
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
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About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!


Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.


Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.


Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.


In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!


Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 654 reviews with recorded playtime.
Reviews
Themes across 654 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩,属于是线性RPG
非常好玩,我是真喜欢这种类型的游戏,有种当初psp玩传颂之物1的感觉了
Must play for wuxia lover!
不负己心,无愧侠名
皓首之民也好、苗疆子民也好,任何人若要寻仇,便来寻我吧,偷袭、 暗杀、奇毒、巫盅,怎样的手段都好,宇文逸,一一接下。 我不知道自己是否能达到你口中那个境界,但于宇文逸而言,武道即是人之道。 我曾陷入迷惘,又自迷惘中寻回初心,更于初心中明白自己所求,究竟为何。 不负己心,无愧侠名,此为宇文逸为人之道,而它--也将成就宇文逸的武道! 风云诀、云相太极、五灵心经、椿龄无尽玄、达摩武经、六爻无形剑气、五恒天经、春秋惟一鉴、天魔六通、天极三垣炁,以及......玉龙决。 非是风云诀成就伏龙子与张君山,而是他们成就了风云诀。 非是这些旷世奇功成就了某个人,而是他们因某个人的出现而得以成名于世。 六式风云诀,不该是我武道的终途.....宇文逸所应成就的,该是另一部武学! 属于.....宇文逸的武学!
没有玩过的新类型,一开始很枯燥只是单纯电子yw来试试看,驱动游玩的欲望是升级变强和剧情。越玩下去越被剧情吸引,没想到逐渐玩进去了,我没想到2026年武侠这个经典类别还能够吸引到我。有点可惜一周目没有解锁涤罪僧和药圣这两条支线,期盼未来电子yw再继续二周目的探索了。
支线大于主线的一款游戏,支线不做的话你就等着回档吧!但是支线线索完全没有只有自己摸索玩的很累。
赢了就是赢了,输了就是输了,我燕大哥说他悟了
好玩
玩之前:为什么不能自己给主角起名字? 玩之后:主角确实只能叫宇文逸! 很喜欢武侠修仙类的题材。从小时候用诺基亚玩《满江红》四部曲,到现在玩《逸剑风云决》,这么多年过去了,依然会被这种江湖上快意恩仇的故事情节所打动。小时候玩《满江红》四部曲的时候,其实根本看不懂多少剧情,只知道主角很多招式都很帅,特别有一招叫“长虹贯日”的技能记到现在。直到现在,我依然记得那个不算圆满的结局。明明那个时候年纪还小,甚至说不清为什么难过,但可能是见证了主角一路走来的经历,还是会替他感到遗憾。可能那时候,一颗属于自己的武侠梦就已经埋下了。 去年偶然发现《逸剑风云决》,本身就很喜欢像素风游戏,再加上武侠这个题材,几乎没有犹豫就入手了。没想到这一玩,就是一口气通关。一周目几乎是地毯式探索,很多地方也都会回档去尝试不同选择。虽然最后还是有几个角色没能达成完美结局,还有些角色我都没见过(玩通关了才知道还有个最强队友涤罪僧)但通关之后,看着最后那一张张队友的结局介绍,更多的是一种满足感。我已经很久没有玩到一款能让我真正沉浸进去的游戏了。 《逸剑风云决》最吸引我的地方,不是多么复杂的设定,也不是多么华丽的剧情(可能会有人觉得故事很老套),而是让我能沉浸在这个故事里。不需要多么华丽的辞藻,不需要多么新颖的设定,一路上的主线和支线剧情,都让我觉得自己不是在完成任务,而是真的陪着宇文逸走过了一段又一段的路。有人的地方就有恩怨,有选择就会有遗憾,但不管经历多少事情,宇文逸始终没有忘记自己想成为怎样的人,也许这就是我心中的武侠吧。不需要主角拥有多么夸张的力量(虽然宇文逸确实强的太夸张了),也不需要一个完美无缺的故事(这里就不提及某些剧情了,因为剧情这东西因人而异吧)。只要他愿意在江湖中坚持自己的原则,愿意拔剑帮助那些需要帮助的人,这就是属于侠客的浪漫。 一年后的今天,突然发现买了这么久的DLC还没玩,等以后有时间了,一定会再次跟随宇文逸的脚步,回到这片熟悉的江湖。很庆幸这么多年过去了,依然有一款游戏能让我重新想起小时候那个拿着翻盖手机、幻想仗剑天涯的自己。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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