
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
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About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!


Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.


Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.


Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.


In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!


Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 635 reviews with recorded playtime.
Reviews
Themes across 635 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
简单来说作品中能够看到很多金庸古龙的影子但又没有被笼罩在这些光环下,走出了自己的情节。套路都知道但是不降智的逻辑与恰到好处的台词给与了每个关键场景煽动情绪的触发点让这个游戏里面有了自己独特而又魅力的台词。一个游戏在玩了以后能够经历很长时间还可以回想起里面哪怕一句台词,那么这个游戏已经可以算得上是好游戏了。
哎,好累。 三周目了,怎么说呢,你是非成就党不打算开多周目这游戏是好玩的,但是如果你是成就党那就极其不推荐。这游戏的结局有新旧两个类别的结局 各20个,新结局10个老结局10个,新的结局你需要做指定的某个任务才能进入这个所谓的新结局,而旧的结局你需要放弃某个特定任务才能进去。且不说你前期中期需要做队友支线邀请入队,好感度也会影响到结局的走向,那么问题来了这也就意味着如果你不通过某种作弊的手段而是正常游玩的情况下你需要三周目往上去完成这个全结局的成就,甚至用了作弊手段也是往上的,我不知道制作者在游戏达成这些成就的时候会不会感到繁琐,我其实玩下来是感觉很繁琐的,你几乎每个周目都必须召集这些队友,我三周目看队友剧情已经力竭了。。其实网上有一些攻略,可以帮你完成剧情但是我看下来一个头是两个大,全成就党玩起来挺累的其实。。。 ---------------------------------------------------------------------------------------------------------------------------- 过了一天后还是打回好评吗,因为确实挺好玩的就这样吧
神了
好久没有玩过这么有意思的像素游戏 我本以为我不会对像素游戏感兴趣 报着试一试的 心态开始玩,没想到一开始就停不下来了,这是我玩过最棒的武侠游戏 我喜欢他的剧情 像是当年在家里偷偷看武侠小说一样的感觉,非常迷人
我玩过的游戏里面最喜欢的一个,我真求了出个续作或者dlc吧众筹也行,国产武侠游戏top1。
玩之前:为什么不能自己给主角起名字? 玩之后:主角确实只能叫宇文逸! 很喜欢武侠修仙类的题材。从小时候用诺基亚玩《满江红》四部曲,到现在玩《逸剑风云决》,这么多年过去了,依然会被这种江湖上快意恩仇的故事情节所打动。小时候玩《满江红》四部曲的时候,其实根本看不懂多少剧情,只知道主角很多招式都很帅,特别有一招叫“长虹贯日”的技能记到现在。直到现在,我依然记得那个不算圆满的结局。明明那个时候年纪还小,甚至说不清为什么难过,但可能是见证了主角一路走来的经历,还是会替他感到遗憾。可能那时候,一颗属于自己的武侠梦就已经埋下了。 去年偶然发现《逸剑风云决》,本身就很喜欢像素风游戏,再加上武侠这个题材,几乎没有犹豫就入手了。没想到这一玩,就是一口气通关。一周目几乎是地毯式探索,很多地方也都会回档去尝试不同选择。虽然最后还是有几个角色没能达成完美结局,还有些角色我都没见过(玩通关了才知道还有个最强队友涤罪僧)但通关之后,看着最后那一张张队友的结局介绍,更多的是一种满足感。我已经很久没有玩到一款能让我真正沉浸进去的游戏了。 《逸剑风云决》最吸引我的地方,不是多么复杂的设定,也不是多么华丽的剧情(可能会有人觉得故事很老套),而是让我能沉浸在这个故事里。不需要多么华丽的辞藻,不需要多么新颖的设定,一路上的主线和支线剧情,都让我觉得自己不是在完成任务,而是真的陪着宇文逸走过了一段又一段的路。有人的地方就有恩怨,有选择就会有遗憾,但不管经历多少事情,宇文逸始终没有忘记自己想成为怎样的人,也许这就是我心中的武侠吧。不需要主角拥有多么夸张的力量(虽然宇文逸确实强的太夸张了),也不需要一个完美无缺的故事(这里就不提及某些剧情了,因为剧情这东西因人而异吧)。只要他愿意在江湖中坚持自己的原则,愿意拔剑帮助那些需要帮助的人,这就是属于侠客的浪漫。 一年后的今天,突然发现买了这么久的DLC还没玩,等以后有时间了,一定会再次跟随宇文逸的脚步,回到这片熟悉的江湖。很庆幸这么多年过去了,依然有一款游戏能让我重新想起小时候那个拿着翻盖手机、幻想仗剑天涯的自己。
玩过的武侠风味最足的一部作品,堪称浪漫。 惟一比较可惜的就是最后有些剧情显然没来及展开了。
剧情非常不错,希望出续作
好玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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