
"Wait" is a mystery horror game, inspired by the works of H.P Lovecraft and the Silent Hill series. The gameplay is put together by elements of exploration and riddle solving. Experience horror without jump scares or fighting monsters, but with the fear of the unknown and unimaginable.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Edit: the game has been updated, and even though I haven't retried it (although I'm tempted), the description implies one of my main problems with the game has been solved (the second invocation problem). So yeah, definitely check it out, they are still developing it, even after all these years. Okay, this game is pretty hard to review. I can understand both the previous good and bad reviews. For starters, this game has five "invocations", which are sort of playthroughs, but each playthrough is different (even though they start the same and have some similarities). When I finished the first invocation, I was really liking the game. However, after the second one, I started to see some problems. These problems are a bit specific, and some people may not be interested in reading them. If you are one of them, skip the next paragraph, and continue on to read other less specific thoughts I had on the game. But before going into detail, I have to say, this game has a really good atmosphere. It's quite lovecraftian in nature, with a few easter eggs (but without overdoing it), and it has a great ending. Also, I liked the soundtrack. I wished it had voiceover, that I gotta say. Now, onto the details: For starters, there's one specific thing that's very early on the second playthrough, and if you don't do it (and it's intuitive not to do it), you will get the same ending. This means repeating the invocation all over again, until you get it right. That's quite frustrating, especially because there's not any kind of warning, or heads-up, that the ending MUST be different, and that triggering a different ending requires something VERY specific. In that regard, a heads-up, or a simple explanation of that mechanic would have been very useful. This is not really a problem for the other invocations, because those endings are much easier to find (in that it's a lot clearer that you must head a different way to trigger them). However, if you're going for the achievements, there are equally bothersome things to find in the first and third invocations. You will get to choose which invocation to replay after you finish the game, so that helps in getting the achievements you missed, but there's one exception: you CAN'T replay the first invocation. If you miss an achievement that can only be found there, you'll have to restart the whole game to get that achievement. That's a problem that's been commented before on the discussions page, and I still hope the developers will fix it in the future (it may even be a bug, not a choice). There's a REALLY hard thing to figure out (at least for me) in the third invocation (very counterintuitive); if anyone has problems with it, I suggest to check a thread I made in the forum, which gives you a clue to find it (I had to check youtube, since there were no guides here that told you that specific detail). After having these problems, which led me to replay the first and second invocations, I started to feel that this game became more of a chore rather than something I was enjoying (luckily I read somewhere that you couldn't replay the first one without restarting the whole game, before replaying the second one, so I didn't lose much playtime; had it not been so, I probably wouldn't have bothered). TL:DL: achievement hunters, make sure you get the ones that can only be found in the first invocation before going on to the rest. In the second invocation there's an early choice that determines if you get another ending, or else, you'll have to replay it until you get it. Both these things inclined me towards giving it a negative review. Some things were also a bit too dark for me, especially in the third invocation. However, the ending actually helps with this, so it ended up being passable by my standards (I tend to dislike things that are too dark, violent or such). I didn't like the third invocation that much though (and it's the one that remains the most vague story-wise, even after seeing the game to the end), and that would have led me to still give it a negative review. In spite of all of this, the fourth and fifth invocations turned out to be really cool, and I really liked the end of the story. It totally comes together in the end, and leaves you feeling quite satisfied with what you got. That's what won me over, and led me to give it a thumbs up. Getting the achievements was, mostly, not that hard, and each one reveals a small piece of text in your in-game library, which help in getting the full picture of what's going on. The last book, which unlocks after you get all the other achievements, has some really fun stuff, I appreciated it. Overall, I suggest you check it out, I never really though an RPG would appeal to me (haven't played many before, not counting pokemon games on the game boy xD), but I am now really impressed by what you can achieve with them; how atmospheric they can get. I'll definitely try others in the future. I thank this game for that. Advice for the developers: a small description of what you need to do to get the achievements would be helpful. If one doesn't want to get those clues, it's just a matter of not checking the achievements before playing, which is what most people do anyway. And PLEASE make it so you can replay the first invocation without restarting. A chapter select might be too much, but I think it would drive a lot more people to completing the game in full. Also, the thing I was talking about in the third invocation (something I mentioned in the discussions page) is really really vague, and it doesn't really make any sense story-wise; if you could do something to make it a bit clearer, it would really help (perhaps something like [spoiler]"I don't know why those numbers seem interesting to me").[/spoiler] Thanks for a good game!
It's good for being eerie and unsettling in the horror presentation. It's a little grindy to play through to the end over and over, but the story evolves some throughout that process.
