
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
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About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!


Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.


Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.


Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.


In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!


Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 700 reviews with recorded playtime.
Reviews
Themes across 700 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩好玩
南疆战天人证自身武道,千佛窟真武荡魔证自我本心,这篇江湖我来过
한글화좀
推荐给所有喜欢武侠的人玩,我的评价是无敌了。 缺点也有,最大的感觉还是引导弱了点,一周目不看攻略基本不可能完美结局,而且有些剧情,人物的故事和地区明显不完整,还可以打磨一下。 总体非常推荐游玩,当大侠太爽了。
1
chaojihaowan
打完一周目,怅然若失,也许这就是江湖,有豪杰英气,也有很多遗憾,好多支线没做,死了好多不想让他死的人,结局是,已成一代宗师,但是心中有一种感觉,让我立马选择开二周目,是不甘,是后悔,还有新结局的期待,有的是对第一个档的不舍得,那是我第一次来到这个江湖,还是一个懵懵懂懂的毛头小子,什么都不会,一切从新开始学,是江大侠收留了我,拯救了我,也让我在前期一心想着带小彤回家,可是江湖水太深,等到天山回首,我已迷失在悠悠江湖,我也没有勇气去寻找欧阳雪,最后没有瑶姬的陪伴,难道只是这样就结束了吗,我想起宇文逸说的那句你总是孤身一人。好在还有一个步微月,我们在相识在平康城,是她带我开启了海外仙踪之旅,也是她的陪伴,我们相互温暖,最后我遵守诺言,我们相伴一生,归隐江湖,也算有一个不错的交代,可是就这样结束了吗,我怀着希望,开启了二周目,也重拾起那个迷途少年的身份,这次我一定不会失约
通关了两遍。 非常好游戏,使我的截图旋转。 建议配合攻略食用,否则很容易miss一些东西(和剧情分支)。走一遍剧情流程还是挺长的,回头收集比较难受。 [spoiler] 玉华nmd真该死啊 [/spoiler]
一场如梦如幻的武侠梦(95/100),可以提名我的人生jrpg了,上次玩到这么好玩的武侠游戏还是天之痕. 优点我就不讲了,说点我不是很满意的小问题: 1. 技能效果不够酷炫。这点真的太可惜了,明明场景都那么好看,不能把技能效果再炫彩一点吗。(-1) 2. 弹窗和内容展示框影响视野。尤其是那个物品详细的浮层,不能做成固定的吗,偏要跟随鼠标,真的很影响观感。还有那个升级浮层,真的太廉价了。(-3) 3. 支线引导弱。支线引导确实太弱了,不过作为热爱瞎逛的选手,这点对我而言其实还行,就是后面开了新地图之后,为了不错过支线,每次做完一个主线,都会重新扫图,有点浪费时间了。(-1) 除了以上三点外,其他对我而言都是优点了。总而言之,八方有的他基本上都有,八方没有的,他也有。 假如你热爱武侠,热爱jrpg,这款游戏一定不能错过。
成为大侠然后毁天灭地
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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