
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.86/day in the week to Sep 11 → 25/day in the week after.
About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!


Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.


Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.


Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.


In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!


Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 45.5Kreviews | 95% | — | $16.7M |
| $34.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2453 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wandering Sword has an epic story, so much replayability, and lots of memorable characters! I enjoyed every hour playing as Yuwen Yi in the Jianghu, but most importantly this game turned me into a wuxia lover
这游戏离封神差一个好的配音。 没配音只能给8分.
一周目33小时通关,在年底考研前夕用这样的方式让自己短暂的逃避了三天,将自己置身于一个浩瀚的武侠世界中,变成了宇文逸,经历种种过后,达成了天机宫主和与瑶姬回辽,以及上官虹的隐藏结局等等 正如首页最下面的归隐江湖四个字,我明白这一段难忘的时光要结束了,自己也该归隐江湖继续为了梦想努力了,待到年底落笔结束,我会重出江湖,这一次,彻彻底底的书写最完美的结局 感谢逸剑风云决短暂的陪伴我,让我能够放下压力,闯荡一番江湖! 江湖再回!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 27.43/day in the week to Jul 23 → 38.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,但是有解密,也不给个跳过选项,给个差评让工作室记个教训
我很想知道这“特别好评”是怎么的出来的?这屎一样的战斗系统你们是如何从中找到乐趣的? 你说它是回合制,他不像。是即时战斗?也不像。是战棋?它又不像。策略即时?那更不像。一个四不像但都沾点儿边儿的玩意。再说剧情。把剧情走向没有提示也视为一种开放式吗???? 再说画面,同样是像素风,32位和64、128也是有区别的好吧?如果说星露谷是64位,八方旅人是128位,那这游戏就是32位的像素,三十年前的仙剑都比这像位高,虽然是像素但人物细节依旧可见,你看这,是啥??开局那小女孩一出来,我想笑又笑不出来的感觉,人物不停的上下起伏是几个意思?代表呼吸吗?那俩长条形的三格像素就代表眼睛?两条黑色的长条和头发乎在一起人物整个都是乱的,这不是像素风,这特么是马赛克风好吗?? 跑题了,说回战斗系统。开始战斗后有给自动战斗模式,也就是你在一边看着他们自己打就行,这是啥?我玩游戏就负责跑剧情看剧情就得了呗?自己上手打,那屎一样的战斗模式另我无比别扭。 我真怀疑这三万多评价的真实性,我决不相信在网络上本就大多排斥回合制游戏的大环境下,这四不像战斗系统会大受欢迎。如果它真如《火焰纹章》那般就罢了,但是又不是。。。 我真想请教觉得好玩的人告诉我哪里好???
一周猛攻六十小时,现在二周目狂做支线中,还有很多剧情没体验,每天睡前都在看流派攻略,玩进去了以后是真的爽啊
最后皇后部分剧情纯喂屎
总是把“玉笙孤鸾”记成“玉鸾孤笙” 直到有天上班路上突然想到 玉笙是他的爱好,“我有嘉宾,鼓瑟吹笙” 孤鸾是他的处境,妻子左江燕亡故后,原本鸾凤和鸣的他只剩孤身一人,又饱受猜忌,众叛亲离,不正是”孤鸾“吗? 他叫燕未还,事实上他等的“燕”永远不会归巢,他这只鸾也无枝可栖 比起经典的“吾之余力,可动风云乎?” 我更喜欢他说的 “燕某在此,请诸位止步”“一息尚存,此地无人可入” 孤身断后、慨然赴死、重情重义、永远可靠 好一个武学宗师燕未还
好玩,爱玩,就玩!
수려한 그래픽 박진감 넘치는 전투 등이 없는 픽셀 그래픽 게임에서 가장 필요한 건 다음을 기대하게 만드는 참신한 스토리라고 생각하는데 예상을 빗나가지 않는 진부한 스토리는 이걸 왜 해야 하는 가? 라는 의문을 남기게 한다
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $216.4K | 762 | 76% | $12.49 | |
| — | 0 | — | — | |
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| $229.1K | 606 | 72% | $19.99 | |
| $17K | 70 | 96% | $7.99 | |
| $55 | 1 | 100% | $2.09 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 18.7K | 94% | $29.99 | |
| $16.6M | 71K | 91% | $14.99 | |
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $16.6M | 14.2K | 88% | $34.99 | |
| $16.8M | 157.3K | 98% | $4.99 |