
Save the kingdom from curse!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[i]Lost Grimoires 3: The Forgotten Well[/i] had a tough task ahead reaching the quality of the previous parts since both its [url=steamcommunity.com/id/atisz2/recommended/574270]predecessors[/url], especially the great [url=steamcommunity.com/id/atisz2/recommended/536780]first one[/url] set the bar high. In several aspects it succeeds: there are twists, likeable and relatively complex characters (for a hidden object game), but at times the game sinks into boredom, after the eventful start, when we hunt for alchemic formulas and necessary ingredients to overcome some obstacles - literally, like a fallen tree or a pile of debris with nothing actually happening. The half-baked ending promising a further sequel (that was never made) doesn't help either. We play as a nameless princess dabbling in alchemy whose brother, the king fights evil treemen, called the Entangled Ones threatening the kingdom. In his absence, we rule and after receiving letters with good news regarding the outcome of the war, we arrange preparations. However instead of the victorious army, the Tangled Ones approach the city walls. Our journey to defeat their leader begins. Besides the usual hidden object scenes - which the game only has 11 of - the main focus is on alchemy, where we have to mix specific materials and solve the related coloured gem-matching minigame (and of course we have to find the necessary tools for this first: a mortar and pestle, an alembic and scales). We have to connect 3 same adjacent elements within a set amount of moves and even if we don't get enough (with my luck it happened to me) the game cheats in our favour. So sadly it's way too easy and offers no challenge at all. Whenever we get stuck we should always check on our alchemy equipment, because it's probably necessary to create something. Once we begin the process, the game will notify us whenever a new mixture becomes available. Most minigames are well-known from other HOGs, some related to specific events, like the sliding puzzle where we have to place stone guardians to defend the city or unusual ones like the bush-pushing in the hedge maze. They are also rather easy, including the ones where actual puzzle pieces. With the significant amount of things we are going to collect (and combine), the game feels much more like a point-and-click adventure game of the simpler kind, rather than a HOG. It's not a bad thing at all, but a bit more minigames wouldn't have hurt. Thus getting halted strangely isn't caused by puzzles, but rather some not so obvious item uses of which many seem forced by skipping much more convenient items, that would seem better suited for the given task. There are innovative ideas like expanding our view without switching to a new screen, but sadly it's only used at one of the earlier segments and the dreamlike flashbacks that shed light on characters and events from the past. Also, some choices were offered, but they didn't seem to affect anything. There's just a basic menu with very few extras and the usual difficulty selection. We have to look out for a single type of collectibles: morphing faces - 1 on each screen. There's no bonus adventure, even though there should have been one, considering the weird ending and the relatively short playtime the game offers. The graphics are clear and good to look at, but the overall aesthetic of the buildings seems strange: as opposed to the previous parts' classic middle-ages fantasy style, here they have an ancient semi-greek look. There are many uneventful cutscenes which feel as if they were there to prolong the game's playtime. Voice acting is good, but the 2 main music scores that come one after another, the relaxing type during puzzles and the military-styled one inbetween events can quickly get on one's nerves. Some of the sound effects were unusually loud. As we start playing it, we immediately feel that it's an above average, high quality hidden object game, but not an exceptional one as the previous 2 parts were. Despite this it's easy to recommend [i]Lost Grimoires 3: The Forgotten Well[/i], even as a standalone title. PROS + enjoyable plot + some innovations + many interesting characters CONS - some boring parts - the alchemy minigame is way too easy RATING 7/10
Lost Grimoires 3: The Forgotten Well is a decent hidden object puzzle adventure. The game's strengths lie in its beautiful artwork and soothing soundtrack, which create an engaging fantasy atmosphere. The storyline is intriguing, following a young alchemist on a quest to save her homeland, and the puzzles are varied, though generally on the easier side. However, the game is quite short, taking only about 3-4 hours to complete, and some puzzles feel repetitive. The voice acting is flat, which can be immersion-breaking, and the characters lack depth, making it hard to connect with them. Overall, it's a good pick for fans of the genre looking for a brief, visually pleasing adventure. I give it a 6/10.
Well Made. Kudos to the Devs, the animators, the entire team! Loved this!
