
Ellipsis is an action-packed Avoid ’Em Up with minimalistic, yet powerful neon styled visuals. Guide your ship through a mysterious universe while deftly avoiding hordes of roaming enemies, spikes, lasers and more.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Traditional Chinese*, Simplified Chinese*, Japanese*, Russian*, Portuguese - Brazil*, Romanian* +15 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]장르[/h1] 캐주얼 / 아케이드 [h1]총점[/h1] ★★☆☆☆ (2/5) 무난하지만 하자가 약간 있는 게임 [h1]난이도[/h1] ★★★★☆ (4/5) 엔딩까진 노력만 하면 누구나 도전 가능, 5성 올클은 예상보다 독한 난이도 [h1]전반적 평가[/h1] 마우스를 움직여 제한시간 내에 다섯개의 원을 획득하고 목표지점에 도달하는 게임. 이 작품이 문제가 되는 것은 에이밍을 컨셉으로 한 게임임에도 불구하고 컴퓨터 마우스 감도와 인게임 감도에 근소한 차이가 있다는 점이다. 슈팅게임을 자주 하는 나로써 마우스 감도에 영향을 끼치는 게임은 기피대상 1위다... 그밖에도 특정 레벨은 너무 부조리하게 느껴지며, 아케이드 게임에 즉시 리트라이 버튼이 따로 없는것도 나름 불편요소로 다가온다. 와중에 게임은 더럽게 어려워서 손목과 시력을 희생하며 정신건강을 갉아먹는 자신을 발견하게 됨. [h1]하고 싶은 말[/h1] 목표지점에 도달하자마자 게임이 멈추는 버그가 생기면 미련없이 재접하세요... 물론 저장은 안됩니다
levels are short but can be sometimes challenging so it sets up nice gameplay loop with fast retry 7/10
Well, looking back at the Avoid 'Em Up/Bullet Hell [i]Spikit[/i], this game definitely deserves a recommendation, for it has way more to offer than basic level design! There's a lot of variety among the >150 levels; the Stealth levels and 'Ship (you) movement = environmental (spikes, lasers etc.) movement'-levels surely belonging to the most interesting ones in my opinion. Now there's one disappointment in my case: this game might be touch-friendly, but it's definitely not (integrated) touchpad-friendly ... in particular when your hands become a bit sweaty due to the intriguing, more challenging levels, and especially during a couple of the last levels, which were sometimes nerve-racking to execute; e.g. accuracy required, but smooth movement prevented due to your not-so-smooth hands — resulting in a keyboard @ 20% 'steep' :position sometimes. Okay, they assumed > 99% would play with a mouse (and controller?!), but nevertheless a notice on the store page would have been welcoming. So this is the only aspect Spikit wins on; you can play it with the arrow keys, but I can imagine that not working for Ellipsis either. Peace! Perfect game - touchpad 'handicap' = 8.5/10 — Great gift from a friend!
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Ellipsis is a perfect example of how simple gameplay can be entertaining. The controls couldn't be easier. You just move a dot through a scene. But the complexity of obstacles and hazards that you have to beat in each level are super fun and well thought. Very very cool game.
No início é incrível e estava adorando, mas depois os estágios ficam tão insuportavelmente chatos e a queda na diversão é tão grande que me vi obrigado a escrever este review. Honestamente decepcionado.
Ellipsis is one of those indie games that demonstrates how much can be accomplished with a focused idea and a strong sense of style. Developed and published by Salmi Games, the title takes an unconventional approach to arcade design by stripping away combat almost entirely and replacing it with a constant emphasis on movement, timing, and survival. At first glance, its minimalist visuals and simple controls may suggest a casual experience, but beneath that clean exterior lies a surprisingly demanding and rewarding game that steadily challenges players to think differently about the genre. The game's central premise revolves around guiding a small entity through dangerous environments filled with hostile obstacles and unpredictable hazards. Instead of eliminating enemies, players are tasked with avoiding them while navigating increasingly intricate levels. This "avoid 'em up" concept gives Ellipsis a unique identity, transforming every stage into a puzzle of positioning and reflexes. The absence of text throughout the experience is another notable design decision. Everything is communicated visually, from mechanics to progression, allowing players to immerse themselves without interruption while making the game universally accessible regardless of language. Salmi Games has packed the adventure with more than 150 handcrafted levels spread across eight distinct regions, and the variety between them helps maintain momentum from beginning to end. New enemy behaviors, environmental mechanics, and hazards are introduced at a measured pace, ensuring that players are consistently learning. What begins as a relaxing journey soon becomes an intense test of precision, requiring split-second decisions and a keen awareness of surroundings. The gradual escalation of difficulty is handled effectively, though some later stages may prove frustrating for players who prefer a more forgiving experience. One of Ellipsis' greatest strengths is its presentation. The game embraces a minimalist art style built around vibrant colors and geometric shapes, creating environments that feel abstract yet memorable. Each world carries its own visual personality, preventing the experience from becoming repetitive despite its relatively simple assets. Complementing the visuals is an atmospheric soundtrack that reinforces the game's mysterious tone. Together, the art and audio create an experience that feels almost hypnotic, drawing players into its world while maintaining a sense of tension during more demanding encounters. Beyond the main campaign, Ellipsis offers additional value through its level editor and Steam Workshop integration. Players can design and share their own stages, significantly expanding the amount of available content and encouraging community creativity. Support for multiple control methods, including controllers, mouse input, and touchscreens, also reflects the developer's commitment to accessibility. These features help the game remain relevant long after the final official level has been completed. While Ellipsis succeeds in many areas, it may not appeal to everyone. Its minimalist philosophy extends beyond its visuals and affects the overall experience, meaning players looking for a rich narrative, character development, or elaborate progression systems may come away wanting more. Likewise, the game's singular focus on avoidance can occasionally feel repetitive during extended sessions. However, these limitations are largely a matter of personal preference rather than flaws in execution. In the end, Ellipsis stands as a thoughtful and polished indie title that confidently embraces its own identity. It proves that compelling gameplay does not always require complexity, and that a simple concept executed with care can leave a lasting impression. With its elegant design, satisfying challenge, and wealth of handcrafted content, it remains a standout example of minimalist game development done right. Rating: 8/10
Great a-typical bullet hell where you cannot attack conventionally and have to just avoid enemies while collecting dots, beautiful minimalist graphics, achieved what it set out to do 10/10
It was definitely a fun one! I played it on PC, would totally recommend. If you can get your hands on this one it is definitely worth your while!
ヴィジュアルが洗練されていて動画を見るとすごく面白そうに見えるのだが、実際はこんな最適解みたいな操作は出来ないので同じステージで何度も死ぬことになりイライラさせられる。パズル要素とアクション要素が1:9 くらいのゲームなのでパズルゲームというよりもイライラ棒的アクションゲームが好きな人向けですね。私はパズルゲームにアクション性は求めていないのでこの評価です。
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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