
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.86/day in the week to Sep 11 → 25/day in the week after.
About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!


Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.


Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.


Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.


In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!


Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 45.5Kreviews | 95% | — | $16.7M |
| $34.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2453 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is first time that I have been compelled enough to finally take the time to actually write a review for a game, so seeing how I gave it a thumbs up, should tell you all you need to know. I would write a longer review, as this majesty of a game deserves, but I will just say that I just finally finished the game after a glorious 87.6 hours. I am totally obsessed with this game. I cannot speak highly enough of it. If you are a fan of Octopath graphics, enjoy tactical combat in the vein of Final Fantasy Tactics, and are a fan of Chinese history, then this game is an absolute no-brainer. The amount of content in this game is absurd. This is a game that does what Square Enix is wholly incapable of at this point in time, and that is creating a compelling story and dialogue, and characters that have real personality. You will grow to love, and hate, characters, but they will all have their own personalities that you will really feel like you get to know. The ONLY critique I can give of this game, is superficial, in the fact that all the characters names are Chinese. For me, that is not a problem, for I am a veteran of the Romance of the Three Kingdoms series, and I'm familiar with how Chinese names work, but it you're not, be prepared to be majorly confused. Even if you are familiar, the sheer amount of characters introduced, and the constantly changing plots, makes the story a bit convoluted to follow, for this game will overwhelm you with names, and towns, and such that you will have little, to no hope, of following. Mind you, you will understand the overall arc, but it gets to be very difficult to totally understand what's going on at any time. Additionally, it takes an hour or two to get invested in the game, for the sheer amount of skills, talents, etc... aren't greatly explained, but they will become evident as you play through the game, so stick with it, and you shall be greatly rewarded with one of the richest stories, chock full of twists and turns, amazing characters that you will come to love and hate, and an overall experience that I cannot recommend more. This has instantly become one of the 3 best games I have ever played, and the price point is criminal. If you love Octopath Traveler's graphics, FFT's gameplay, and Chinese lore and history, you need to buy this game immediately. If you don't love those, buy this game anyway and find out what you've been missing out on.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 27.43/day in the week to Jul 23 → 38.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我很想知道这“特别好评”是怎么的出来的?这屎一样的战斗系统你们是如何从中找到乐趣的? 你说它是回合制,他不像。是即时战斗?也不像。是战棋?它又不像。策略即时?那更不像。一个四不像但都沾点儿边儿的玩意。再说剧情。把剧情走向没有提示也视为一种开放式吗???? 再说画面,同样是像素风,32位和64、128也是有区别的好吧?如果说星露谷是64位,八方旅人是128位,那这游戏就是32位的像素,三十年前的仙剑都比这像位高,虽然是像素但人物细节依旧可见,你看这,是啥??开局那小女孩一出来,我想笑又笑不出来的感觉,人物不停的上下起伏是几个意思?代表呼吸吗?那俩长条形的三格像素就代表眼睛?两条黑色的长条和头发乎在一起人物整个都是乱的,这不是像素风,这特么是马赛克风好吗?? 跑题了,说回战斗系统。开始战斗后有给自动战斗模式,也就是你在一边看着他们自己打就行,这是啥?我玩游戏就负责跑剧情看剧情就得了呗?自己上手打,那屎一样的战斗模式另我无比别扭。 我真怀疑这三万多评价的真实性,我决不相信在网络上本就大多排斥回合制游戏的大环境下,这四不像战斗系统会大受欢迎。如果它真如《火焰纹章》那般就罢了,但是又不是。。。 我真想请教觉得好玩的人告诉我哪里好???
