
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
Modeled estimate, not a reported figure. How we estimate →
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About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!


Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.


Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.


Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.


In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!


Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 654 reviews with recorded playtime.
Reviews
Themes across 654 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我玩过的游戏里面最喜欢的一个,我真求了出个续作或者dlc吧众筹也行,国产武侠游戏top1。
皓首之民也好、苗疆子民也好,任何人若要寻仇,便来寻我吧,偷袭、 暗杀、奇毒、巫盅,怎样的手段都好,宇文逸,一一接下。 我不知道自己是否能达到你口中那个境界,但于宇文逸而言,武道即是人之道。 我曾陷入迷惘,又自迷惘中寻回初心,更于初心中明白自己所求,究竟为何。 不负己心,无愧侠名,此为宇文逸为人之道,而它--也将成就宇文逸的武道! 风云诀、云相太极、五灵心经、椿龄无尽玄、达摩武经、六爻无形剑气、五恒天经、春秋惟一鉴、天魔六通、天极三垣炁,以及......玉龙决。 非是风云诀成就伏龙子与张君山,而是他们成就了风云诀。 非是这些旷世奇功成就了某个人,而是他们因某个人的出现而得以成名于世。 六式风云诀,不该是我武道的终途.....宇文逸所应成就的,该是另一部武学! 属于.....宇文逸的武学!
游戏是好游戏 但第一次云存档丢失 让二周目不想玩了 第一次遇见 服了
从30年前的金庸群侠开始,至侠客风云传。到今日的逸剑风云决,此作令人欲罢不能,江湖令吾荡气回肠!无疑,在武侠的境界上已比肩甚至超越了金庸大师的高度。希望制作组,再接再厉。让我们继续能体验到腥风血雨,有血有肉的真武侠世界!
好玩
消磨时间的好游戏
满足了我对武学天才的想象
豪丸凑字好玩
挺不错的
你说得对,这就是站在你面前的逸剑唯一天人之上,战力巅峰,新任天机宫主,武林盟主,武当副掌门,名剑山庄大小姐的青梅竹马,名剑山庄庄主的上司,丐帮实际帮主扶持之人,原定武林盟主兄弟,恶人谷七凶之二的兄弟和男友,上清风云决练至大成者,上任天机宫主天绝尊者亲儿子,大渊桓王、天枢殿主侄儿,开阳副殿主兄弟,南疆百年天人修仙者兄弟,五仙教圣女的哥哥,神鹰门门主忘年交,神鹰门下任门主男友,天山派遗孤师弟,伽摩无法蛊惑之人,天剑宗少宗主兄弟,碧波门下任门主碧水剑男友,东海谪仙传承拥有者,东海谪仙传人女友,东海度假村岛拥有者,玄火教圣女男友,四大武家之一吕家大小姐大哥,江湖双智的兄弟,药圣姊姊的小弟弟,碗子山除恶,不风山上斩恶龙,天佛窟连斩三位天人后将宗师当路边踢死,不负己心,无愧侠名的宇文大侠
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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