
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
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About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!


Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.


Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.


Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.


In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!


Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 754 reviews with recorded playtime.
Reviews
Themes across 754 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ky
非常好的武侠游戏
非常正统的武侠游戏,感受宇文魅魔兼济天下的侠客江湖。一周目自己耐心玩,二周目跟完美攻略补全,三周目你便是宇文逸!
我很久没写评测了吧? 索性这次玩两天了,颇有感触的。 我挺外边总说,都说现在工业糖精多,鲜少能有好作品之类的,舆论。但不可否认,这个游戏偏偏是这场工业糖精鸡窝洪流中的凤凰。首先玩法是很古老的河洛武侠世界回合制模式,然后有融合好多老梗,比如武林外传,老仙剑什么的桥段。很有记忆点,这让我感觉游戏制作人,是不是个很有故事的?或者说是八零后或是头九零的人,比如半瓶神仙醋,汉家松鼠,这些大佬。我只感觉你们的创作模式很像。那么看来我们应该都是玩过,老金庸和老武林的吧。或许能买这个游戏的就像我们一样,他们都有一个武侠梦。 最后,再来说说游戏该怎么布局,开局传承点,尤其第一次玩的,尽量多加金钱,然后是技艺养成点一点。开局装备,升级下,差不多就可以开局了。先过新手任务,中途可以跟新手RPC对话,接取一些支线,可以赚一些钱。(需特别注意:支线任务,是大多数收入来源) 然后去拜师。然后每天根据提示刷门派任务,搞建设,猥琐发育,跟师兄师弟师叔搞好关系,然后可以去跑野区,打野怪了。 记住:这是你建立江湖人生的第一步。不要一开始就想着去撩妹,天天想那些有点没的,那样你可能很可能会先折戟在家门口。要么就是衰到成为弱鸡侠(连猴子都打不过)再不或者就是出师不捷身先死之类的。江湖世界多风浪,心里务实不要浪! 等到你升到段位:出类拔萃的时候,那么你的春天就来了。那样你可以稍微去远一些的地方,但一定要看系统提示,比如有些野区和地块是有级别限制的,如果提示你,说此区域较为艰险之类的,记得要存档或者检查一下,武学啊,装备啊,经脉什么的。如果不行就回去,再多练一下吧。 主机游戏玩的,肝的不怕多花时间,就怕你磨得过不了关,或者一时性急忘了存档之类的。毕竟,它并不是手游和开黑那种快节奏游戏的,而是需要战略,搭配,练级,这类卡牌战略游戏套路的才行的。
圆了我一个武侠梦
非常不错
赞
剧情 场景的氛围都特别好 每次变强所带来的成就感都非常爽 特别是不同的招式结合起来可以打拉扯 即使是比自己强的对手也可以通过合理运用招式的搭配从而取胜 还有就是游戏中的配乐真是没得说 无论是场景的烘托还是音乐本身都极具武侠感 特别是梧桐村的那个音乐(其他地方也有)每次一进村听到这个音乐都会被震撼一次 因为这个音乐带着丝丝忧伤 每次听到以后再回想起最初江吟风的悲剧 就会有所感触
虽然过于王道,欧阳剑英的妹妹塑造有点粗糙,部分感情戏略显刻意,但瑕不掩瑜而且这些也谈不上缺点。讲出了我心中的武侠。
好玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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