目前玩過最優秀的武俠 RPG 之一。 主線採線性推進,透過大量支線與配角交互,能影響到劇情發展與最終結局,探索和選擇都滿有樂趣的。遊戲性相當出色,文本水準還好,整體偏向王道武俠小說的風格。主角與各個角色性格鮮明、辨識度高,雖然故事本身沒有太多令人驚豔,但敘事流暢,代入感還不錯,是一款很值得玩的武俠作品。
防剧透,先把结论说上,本作有剧情逻辑硬伤,虽然只是支线,但涉及游戏中重要人物情节,在我看来属于一颗老鼠屎坏了一锅粥。有鉴于厂商已经近一年不再优化更新,全力转向多平台圈钱的行为及宣布游戏本体制作完成的态度,我给出了不推荐的结果。反正92%的好评率也不差我这一个差评。 ---------------------------------防剧透分割线----------------------------------------------------------------------------- 以下是具体事由:重要支线“伤魂鸟”剧情中一个离谱的逻辑硬伤,伤魂鸟和丐帮高层在谭城戏台对峙,在场的有丐帮帮主左江龙,副帮主乌天瘤,执法堂李元兴,精英弟子侯九。因为一些陈年旧事的恩怨最后双方约定几日后在丐帮总舵决战,主角加入了这件事的调查,结果一番操作后得出“当日戏台冲突所有丐帮高层尽数到场,唯独李元兴不在现场,他行踪存疑,嫌疑最大”的结论,我当场傻眼了,虽然说这只是一个支线,但这样的剧情编排逻辑实在太败好感,而且李元兴也并非一般的NPC,属于游戏中可以招募的队友型NPC,玩过都知道一些特殊队友必须过对应的剧情方可招募,这一段支线可以说是李元兴招募的必经之路且是高光时刻,给我整出这样割裂的剧情我实在无法忍受,结合制作方的态度,这差评必须打,严格来说这种类型的剧情BUG属于游戏制作未完成,制作方选择不再修复是对作品的极不负责,转头不断出DLC和多平台圈钱的行为更是让人心寒。总体游戏确实让我找到复古RPG的爽感,但不应该在这种事情上翻车,让我六十小时的游戏体验一下子崩了,玩这种RPG最重要的不还是剧情么。
太好玩了 神作
I wish the devs make more games. Really good Wuxia game. Storytelling is nice. Linear story line. Replayability is unpolished. Ending was a bit rushed. I really want to give this a 9/10 since its one of the few games I actually finished till the end, twice now but due to the flaws above its just around 8/10. Hope they could expand more but I'll keep my expectations low.
有剧透 慎看!!! 已经很久没有这么沉迷的玩一款游戏了,一周内几乎是不分昼夜的在玩,从给内心的震撼来看这款游戏在我心中光论武侠的方面甚至远远超过仙剑。 因为之前只玩过仙剑那样的rpg游戏,所以凭着我在仙剑的经验,一开始我甚至都不太敢逛地图、一直都在走主线,以为铁匠铺的装备也会随着主线开启的地图而自动升级,我都是到中后期才意识到支线和自己打造装备的重要性。 如果说仙剑的主线已经是一副完满的身躯,支线只不过是装饰的话,那么这部作品的主线就只是骨骼而已,各大支线组成了填满这副身躯的血肉,让我们认识形形色色的人物。而且这些人物本身之间也有羁绊,并不是只有和我的互动。无论是燕荀李三人组,还是无情和区区的智谋组,外加我和冷鹰以及明王组成的除魔小队,甚至连冷鹰称叶飞为叶大哥,叶飞称商姐为商神医时我也很感动。他们有些人在我之前相识,又和我建立深情厚谊,有些人又是因我而相识,并且大家成为了可靠的同伴,我们互相成为了保护对方的伞,还有比这更令人感动的事吗? 再说人物,这部游戏的人物塑造实在精彩,我从一开始的愣头青到中期的宇文少侠,最后成为大侠,有着很明显但又极其自然的转变,从一开始连野猪都打不过,见着怪就跑,只能抱大师兄大腿的我,到后期幽云泽面对四大恶人“那就只好请诸魔饮恨于此了”,天呐,我自己都爱上了宇文逸,更何况是其他人呢? 其他的队友里,我最喜欢的是区区,他一出场给我一种武林高手的感觉,结果后面发现区区你也就只能在那时的我和卫大哥面前show一手了,真是的,赶快给我去练武啊!后面真正喜欢上区区,是因为他真的很聪明,很有趣,这样一个外热内冷的人,在我邀请他入队的时候说“固所愿也,不敢请尔”,在南疆的时候背了我一路,我的区区啊,为了助我为我费尽心机,耗尽心血只为玉成一人的,又岂止一个娄赴召呢?一开始觉得区区的立绘太丑了,后面越看那个像素小人越是可爱。幸好自己搜攻略的时候被剧透了区区的死亡结局,于是无论如何也要解开元器师兄的心结,一开始以为区区会死在天佛窟,所以当时真的想喊愿启师兄别跟着上二楼了,就待在一楼保护好他啊! 如果雪儿是懂事惹人怜惜(雪儿总觉得没办法自己获得幸福,自己的父亲如此对待自己,她一点反应都没有让我觉得:?你就这样认了吗?所以对雪儿总觉得带有一种 我不管她她就活不下去的 责任感、或者说被绑架感),那么虹儿就真的是一路相识相知相伴。在碧波门师傅直接点明她心思而言,我就已经察觉到她喜欢宇文逸了,那些暗暗 的调侃,那些淡淡的拿你没办法的宠溺,虹儿和卫大哥看着我一步一步变成了那个稳重强大的大侠,白底湖畔许我七年,天魔窟时伴我除魔,天山之上见证我与师兄一战,谁能明白我在对战天魔时看到虹儿竟然在战场的震惊,谁能想到我以为一个人孤零零的奔赴天山时她竟然还在身边的感动,没办法的,那个绿衣少女已经在我心中。 除此以外,还想说一说大师兄,如果你在没有任务的时候去找他,他只会说“手中有剑,心上无尘”,我温柔的正义的无尘剑啊,一开始已经习惯了师兄在三清殿门口站着的身影,后来师兄为了寻找真相四处奔寻的时候,每次上三清殿都再也看不到他,何止心痛。如果有可能,真的希望师兄能永远是那个没有身负仇恨的师兄。唉 玉华的贪念毁了多少无辜之人,然而我相信师兄总有一天会走出来的,因为他始终是他,而他还有我。 总体来说,这部作品实在时上乘之作,如果可以制作成动漫就好了,一定可以继续扩大影响力。但美中不足的是,对于天机宫和叔叔的描写实在是太少了,真的希望在天佛窟后可以有一段剧情补全这些往事,也把节奏压下来一些,不然后续连续的战斗真的太累了。天绝到底是什么样的人,商颂和肖寒光的往事又是如何,天机宫往事完全可以写出来的,希望制作组后续可以考虑。
皓虎颠狂,素麟猖獗,掣断珍珠索😤 玉龙酣战,鳞甲满天飘落😡 从赫连云天到赫连辅弼,再从赫连辅弼到古成非🤔 最后,我仍是选择成为赫连辅弼🤓 🐉浮沉起落,聚散离合,如玉龙化变,唯一志不改!🐉 玉龙决,也是因此成就😤 逸儿,你有败我的自信么?😠
主笔真的很厉害,如果不是受时代影响可能更上一层楼吧
好玩好玩好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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