
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
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About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!


Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.


Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.


Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.


In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!


Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 721 reviews with recorded playtime.
Reviews
Themes across 721 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
非常哥
好的反正都被你们说完了。 这游戏对全成就党非常不友好,最后一个20个全结局成就,老版本10个,新版本10个。由于游戏目前体量巨大,如果认真玩,不逃课不作弊,尽量完成支线,打完一轮需要70-100小时,而20个结局其实有些差异就是一个人生或死,一个选项怎么选的区别,且除了个别完美结局外其余都是不完美结局,即需故意要漏掉某个支线,或故意要选错某个选项或故意输掉某场战斗,这对于全成就党非常非常不友好,建议改掉最后一个成就变成完成完美结局就行了。
jogo mt bom, so fiz uma rota ate agora. mas bem interessante vale a pena
神
两周目了,很好玩
Great RPG. There are a lot of fantastic mechanics that once mastered shows how strong you can become. Story is like a wild wild west where you travel around ancient China while meeting others. A lot of things to learn but the systems are done well and rewarding when mastered. A good buy if you like rpgs.
太牛了这是我玩过最好玩的武侠游戏。剧情,战斗无敌。而且没有恶心玩家的机制,比如限制背包大小。我一直不懂为什么rpg游戏这么喜欢加一个背包的上限,让我一堆时间花在决定哪些要留在包里,哪些要丢掉。 唯一可惜的是前期不知道有些队友的剧情如果错过就无法入队,导致后期很多剧情没有提示导致错过。最后看到的故事好像不是完整版,有些角色的反转有些突兀。 让我唯一有冲动二周目的游戏。赞赞赞。
感觉三个缺点吧。 第一,没配音。 第二,没创意工坊。 第三,那么多红颜知己全靠脑补。 整体上就是王道武侠,主角塑造的还蛮不错,但整体上而言过于王道导致剧情没什么悬念,看个人喜好了。 整体玩下来感觉伤肝,养成靠肝,战斗靠数值,然后不看攻略还特别容易漏剧情。
steam第一次评论留给他,夯到爆,回味无穷!
好玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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