Στα [+] • Ομορφο καί μέ καλοφτιαγμένες σκηνές έντασης καί τρόμου. • Κάποια γριφάκια, άν καί λιγοστά, σπάνε τήν μονοτονία τής χωρίς δυσκολία εξέλιξης τής ιστορίας. Στα [-] • Μικρό καί μ' επαναλαμβανόμενο gameplay στό μεγαλύτερο μέρος του. Συνοψίζοντας • Μιά καλή επιλογή γιά όποιον θέλει απλά νά περάσει τήν ώρα του. Βαθμολογία: 2/5 http://adventures-index10.blogspot.com/2014/12/wait-extended.html
Ce que Wait - Extended nous prouve, c’est qu’au fond qu’importe d’être un jeu fauché fait sur RPG Maker, ce qui compte c’est d’avoir de bonnes idées et le talent pour les mettre en œuvre. On pense d’abord avoir affaire à un jeu narratif horrifique simple et convenu, qui ne consiste qu'à examiner les éléments du décors via des descriptions textuelles et résoudre des énigmes au fil des différentes séquences. Mais avant même de s’en rendre compte on tombe dans un “rabbit hole” vertigineux. Si notre première partie nous laisse avec plus de questions que de réponses lorsque les crédits défilent, c’est parce qu’elle n’est que le commencement. Le “premier rituel” d’une série de cinq qui sont autant de variations de la même histoire qui dévoilent de nouveaux embranchements scénaristique. Le jeu joue beaucoup sur l’apparente répétitivité de son concept de spirale narrative pour nous surprendre. C’est quand on pense enfin avoir touché du doigt un semblant de vérité qu’il en profite pour nous prendre à revers avec un retournement inattendu, des révélations qui remettent en question notre compréhension de l'œuvre. La description du jeu ne ment pas, il s’agit d’une fusion parfaite entre Lovecraft et Silent Hill. Un style d’horreur qui se veut avant tout atmosphérique et basé sur la peur de l’inconnu et de l’inimaginable. Malgré son caractère cryptique, Wait délivre une fin satisfaisante qui répond à la question centrale tout en laissant sur son chemin de nombreuses zones d’ombres et éléments propices à échafauder des théories. Un locataire lié à son appartement, quatre chiffres sur un mur, d'étranges phénomènes paranormaux, des nuits hantées par des rêves dérangeants… Ce n’est qu’un avant-goût de ce qui vous attend. Ce mille-feuille narratif ne dévoile pas facilement ses secrets et il est vrai qu’il a tendance à rendre la marche à suivre obscure. C’est d’autant frustrant qu’il est fréquent de rater des choses sans pouvoir y revenir plus tard. L’usage d’un guide est plutôt recommandé si vous souhaitez ne rien manquer, qu’il s’agisse des succès liés aux livres sur les étagères ou des quelques intrigues secondaires. Le jeu étant assez confidentiel, il n’existe que peu d’infos sur le net, ce qui lui confère une aura encore plus mystérieuse. Heureusement un très bon guide est dispo sur Steam. Étonnamment bon malgré son caractère minimaliste, qui fait en partie sa force, Wait est un des mystères les plus passionnants que j’ai eu à tenter de percer ces derniers temps.
Wait - there's more. That's the feeling I got after finishing "Wait" for the first time. There are many different pathways depending on your choices, but honestly the game didn't have me hooked enough to keep trying for them all.
Simple, yet eerie. Loving every second of it. Got a bit scared when playing at 3am but that's the way it's supposed to be...right?
Idée très intéressante mais en effet, nous expérimentons un livre plus qu'un gameplay. Il y a quelques tentatives pour rendre interactif l'ensemble mais le tout peut devenir rapidement ennuyeux. L'intérêt n'est lié qu'à la curiosité de voir la fin. Une fin qui finalement sera complète après avoir joué plusieurs fois. Une logique qui suit l'idée initiale de la trame de l'histoire. Je pense que le RGPmaker n'est pas l'outils qui est le mieux adapté pour se style de jeu. Je m'essaierai une prochaine fois. Cela reste une agréable découverte. A conseiller à ceux qui aime lire
Quite ok. somehow similiar to Rusty Lake series
Just the right amount of creepy and disturbing. Thoroughly enjoyed it ^_^ !
Отличный фантастический триллер (в тегах есть "хоррор", но игра совсем не пугает) с отсылками к Лавкрафту и Silent Hill 4: The Room. Чтобы понять что к чему, игру нужно пройти 5 раз (точнее 4 с эпилогом), но это не напрягает. Каждое прохождение, во-первых непродолжительное, а во-вторых - довольно сильно отличается друг от друга. Монстры не опасные(и их к счастью немного, да и нужны они скорее для атмосферы), загадки несложные, я разве что один код не смог найти, пришлось подглядеть в Обсуждениях. Играл на линуксе через стимплей - работает прекрасно. Багов, вылетов не замечено. Русского языка нет, но английский довольно прост. Базового школьного уровня вполне хватит. Реально годная игрушка на РПГмэйкере.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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