
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
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About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!


Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.


Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.


Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.


In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!


Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 635 reviews with recorded playtime.
Reviews
Themes across 635 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我很想知道这“特别好评”是怎么的出来的?这屎一样的战斗系统你们是如何从中找到乐趣的? 你说它是回合制,他不像。是即时战斗?也不像。是战棋?它又不像。策略即时?那更不像。一个四不像但都沾点儿边儿的玩意。再说剧情。把剧情走向没有提示也视为一种开放式吗???? 再说画面,同样是像素风,32位和64、128也是有区别的好吧?如果说星露谷是64位,八方旅人是128位,那这游戏就是32位的像素,三十年前的仙剑都比这像位高,虽然是像素但人物细节依旧可见,你看这,是啥??开局那小女孩一出来,我想笑又笑不出来的感觉,人物不停的上下起伏是几个意思?代表呼吸吗?那俩长条形的三格像素就代表眼睛?两条黑色的长条和头发乎在一起人物整个都是乱的,这不是像素风,这特么是马赛克风好吗?? 跑题了,说回战斗系统。开始战斗后有给自动战斗模式,也就是你在一边看着他们自己打就行,这是啥?我玩游戏就负责跑剧情看剧情就得了呗?自己上手打,那屎一样的战斗模式另我无比别扭。 我真怀疑这三万多评价的真实性,我决不相信在网络上本就大多排斥回合制游戏的大环境下,这四不像战斗系统会大受欢迎。如果它真如《火焰纹章》那般就罢了,但是又不是。。。 我真想请教觉得好玩的人告诉我哪里好???
Wandering Sword has an epic story, so much replayability, and lots of memorable characters! I enjoyed every hour playing as Yuwen Yi in the Jianghu, but most importantly this game turned me into a wuxia lover
This is first time that I have been compelled enough to finally take the time to actually write a review for a game, so seeing how I gave it a thumbs up, should tell you all you need to know. I would write a longer review, as this majesty of a game deserves, but I will just say that I just finally finished the game after a glorious 87.6 hours. I am totally obsessed with this game. I cannot speak highly enough of it. If you are a fan of Octopath graphics, enjoy tactical combat in the vein of Final Fantasy Tactics, and are a fan of Chinese history, then this game is an absolute no-brainer. The amount of content in this game is absurd. This is a game that does what Square Enix is wholly incapable of at this point in time, and that is creating a compelling story and dialogue, and characters that have real personality. You will grow to love, and hate, characters, but they will all have their own personalities that you will really feel like you get to know. The ONLY critique I can give of this game, is superficial, in the fact that all the characters names are Chinese. For me, that is not a problem, for I am a veteran of the Romance of the Three Kingdoms series, and I'm familiar with how Chinese names work, but it you're not, be prepared to be majorly confused. Even if you are familiar, the sheer amount of characters introduced, and the constantly changing plots, makes the story a bit convoluted to follow, for this game will overwhelm you with names, and towns, and such that you will have little, to no hope, of following. Mind you, you will understand the overall arc, but it gets to be very difficult to totally understand what's going on at any time. Additionally, it takes an hour or two to get invested in the game, for the sheer amount of skills, talents, etc... aren't greatly explained, but they will become evident as you play through the game, so stick with it, and you shall be greatly rewarded with one of the richest stories, chock full of twists and turns, amazing characters that you will come to love and hate, and an overall experience that I cannot recommend more. This has instantly become one of the 3 best games I have ever played, and the price point is criminal. If you love Octopath Traveler's graphics, FFT's gameplay, and Chinese lore and history, you need to buy this game immediately. If you don't love those, buy this game anyway and find out what you've been missing out on.
防剧透,先把结论说上,本作有剧情逻辑硬伤,虽然只是支线,但涉及游戏中重要人物情节,在我看来属于一颗老鼠屎坏了一锅粥。有鉴于厂商已经近一年不再优化更新,全力转向多平台圈钱的行为及宣布游戏本体制作完成的态度,我给出了不推荐的结果。反正92%的好评率也不差我这一个差评。 ---------------------------------防剧透分割线----------------------------------------------------------------------------- 以下是具体事由:重要支线“伤魂鸟”剧情中一个离谱的逻辑硬伤,伤魂鸟和丐帮高层在谭城戏台对峙,在场的有丐帮帮主左江龙,副帮主乌天瘤,执法堂李元兴,精英弟子侯九。因为一些陈年旧事的恩怨最后双方约定几日后在丐帮总舵决战,主角加入了这件事的调查,结果一番操作后得出“当日戏台冲突所有丐帮高层尽数到场,唯独李元兴不在现场,他行踪存疑,嫌疑最大”的结论,我当场傻眼了,虽然说这只是一个支线,但这样的剧情编排逻辑实在太败好感,而且李元兴也并非一般的NPC,属于游戏中可以招募的队友型NPC,玩过都知道一些特殊队友必须过对应的剧情方可招募,这一段支线可以说是李元兴招募的必经之路且是高光时刻,给我整出这样割裂的剧情我实在无法忍受,结合制作方的态度,这差评必须打,严格来说这种类型的剧情BUG属于游戏制作未完成,制作方选择不再修复是对作品的极不负责,转头不断出DLC和多平台圈钱的行为更是让人心寒。总体游戏确实让我找到复古RPG的爽感,但不应该在这种事情上翻车,让我六十小时的游戏体验一下子崩了,玩这种RPG最重要的不还是剧情么。
I wish the devs make more games. Really good Wuxia game. Storytelling is nice. Linear story line. Replayability is unpolished. Ending was a bit rushed. I really want to give this a 9/10 since its one of the few games I actually finished till the end, twice now but due to the flaws above its just around 8/10. Hope they could expand more but I'll keep my expectations low.
皓虎颠狂,素麟猖獗,掣断珍珠索😤 玉龙酣战,鳞甲满天飘落😡 从赫连云天到赫连辅弼,再从赫连辅弼到古成非🤔 最后,我仍是选择成为赫连辅弼🤓 🐉浮沉起落,聚散离合,如玉龙化变,唯一志不改!🐉 玉龙决,也是因此成就😤 逸儿,你有败我的自信么?😠
剧情又臭又长,为了讲故事而讲故事,更不用说圣母主角总喜欢给一些变态玩意洗白。支线剧情就更变态了,策划就跟前列腺炎撒不出尿一样,推一点主线尿一点支线,策划平时一定很痛苦吧?ui做的不咋地,生活技艺不管是请教还是自己练都墨迹的要死,主角长得像个猴,自动战斗蠢的就像策划脑子里装了块豆包,纯纯人工智障。
玩过的武侠风味最足的一部作品,堪称浪漫。 惟一比较可惜的就是最后有些剧情显然没来及展开了。
剧情非常不错,希望出续作
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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