
You have exactly 60 minutes to save humanity from nuclear extinction. There are no second attempts. No manual saves. Explore a collapsing bunker, repair critical systems, and solve puzzles under pressure. Succeed or watch the world end.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You have exactly 60 minutes to save humanity from nuclear extinction.
Once you enter the bunker, the door seals behind you and the clock starts ticking. There are no second attempts. No manual saves. Just one uninterrupted shot at stopping the end of the world.
60 Minutes to Extinction is a first-person escape room experience set in a retrofuturistic Cold War-era bunker. Navigate a decaying, analog facility filled with broken machinery, mechanical puzzles, and flickering emergency lights. Every decision matters.
You’ll explore the depths of the bunker, reactivate critical systems, and work your way toward shutting down the nuclear core before it’s too late.
Real-time countdown:
Once the timer starts, it never stops. You have exactly 60 real-time minutes to complete your mission. No pausing, no rewinding. The pressure is constant.
Immersive first-person puzzles:
Interact with analog machinery, reroute circuits, align systems, and decode clues across multiple interconnected rooms in the bunker.
Atmospheric world-building:
Navigate a collapsing Cold War-era facility filled with decaying concrete, blinking terminals, and the constant hum of failing systems.
Genres
Sums Steam only; GOG, PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 162reviews | 83% | — | $23.5K |
| $7.99 | 107ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Point de tromperie avec [i]60 Minutes to Extinction: Escape Room[/i] puisque, à l'instar du Port-Salut, le joueur sait d'emblée à quoi s'en tenir quant à la durée de vie du titre. Se pose donc la question suivante : cette unique heure à passer peut-elle effectivement combler l'amateur d'escape room que vous êtes, et légitimer les 8€ demandés ? La réponse est oui. Certes, les énigmes demeurent élémentaires, sans aucune forme d'aléatoire pouvant inciter à plusieurs parties tout en tentant d'améliorer son temps. Mais elles sont suffisamment récréatives, et ce décompte pesant du chronomètre instille une tension authentique à l'expérience ! Force est de constater que mc2games franchit ici un cap (c'est le septième jeu de ce studio que je termine) : - Les graphismes sont suffisamment aboutis pour garantir une forme d'immersion. - Le soin apporté aux cliquetis des interrupteurs rend leur simple manipulation satisfaisante. - Le menu est ergonomique et propose suffisamment d'options pour parfaire son expérience de jeu (l'Azerty est même nativement géré !). - Les traductions et sous-titres sont (enfin) irréprochables.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $4.79−40% |
| 36ratings |
| 74% |
| — |
| not modelled |
| $7.99 | 16ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was completely enjoying the game until 40 minutes in when game crashed in the reactor room during the ABC rod sorting for no reason. Played a second time and the game crashed 10 minutes in the unauthorized intruder check after going into a second round of checks unlike before. I don't have the patience to try again now especially since this is clearly a game stability issue and not my PC. Fix stability and maybe I'll try again and update this review.
The Game crashed at 45 minutes in, I had just finished the stupid maze puzzle and the game crashed... No saving, have to start all over.. I guess you really only have about 45 minutes to escape before crashing.
It's like a real life escape room but 1/5th the price
Engaging and fun. But... If you can get 100 hours out of a $70 game, and that's 70 cents per hour, this game is $8 per hour, giving it 8.75% the value, assuming it's equally fun. It'd only be worth the price then if it was more than 11 times as fun as a full feature game. Is it? No.
It's not super difficult to actually complete on your first try if you have some common sense, but it's only around 60 minutes total gameplay, so buy while discounted!
Pretty cool. Solved it on the first run with 6 seconds to spare.
Même si j ai bien aimé les autres escape room de MC2games je n ai pas aimé 60 minutes to extinction D ailleurs, s il n avait pas été si abordable j aurais demandé un remboursement. Voici pourquoi : un escape room commande l observation, la logique et l exactitude. Tenter de rendre l expérience plus dynamique ou intéressant en compressant le jeu en 60 minutes gâche tout. On fini par tout précipiter pour éviter de devoir recommencer et ... le jeu est terminé. Pas intéressant
3 out of 10 game - Gameplay time is roughly 1 hour (assuming you beat it on the first try) - No replayability (Same Puzzles)
Прикольная квест-комната на часок. Русского языка нет, но в целом и без него всё понятно. Головоломки интересные
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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