
Pupil : Wandering is an Asian-style horror VR game. The game focuses on an immersive horror atmosphere. All key items and game hints can only be found using the "Moon Lantern", a main feature that brings to light an extraordinary and truly terrifying experience.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
买亏了,本想支持一下国产游戏,作为VR游戏动作僵硬,移动困难,实在玩不下去。不过低头有好东西。。 另外如果你遇到视角错位,请站起来,重启游戏(这角色蹲不下去)
I knew this one was gonna be bad when in the menu it had the misspelled phrase "start charpter." This is just another low-budget indie Asian developed abandoned early access game with extremely limited interactivity and linear gameplay. You can only interact with very few items and only at certain times. The movement system is awful in my opinion because it involves auto-locomotion, which causes me nausea due to often being moved automatically without prompting where I want to move. You can see through your character's body, there are no options, there is no manual saving, and the frame rate drops when ghosts appear. I also experienced some major bugs such as if you place your controllers down on the floor during gameplay and then return you appear twelve feet tall and must restart the game. Also, when I died numerous times from the buggy ghost encounters, the pointers on my controllers disappeared after being thrown back into the main menu so I had to restart the game. This game has clearly been abandoned by the developer and I would not recommend it at all.
Not recommended. Good visuals and theme. Very poor locomotion and controls. Linear game where you have to trigger events in order. Less than 2 hrs of content, most of this is walking very slowly (Can't go faster) back and forth in the building in order to trigger the events (again, must be done in order).
Bu kadar zaman kaybı olacağını tahmin etmemiştim.Geri kalan kısmını kanalımdan takip edebilirsiniz. https://www.youtube.com/channel/UCV6FA0UY1SP14FEPB2K6HtQ
游戏做的很棒,很逼真,很好玩,不说了,我去晾下内裤
吓瘫软了 马的
绝对是个好游戏,我给9分评价,但提出一些意见 1,首先姐妹都好养眼,我强烈要求搞个画廊哦,福利越多满意越多哈,要是游戏过程中有更多福利情节就好了 2,另外强烈要求升级为pro分辨率,psvr那个渣画质在3k头盔上玩,没有点对点,还不如psvr效果好 3,更多章节,越多越好, 4,意见1是重点
我为什么要买恐怖的VR游戏,对自己陷入了怀疑。 操作非常不舒服,视角也很绝,一米六不配拥有身高是吧
Good game but I wish you could move faster feels pretty slow.
怖い。怖いけど少ししたら結構慣れる。大して怖くなくなる。 だって、驚くような場面には必ず予兆があるんだもん。もっと不意打ちしてくれなきゃ。 はーい、今から驚かすよ~? 準備はいいか~い? いくよ~?? って言われてからじゃね。 化け物の襲撃もワンパターンで直ぐに慣れる。変化が全く無い。ゲーム性も皆無。これじゃ意味が無い。 UIが本当に駄目過ぎる。不親切極まりない。 提灯攻撃に使用するボタンとか、移動とか、とにかく非直感的。嫌がらせレベル。 ゲームに没入できない。せっかくのホラーゲームなのに。 あと、開始直後の大きなツボ。外から縁に立てる。そのまま前進すると壺の中に入る。そのまま出られない。 永遠にツボに囚われ、そのまま餓死するかゲームを中止するかの二択を迫られる。なんだこりゃ。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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