
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
Modeled estimate, not a reported figure. How we estimate →
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About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!


Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.


Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.


Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.


In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!


Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 721 reviews with recorded playtime.
Reviews
Themes across 721 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩,暂时一周目
好!
夯
最好玩的武侠游戏
赞
单主线很好,但是会错过支线很坏
最好的国单完美的流程
毫无疑问的好游戏,看似要肝的东西不少(比如生活类技能),但实际上有些也是不练,同时DLC能极大的减少肝度
省流:如果你是一个武侠爱好者;喜欢金庸、古龙里的经典人物;喜欢“侠之大者、为国为民”的正派武林江湖,不反感2.5D的游戏风格,可以无脑入 从游玩流程来看,游戏整体自由度并不是非常开放,有明确的主线指引,支线的指引大多数只藏在剧情的对话和平时偶然碰瓷中,游玩时有一定跑图量但还可以接受,二周目有继承,相对一周目前期的体验会更好,有效的转移了玩家对于一二周目剧情和流程部分同质化时的枯燥感 剧情上,整体为经典的以秘籍为引子的江湖复仇剧情,但游戏体现出了不同于传统视听的“单主线、多分支”的设计,这使得玩家在一周目和二周目(跟着攻略走完美)的体验会完全不同,所以如果不看攻略的话,一周目的体验流程不算十分豪华但绝对说不上贫瘠,以及游戏中的诸多选择会极大的影响到后续发展,同时会对一些剧情进行牺牲;人物塑造上,单人物塑造扁平化,内心矛盾点并不是非常突出,对部分中国要人物的刻画还算到位,整体群像塑造属于中等水平,不算是可以直接划分为“好人、坏人”塑造;剧情演出本来就是2.5D的劣势,但人物在剧情中动作确实有很大的优化和改进空间 从战斗玩法上看,两种操作模式以及多流派bd带来的可玩性是及格的,但无论是队友还是流派彼此之间平衡性并不称得上优秀,战斗过程在面对过于强势/弱势的敌人体验感会显著下降,但获得“神功”之后的越级挑战,战斗中的细节拉扯仍然带来了独一无二的成就感 从美术音乐上看,作为全游戏最大的短板,只能给到合格,人物立绘十分优秀,但战斗特效、2D下的人物动作表现、场景同质化严重、光影塑造体现出了小作坊的不足,以及在武侠设定下,平日里的“江湖+市井”,游历时的“逍遥+洒脱”,关键节点下的“恩仇与儿女情长”,音乐的嫉妒匮乏让剧情中本就一般的演出雪上加霜,有时候很难调用玩家的情绪 可玩性和用户粘性上,如果你沉迷于流派的构筑,相信在这个价格下你能毫不费力地玩到50h+,但由于前面说的游戏定位下的限制,并不是那种开放性的自由体验,而是作为一个代入者去观看一段写好的故事,所以对于休闲玩家来说,后劲是不够的;但这个体量下,制作组也在不断添加DLC补全剧情和更新,综合看已经是很不错的售后体验 总的来说,对于我这种喜欢多样构筑选择、注重视听体验和剧情表现力的武侠粉来说,我愿意给到一个优秀,但同时又有一些遗憾
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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