
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
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About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!


Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.


Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.


Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.


In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!


Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 654 reviews with recorded playtime.
Reviews
Themes across 654 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
명작. 완성형게임 장점. 2D 그래픽인데 일러는 깔끔함. 선형적인 스토리라인을 따라가면서 난잡하지 않음. 사이드 스토리까지 합치면 볼륨감이 2배가 됨. 그러나, 필수요소는 아님. 선택적인 요소. 숨겨진 요소들이 많아서 찾는 즐거움도 큼. ㅈ같은 노가다 없음. 전투가 시원시원함. 2배속에 실시간 전투기능까지 합치면 레벨링 노가다하는 포켓몬이나 옥토패스 트레블러같은 게임들 다시는 못함. 필드에서 마주치는 잡몹들을 랜덤 인카운터로 해놨으면 위에 퀘스트 깨기도 힘들고 스트레스 받았을텐데 그런것도 없음, 피하는것도 실력이 되기 때문에 재미 요소가 더해짐. 단점. 검 말고는 쓸 무기가 없음. (고증) 동료 키우기에 한계가 있음. (주인공이 알고 있는 무공 전수 안됨. 쓰는 애만 쓰게 됨.) 100%완성된 스토리가 있음. 그걸 보려면 맞는 시간대에 맞는 행동을 해야 함.(사이드 퀘스트가 메인 퀘스트로 인해 아예 날라가버리거나 잠기는 경우가 허다함) 스토리 다 보고 할 게 없음.(바로 엔딩 겜 끝.) + 한글화 패치 안됬다고 ㅈㄹ하는 저능아들이 많은데, 그건 중국에서 넷플 안되는데 우회해서 넷플 한국꺼 보고 좋네 마네 하는 중국인들이랑 똑같으니 게임성 자체만 보고 평가함.
好玩,属于是线性RPG
非常好玩,我是真喜欢这种类型的游戏,有种当初psp玩传颂之物1的感觉了
我玩过的游戏里面最喜欢的一个,我真求了出个续作或者dlc吧众筹也行,国产武侠游戏top1。
Wandering Sword is one of the best wuxia RPGs I have played. After 94 hours, completing the major storylines, recruiting the companions, mastering the different disciplines, and clearing the Extreme-difficulty battles, I still found its world difficult to leave behind. The strongest part of the game is its sense of progression. You begin as an inexperienced martial artist and gradually develop into a true master through cultivation, meridian development, new techniques, equipment crafting, and encounters with powerful sects. The progression feels earned rather than automatic. The combat system is flexible and satisfying. Being able to choose between turn-based and real-time combat is useful, while the variety of swords, sabers, spears, hidden weapons, internal arts, and movement techniques allows for considerable experimentation. The harder optional battles also require proper positioning, character development, and team composition rather than simple level grinding. The HD-2D visual style is excellent. The environments, weather effects, towns, mountains, and martial-arts animations create a convincing jianghu atmosphere. The soundtrack complements the quieter character moments and the larger confrontations particularly well. The companion system is another major strength. Many recruitable characters have their own histories, motivations, quests, and relationships with the wider martial-arts world. Several of the best moments are found in optional content, although this also means that important quests and companions can be missed without careful exploration. There are some weaknesses. The English translation can be awkward, inventory and quest management are occasionally cumbersome, and certain objectives are insufficiently explained. Backtracking becomes repetitive, some crafting systems require unnecessary grinding, and the balance varies significantly depending on which techniques or companions you obtain. The main narrative also takes time to gain momentum. Despite these issues, Wandering Sword is an ambitious and memorable martial-arts RPG with a large amount of meaningful content. It rewards patience, exploration, and experimentation, and it successfully captures the feeling of travelling through a living wuxia world. Final verdict: 9/10. Highly recommended for fans of wuxia, classic JRPGs, tactical combat, and HD-2D games.
好玩
皓首之民也好、苗疆子民也好,任何人若要寻仇,便来寻我吧,偷袭、 暗杀、奇毒、巫盅,怎样的手段都好,宇文逸,一一接下。 我不知道自己是否能达到你口中那个境界,但于宇文逸而言,武道即是人之道。 我曾陷入迷惘,又自迷惘中寻回初心,更于初心中明白自己所求,究竟为何。 不负己心,无愧侠名,此为宇文逸为人之道,而它--也将成就宇文逸的武道! 风云诀、云相太极、五灵心经、椿龄无尽玄、达摩武经、六爻无形剑气、五恒天经、春秋惟一鉴、天魔六通、天极三垣炁,以及......玉龙决。 非是风云诀成就伏龙子与张君山,而是他们成就了风云诀。 非是这些旷世奇功成就了某个人,而是他们因某个人的出现而得以成名于世。 六式风云诀,不该是我武道的终途.....宇文逸所应成就的,该是另一部武学! 属于.....宇文逸的武学!
侠客行
哎,好累。 三周目了,怎么说呢,你是非成就党不打算开多周目这游戏是好玩的,但是如果你是成就党那就极其不推荐。这游戏的结局有新旧两个类别的结局 各20个,新结局10个老结局10个,新的结局你需要做指定的某个任务才能进入这个所谓的新结局,而旧的结局你需要放弃某个特定任务才能进去。且不说你前期中期需要做队友支线邀请入队,好感度也会影响到结局的走向,那么问题来了这也就意味着如果你不通过某种作弊的手段而是正常游玩的情况下你需要三周目往上去完成这个全结局的成就,甚至用了作弊手段也是往上的,我不知道制作者在游戏达成这些成就的时候会不会感到繁琐,我其实玩下来是感觉很繁琐的,你几乎每个周目都必须召集这些队友,我三周目看队友剧情已经力竭了。。其实网上有一些攻略,可以帮你完成剧情但是我看下来一个头是两个大,全成就党玩起来挺累的其实。。。 ---------------------------------------------------------------------------------------------------------------------------- 过了一天后还是打回好评吗,因为确实挺好玩的就这样吧
支线大于主线的一款游戏,支线不做的话你就等着回档吧!但是支线线索完全没有只有自己摸索玩的很累。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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