
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
Modeled estimate, not a reported figure. How we estimate →
Media

About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!


Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.


Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.


Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.


In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!


Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 654 reviews with recorded playtime.
Reviews
Themes across 654 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很好玩,回到了梦里面的武侠世界
支线多样·选择丰富·难得的武侠题材好游戏
宇文逸,你的剑太重了,重的不是铁,是你背负的昨日恩怨 南疆到北域,宁人或者渊人 每一局都好像不能输,但是赢的时候为什么也那么难受 少年的你不应该是肩负清风与明月,为什么是家国情仇、江湖恩怨 “少年恃险若平地,独倚长剑凌清秋”
好玩!
剧情真心不错,是我心目中的武侠,也是世界上的另一个我。
山有泽,步微月,一阕清词见情长; 剑逐风,侠赴浪,通篇笔墨蕴华章。 一卷逸剑风云决,尽览江湖风月,不负武侠初心。
还可以
剧情不错,游戏性不错,美工不错,音乐不错,综合性不错。
好玩
金汤癫狂,玉羹猖獗,一战鱼龙舞 食神酣战,玉龙漫天飘落 从水煮肉片到虫草汤 再从狮子头到参海双珍 最后我仍是选择成为食神 43小时结束一周目。 最开始接触《逸剑风云决》时,我也觉得它有些平平无奇:脸谱化的恶人、反复利用的立绘、像“通马桶”一样在各个区域之间来回跑腿的支线,以及略显生硬的剧情演出,都很容易让人在前几个小时里产生一种“不过如此”的感觉。 它的主线开局并不算惊艳,甚至有些传统。初出茅庐的少年遭逢变故,踏入江湖,结识同伴,学习武功,再逐渐被卷入更大的纷争。无论人物身份还是故事走向,都能看到许多经典武侠作品的影子。可真正玩进去以后才会发现,这款游戏最打动人的地方,并不在于它讲了一个多么新奇的故事,而在于它愿意花时间,让这个江湖中的人物真正活起来。 我个人推荐一周目不要看任何攻略。 不需要提前查询哪些队友能够入队,不需要刻意计算每一个选项的收益,也不需要为了所谓的“完美结局”不断读档。因为我觉得最珍贵的体验,恰恰来自未知。 你不知道一次选择会带来怎样的结果,也不知道一次擦肩而过是否意味着永别。或许会错过某段剧情,失去某位同伴,甚至因为当时的判断留下无法挽回的遗憾,大白、叶飞、皓首之民、肖寒光,但这才更像一个真实的江湖。 一周目是自己的江湖,二周目是用来弥补遗憾的。 可是,人生本就充满遗憾,不是吗? 《逸剑风云决》并不是一部毫无缺点的作品。它有重复的任务、粗糙的演出、不够平衡的战斗,也有许多尚未完全打磨成熟的地方。但当四十多个小时的旅程结束,当曾经并肩同行的人各自走向自己的结局,当主角终于明白手中的剑究竟为何而挥时,这些缺点似乎又不再那么重要。 江湖不只是快意恩仇,也不只是仗剑天涯。有人追求天下第一,有人只想守护身边之人;有人为名,有人为利,也有人明知不可为而为之。 所谓侠者,并非武功盖世,而是在乱世之中仍愿意守住心中的道义。 侠之大者,为国为民。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Goat Simulator | $21.5M | 70.1K | 91% | $9.99 |
| BONELAB | $21.7M | 19.9K | 82% | $39.99 |
| Ratchet & Clank: Rift Apart | $21.4M | 17.8K | 91% | $59.99 |
| Car Mechanic Simulator 2021 | $21.8M | 37.9K | 96% | $24.99 |
| LEGO® Batman™: Legacy of the Dark Knight | $21.8M | 12.6K | 96% | $69.99 |
| Zombie Army Trilogy | $21.8M | 18.6K | 86% | $44.99 |