反怎么办? 宇文逸:杀人是不对的。 路人:那我该怎么办? 宇文逸:杀人是不对的,你杀了人,你就得死。 结束! 压迫是看不见的,反抗是不对的,解决办法是不给的;别人死了老婆是为什么要记仇那么久,欧阳雪受伤是脸黑的要杀人的。 纯纯双标狗! 只要表面是和平的,私底下有多少黑暗肮脏事我们正义的男主都可以当做没有发生。 你可以被人抢完钱和粮食饿死,但你不能造反;你可以被压迫死,但你不能造反;你可以被宁国人用阴谋诡计玩死,但你不能用阴谋诡计对付我们大宁,不然我们主角就要去杀你。 你宇文逸又不是郭靖,有个大宋的妈教你要爱大宋,从小有马钰、江南七怪教导忠义。 我不明白,怎么就那么喜欢当大宁的狗呢? 穿qing不造反,XX套电钻。 你不敢反抗官府的黑暗,你当什么侠呢? 就这样吧,后面也不想玩了。
武侠游戏的巅峰,谢谢你治好了我的电子ED
剧情丰富,直线多,估计至少刷三周目
好玩
剧情上可以给10分,尤其是最后的烟尘回响,非常完美;玩法上不评价,我个人很喜欢武侠游戏,但很不喜欢金庸群侠传以来的武侠游戏的玩法,策略性有一点但不多;探索上不看攻略可能会错过很多剧情;总体十分有武侠味十分推荐
前置剧情顺序不对都能卡剧情导致一些支线无法完成不停读档卡时间恶心人,周目多次游玩无趣味,不看攻略做不完支线或者就是被卡剧情恶心
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $216.4K | 762 | 76% | $12.49 | |
| — | 0 | — | — | |
| $569.7K | 2.1K | 89% | $11.99 | |
| $229.1K | 606 | 72% | $19.99 | |
| $17K | 70 | 96% | $7.99 | |
| $55 | 1 | 100% | $2.09 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 34.2K | 83% | $19.99 | |
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $16.7M | 71.1K | 91% | $14.99 | |
| $16.7M | 18.7K | 94% | $29.99 | |
| $16.8M | 12.6K | 74% | $39.99 |