
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.86/day in the week to Sep 11 → 25/day in the week after.
About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!


Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.


Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.


Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.


In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!


Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 45.5Kreviews | 95% | — | $16.7M |
| $34.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2475 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,前期和中期特别上头,大世界各种 npc 还有探索支线自由度也比较高,很有意思。打人也不难,选的简单全自动过了。后期节奏太快了吧,也可能因为我漏掉了娜乌 5 的好感,导致南疆白唯一天山后面一串支线全部废了。主线结束太快了有点戛然而止的感觉。感情线还以为会有一个单独后续剧情,也只是跟着最终总结草草结束了。╮(╯_╰)╭如果主线最后能再长一点,再细致一点就好了。
仗剑天涯
人之道方为武之道,侠之大者,为国为民,不负己心,不愧侠名。 吾道不孤!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 27.43/day in the week to Jul 23 → 38.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不负己心,无愧侠名。目前玩到最好玩的武侠游戏,5g的大小装着完整的江湖
剧情好
游戏可以,挺好玩的,但剧情太线性了,根本没有太多的选择(例如瑶姬在碗子山说可以去关外燕山找她,结果那时候根本就出不了关,只能加入武当),不像大侠立志传那样自由,有更多的选择,还有就是大部分女角色入队都要做她们相关的支线,然后支线中那些女角色都会爱上主角,这一点是最恶心的,就不能当朋友吗?偏要往爱情方面来写支线吗?或者你就不能让玩家自己选择吗?我是一点都不喜欢后宫的,所以这点对我来说挺恶心的,还有就是最初不是为了找江小彤吗?结果进了武当后这件事情就跟忘了一样,直到最后游戏快结束的时候才找到,反正这游戏的主角我是真喜欢不起来。。。还有就是多周目问题,一周目太弱了什么都守护不了也就算了,但多周目也还是什么都守护不了,就像我上面说的选择太少了,现在二周目打了一会就没意思了,线性剧情意味着我多周目都要看同样的剧情,属实没意思
재미있는 장편 무협소설 너무 재밌게 본 느낌이다 감동도 있고 여운도 길게 남는게 정가주고 구매해도 돈 1도 안아까울정도 간만에 굉장히 즐겁게 게임했다 고맙다 게임제작자들아
哪个少年不想急头白脸的当一场大侠,来一场武侠梦呢
good turn based game
这个游戏称为最好的武侠游戏 我觉得是可以的,游戏很好玩 但是我必须给差评,因为我没看攻略 支线主线随心情玩,结果主线打完才发现 有个角色错过入队时间 只能读档重来 白费我两个小时时间,这也太恶心人了 一点提示都没有
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 18.7K | 94% | $29.99 | |
| $16.6M | 71K | 91% | $14.99 | |
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $16.6M | 14.2K | 88% | $34.99 | |
| $16.8M | 157.4K | 98% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $606K | 925 | 77% | $12.49 | |
| — | 0 | — | — | |
| $599.5K | 2.2K | 89% | $11.99 | |
| $229.1K | 606 | 72% | $19.99 | |
| $17K | 70 | 96% | $7.99 | |
| $55 | 1 | 100% | $2.09 |