Hey! Hey! How can you possibly give THAT KIND OF AN ENDING AND THEN... Have no follow-up...?! OR EVEN an afterstory?! BAD! NOOOOOOOOOOOO! It's all your fault for making the MC and Syl likable! You bassies! That's all I can think about now! And an ending that's akin to one of them that's found in the "Hob" game?! (Not saying it's the same... Just similar...) ARGH! Game is good, pretty to look at and rather easy to play. I liked playing with the Alchemy Bag too. Phoenix is cute. The cat is cute, albeit high looking and... *-* I am going to go ahead and write my own ending. Thanks a lot. No but seriously... Good job. :D =) :>
"Lost Grimoires 3: The Forgotten Well" is a free mobile app that's been dumped on Steam as a lazy, cheap cash grab. It's a routine mobile ported hidden object casual puzzle/adventure game with a historical/fantasy/mystery theme. Solving various puzzles and hidden object minigames progresses the plot and unravels the mystery. Amusingly Artifex Mundi kind of phoned this one in (as if they don't copy + paste these games en masse as it is). The marketing byline is "Save the kingdom from curse!". Are you ready to save the kingdom from curse???? As with most mobile ported HOGs, there's a simplistic interface, locked/unchangeable screen resolution, next to no customisability, and somewhat low resolution graphical assets. All of this puts this game below minimum standards for a contemporary PC game, and Artifex Mundi have been polluting Steam with these low effort mobile apps for years. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. These technical defects push this game below acceptable standards for any modern PC game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only appears around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is an eye watering $15 USD (You could get the entire Mass Effect Trilogy for the same price as this mobile app), on app stores, it's free. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay FIFTEEN BUCKS FOR A FREE MOBILE APP just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. Because this can be played free elsewhere, and because of the other defects, it's impossible to recommend. Who do they think we are?
Good story and characters. Clear what to do and beatiful art!
Possibly the weakest Lost Grimoires game of the series. When it came to the first two games, I had zero issues, with this game I kept getting lost, missing objects that were constantly blended in with similar colors, and just having spent way too much time backtracking to scenes that didn't contain any objects but it would let me click back into. The worst part of the is game overall though is the story. The entire storyline is completely obvious as to whats going on, and the game just suddenly ends. No bonus episode. Nothing. Bad.
"Zapomniane Księgi 3" to w sumie wszystko, co można znaleźć w HOPA od Artifex Mundi. Jednak tutaj odniosłem wrażenie, że grafiki były robione na szybko, przynajmniej te w drugiej połowie gry. Koślawe animacje też nie poprawiały odbioru. Zagadki to standard w HOPA, jest też kilka różnych od siebie minigier, co jest na plus. Jednak w tej odsłonie, bardziej niż w innych grach, dobieranie przedmiotów było niekiedy z czapy. Fabularnie to nic ciekawego - jak zwykle przewidywalny twist na końcu. Jest to też jedna z krótszych gier w gatunku. Grałem z synkiem. Choć czytać jeszcze nie potrafi, to bardzo dobrze kojarzył przedmioty i logicznie myślał, część minigier sam rozwiązał, co mnie nawet pozytywnie zaskoczyło. Niemniej jak sam stwierdził, te wcześniejsze, które ograliśmy, podobały mu się bardziej. Bowiem szału nie ma. Artifex Mundi w swoim katalogu ma lepsze HOPA. "Magiczne Źródło" jest w tym gorszym gronie.
Im really really surprised that the story was so good this time. It really had catch me ngl. Gameplay was ok nothing special but not so bad either. Im glad that the last part was so awesome. So Im not so mad anymore that the 2nd part was meh. But I whould like to see a bonus chapter on this cuz the ending was not that satisfying.
Lost Grimoires 3: The Forgotten Well, developed by World-Loom and published by Artifex Mundi, continues the fantasy-driven hidden-object adventure series with the same visual charm and accessible puzzle design that have made the franchise a reliable favorite among genre enthusiasts. This installment follows the Alchemist, the protagonist from previous entries, as she embarks on a personal and perilous journey to uncover the mystery behind her brother’s transformation and the curse spreading through their kingdom. The setup may be familiar to long-time Artifex Mundi players—a blend of magic, alchemy, and dark secrets—but the presentation and atmosphere keep it engaging, supported by striking artwork and a brisk narrative pace that ensures players are always moving toward the next discovery. The game’s structure remains rooted in the hidden-object and adventure hybrid that defines Artifex Mundi’s catalogue. Players explore a variety of beautifully illustrated environments, collecting items, solving puzzles, and combining alchemical ingredients to craft potions that advance the story. The alchemy mechanic, a returning feature from earlier titles, serves as both a narrative and gameplay device. Each potion recipe requires players to locate specific components, mix them using an intuitive minigame, and then apply them to solve environmental or magical challenges. This mechanic gives the game an additional layer of interaction beyond the typical “find and click” format. It’s a satisfying system that ties directly into the game’s lore, reinforcing the protagonist’s identity as an alchemist while adding flavor to the standard adventure framework. Visually, Lost Grimoires 3 is one of the more polished entries in the Artifex Mundi library. The hand-painted backgrounds are lush and detailed, depicting enchanted forests, candle-lit laboratories, and majestic castles teetering between decay and beauty. The palette leans heavily into cool greens, purples, and golds, giving the environments a fairy-tale quality that draws players into its world of wonder and danger. Each location feels crafted with care, encouraging exploration and making every new scene a small reward in itself. The character designs are expressive and fit well within the game’s tone—stylized but believable enough to sell the emotional stakes of the story. The subtle animation and atmospheric effects, from drifting fog to shimmering light, enhance immersion without overwhelming the player’s focus on puzzle-solving. In terms of gameplay rhythm, Lost Grimoires 3 strikes a fine balance between exploration, hidden-object scenes, and logic-based puzzles. The hidden-object segments are detailed but not overly cluttered, offering a satisfying balance between visual clarity and challenge. The puzzles vary from mechanical contraptions and pattern matching to alchemy sequences that require observing and repeating specific combinations. While none of the puzzles are particularly difficult, they flow naturally within the story, keeping players engaged without causing frustration. The difficulty is tuned toward relaxation rather than mastery, making it accessible to both casual players and veterans looking for a soothing experience. Progression feels natural—each solved puzzle or crafted potion unlocks new areas, ensuring that the momentum never stalls for too long. The narrative itself, while straightforward, maintains enough intrigue to keep players invested throughout. The themes of sacrifice, loyalty, and corruption blend well with the alchemical motifs, creating a story that feels cohesive even if it doesn’t break new ground. The relationship between the Alchemist and her brother, King Raphael, gives the plot its emotional anchor, while the presence of dark magical forces and cursed lands provides a sense of urgency. However, the story’s predictability is noticeable; the beats follow a familiar Artifex Mundi formula, where personal drama meets mystical conflict and ultimately resolves in a hopeful tone. While it won’t surprise players who have experienced the developer’s previous titles, it executes its narrative with confidence and polish. From a technical standpoint, the game runs smoothly, with responsive controls and clear interface design. The navigation between scenes is seamless, and the hint and skip systems are generous without trivializing the experience. The soundtrack complements the visuals with soft orchestral and ambient pieces that reinforce the game’s fantasy setting. The voice acting, though occasionally melodramatic, suits the tone of the story and adds warmth to the characters. Like most of Artifex Mundi’s catalogue, Lost Grimoires 3 is optimized for accessibility—it can be played comfortably in short sessions, saving progress automatically and allowing players to step back into the story without confusion. Despite its strengths, the game’s biggest limitation is its lack of innovation. Players familiar with Artifex Mundi’s formula will recognize the structure almost immediately: a mix of hidden-object searches, item combinations, and light puzzles wrapped in a magical narrative. While this familiarity provides comfort for fans, it may leave others wishing for deeper gameplay or more surprises in its storytelling. The game’s short length—around three to four hours—also means it ends just as it begins to hit its stride. Still, its concise runtime makes it an ideal title for those seeking a self-contained adventure rather than a sprawling commitment. Ultimately, Lost Grimoires 3: The Forgotten Well stands as a strong example of what Artifex Mundi and World-Loom do best: crafting short, visually rich, and emotionally earnest hidden-object adventures that blend fantasy storytelling with accessible puzzle design. It may not reinvent the genre, but it refines it with care and artistry. The game’s inviting world, thoughtful pacing, and gentle difficulty make it a perfect escape for fans of narrative-driven casual games. It’s a story of restoration, not only of a kingdom but of connection and purpose, told through the soothing rhythm of discovery and creation—an experience that proves there’s still magic in simplicity when it’s crafted with heart. Rating: 8/10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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